New Yavn Speaks 4/1 - Yes it's real this time ;)

Dear Yavn,

If y'all know who is cheating, using scripts, whatever, just ban them and make it a better place for all of us. You've sent this warning around before. Now do something if it's that big of a problem.

Hugs and kisses,

TikiIslander
 
I will give VMK mad props for again doing the following:
  • Messing up
  • Letting it's players down.
  • Being in denial.
  • Not keeping up with their word.
  • Promising more things (that could possibly never be released).
  • Making more excuses.
  • Putting the blame on their players.
  • Taking the easy way out of things.
  • Not fixing these problems and getting rid of these "known" people that use these 'cheats'


These are my opinions and I am sure many of you will disagree, but you dont need to show it through post quoting me to just add fuel to a fire. These are just a few things that I have seem VMK (or possibly a specific person) do in the past or even lately.
 
omg ROFL! :lmao: When i read that i thought of a big cloud of smoke with players rambling throwing punches and kicks and legs going in and out of the smoke, appearing and disappearing haha.

Funniest Mental Image Of The Day!

Now when I get in trouble for laughing at my thoughts i'll simply blame yavn for the quest. :rotfl2:
 
I can't believe their trying to cover up their mistakes by saying that they were trying to teach us 'life lessons'. OH COME ON! People will act the same in the game as they do in real life, and a game won't change the way they are in life. If it did, it would be a miracle.

As said before, it isn't VMK's job to teach us moral lessons. It's the parents' job, and they shouldn't be disrespecting the parents' decisions by trying to teach OVER them.

Yes, great life lessons:
giant turkey leg-promotes good health
Weekend long quests-stay on the computer all day
dictionary dances-great grammer, seeing how you can't even say coming, and a bunch of other crazy words.
 

Do they actually have programs that will come log in 6 players and play the pirates game for all 6, and get that score?
 
So, we were punished because of a few people that used Macros and Hacking programs???!!?!!??!?!??!? THANKS VMK!!!!!!! WE KNEW YOU COULD COME THROUGH!
 
Hmmm, this seems to confirm my own theory as to why the quest ended early. Mind you, it is theory only.

Although the items are "virtual", they still take up space on servers and databases. Take a look at the prizes that included two rather complex magics. When putting this quest together, the programmers had to have allowed "X" amount of space on the servers for "Y" amount of players at any given time using "Z" type magic. Based on the difficulty, they probably made a statistical estimate of how many players would get through a very difficult quest, added some extra for a few more than expected, and then started up the quest.

First surprise - they may have underestimated the ability of determined VMKers to work together to get through the quest. No worries, the "extra" cushion they added would accomodate that difference.

However, if you have a few who can hack in to strip prizes (that is, force the database to spit out prizes faster than anticipated), it may well have caused serious programming issues. Some of that really bad lag last night may have been the result of that. It's been a long time since I've had serious dc issues on VMK but last night was horrendous for about two hours. Then it stopped suddenly. A hack or series of hacks is literally an attack on a computer and it shifts resources to protect the program.

Let's go back a couple of days to the sudden addition of the cheater warning. This has happened before (Narnia Teleporters, massive downloads of codes to try to get Sparrow) and, sadly, no system that goes out "live" is completely safe from hackers.

My theory is that VMK put out the warning, some may have stopped, others did not and suddenly the programmers realized that the quest would need to be terminated earlier. I know some of you are wondering why they couldn't just add "more virtual prizes". Programs don't work that way. The only way you can edit them (e.g., add prizes) is to terminate them. Those who run the quest kiosk know that you can't change the quest once it is running. You have to stop it, enter edit mode, add prizes, make changes, test it again, and the resume. That is a program. That is how it works.

I'm as upset for those of you who didn't finish as anyone. There were a couple of people I was hoping to help this evening in the final hours.

VMK could have done one of two things - terminated abruptly without any warning (e.g., 2:00 P.M. Monday afternoon) or they could have instructed the staff to start notifying of the end time; trusting the solid communication on the boards to get the word out with the addition of the update about the end time. Option #2 was only better in that warning was provided. Not great but still better than just terminating the quest. My criticism is that they didn't 1) broadcast a popup that the quest was ending early every 15 minutes when they realized the problem and 2) Did not get that notice on the home page yesterday when the decision was made. However, having been through "crisis management" on a system under attack, I understand how the niceties could have been overlooked. It probably took every programmer to try to block the hacks, track them down, isolate them, and keep the game running.

As to the "we know who you are" comment. They probably do. Or at least the servers do. It will take them some time to backtrack and get the full data. I've done a little of that myself and it's not as easy or simple as you'd think. Computers store data at incredible speeds but humans take awhile to plow through the data.

This is little comfort to those that started late thinking they had a full afternoon/evening and those who selflessly put off their own quests to help others. But, unlike other events when there has only been silence, it appears that VMK is at least indicating that there was a problem and they are listening to our disappointment. We can only keep hoping that they will find a way to keep these cheaters at bay so the next event is not ruined for so many players.
 
Oh, and as for cheating, that is exactly what was required to complete the pirates portion so what in the heck is he talking about?

:thumbsup2 Amen to that! I also found this newsletter very insulting. Call that pirate task "team work" if you want, but I will never buy it. That was nothing more than organized cheating, which required you to break VMK values by forming "teams" on internet sites. :rolleyes1
 
Yeah, we needed a lecture from Yavn. That brightens anyday, in fact it increased my overall satisfaction with VMK over this quest by...well none. I am surprized he didn't just jack up the requirments like he did with the Green car quest. This removes doubt for me about if he is still involved in VMK - still not sure on Hula.

That was my greatest fear saturday night. I could have finished but chose instead to help my friend briar right up to closing. But so dreaded thinking they would reset the quest.

At least that is one mistake they never did again for now. And yes I read the whole Blackheart story so with or with the cheats I would have finished he quest. I still really enjoy that story :thumbsup2

Now lets say if they had made pirate 400 then we would not have spent 3 days trying and trying to get our friends through and thus have more time to really enjoy the full quest experience.

That I would say was the major issue in this quest I really believe they can not have it both ways.
Finishing a quest in 60 hours + is in no way cheating:goodvibes
 
Do they actually have programs that will come log in 6 players and play the pirates game for all 6, and get that score?

good question. I want to know that too. I don't see how people would be able to cheat the mini games. :confused3
 
I dont know what is going on with his excuse it made no sense to me at all. We closed the quest early because of the people that used programs and cheated. Yet they know who did it. So basically they know who cheated but have decided to punish everybody else that didn't cheat that was needing to work tonight to finish the quest. That makes so much sense.
 
Wow. I'm surprised to see something so harsh on a Disney website. I don't agree with players who are rude, or people who would try to find a way to use a computer to beat the system.

I don't see what the big deal with the spoilers is, though. We all can use a little help now and each individual has the choice as to whether or not they want to use that answer sheet. This isn't cheating on the SATs or your final exam here. This is getting some help on a game that is supposed to be fun.

yvan said:
Rest assured, we learned quite a few things from this Quest that will greatly affect future events.

It seems to mee that they probably learned the wrong things. It sounds to me like the players are the reason that there were problems with the quest, not the techincal problems with the game due to overload on the servers, or making the numbers so hard to reach that it was beyond the skills and the patience level of the group of people the game was designed for (kids).

While there are always a few bad apples in everything this big, I don't think the players were are fault here. Most players worked hard all weekend, and helped each other through this. I don't see what the big deal is if we had some spoilers.
 
:thumbsup2 Amen to that! I also found this newsletter very insulting. Call that pirate task "team work" if you want, but I will never buy it. That was nothing more than organized cheating, which required you to break VMK values by forming "teams" on internet sites. :rolleyes1


This did not really need to be. Last night I formed a team mostly made up of sos to my friends who were on VMK. Only 1 pirate came from msn all the others were in games. And we all met in my room and I explained the rules again. I had the port royal team on one side and the pirates on on side.

So people had a visual look at there team.

We also arrived in the lobby within 5 minutes with a full team of 8. Thus cutting down the time of other players having to wait. Since we said ready go and each click the pirate lobby all at once. Which means we were in a game really fast.

So yes it was difficult but could be done. Much easier on Sunday because many had finished and were floating around helping different teams.

For those cheaters what is the point. They always get caught. So why bother you only take away our enjoyment.

But then what was the point of rude players ruin teams in pirates and laughing or going in as a group to stop others from playing. :confused3

I will never understand that mentality.
 
My theory is that VMK put out the warning, some may have stopped, others did not and suddenly the programmers realized that the quest would need to be terminated earlier. I know some of you are wondering why they couldn't just add "more virtual prizes". Programs don't work that way. The only way you can edit them (e.g., add prizes) is to terminate them. Those who run the quest kiosk know that you can't change the quest once it is running. You have to stop it, enter edit mode, add prizes, make changes, test it again, and the resume. That is a program. That is how it works.

Actually, the VMK Staff can change a quest while it is running (as in they don't have to stop it). I remember one of the Q button quests this past month (I think it was Lily's) where Lily had a question with 4 dates. The date selected as the correct answer was actually wrong (wikipedia contradicted the answer that was in the quest). On my main character, I selected the wrong answer that was set as the right answer and it advanced me. When I got to my mule and did the same quest 10 minutes later, the answer had already been changed to the actual correct answer. The quest was never shut down to change the answer.

As for this quest, I enjoyed it very much, except for the Pirates task of course.
 
Nice lecture. I needed a that after spending 37 hours on VMK since Saturday trying to get myself and others through this quest.

To Yavn, I say "whatever". I used to look forward to his newsletters, even when we went months without one. Now I couldn't care less.
 
I think they lied about the people modifying VMK, unless people have nothing better to do.. then make an auto-jungle cruise player..

And could someone design and put this program into use in less than 3 days? Seems like a hacker really worked hard also for this quest if they did this in this time frame.

Macros for POTC could have existed long before this quest.. but I really doubt it..
 
Sounds like they really had a problem with the spoilers posted. My question is why? Does anyone here think they were that tough? There might have been a few tricky ones but I've seen much tougher ones in the past. I think the main problem lies with the pirate part (The infamous question 16). If you want to make a task that tough why choose pirates? You think in a straight up game involving eight other players all looking to advance, someone had a realistic chance?
 












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