New SWGE Superthread! Now Open to All! (6/24/2019)

soniam

Wooden leg named Smith...
Joined
Jun 22, 2012
We recently used this service. You check your lightsabers and other large items at the First Order Cargo Shop. Then at the end of the day it is waiting for you at Stroller Rental just outside the park. It was easy, fast, and convenient. It was the first time I used it and it was way nicer than using a locker which is what I have done in the past.
Is this for any guest that purchases large items in Batuu, or only for DLR hotel guests? I might want to use this, since I will be buying stuff for me and DS and staying offsite.
 

amyg1975

DIS Veteran
Joined
Mar 21, 2012
I get motion sickness too, and this ride is fine for me. I am so busy focusing on shooting things or fixing things, that I don’t notice any effects.

My daughter loves this ride and was willing to stand in the 60 minute line tonight. It took 33 minutes to get our assignments and a total of 45 minutes from start to finish.
 
  • fly girl

    DIS Veteran
    Joined
    Jan 20, 2012
    Anyone have experience with single rider for Smugglers? Wondering if it moves pretty quickly like Cars usually does since it’s a 6 seater.
    We did single rider, and it moved well. I think the wait time for regular line was 50 minutes and we did it in 20 with single rider.
     

    BadPinkTink

    DIS Veteran
    Joined
    Mar 13, 2015
    Anyone have experience with single rider for Smugglers? Wondering if it moves pretty quickly like Cars usually does since it’s a 6 seater.
    I did single rider 5 times over 2 days in SWGE.

    The single rider is a side corridor to the far left of the standby entrance. The corridor splits into 2 sides, left and right. You can go either side. There are 3 levels of steps / stairs on each side, 2 sets then a corner and then one set to the top. At the top of the stairs you are at the loading area for the standby line. The CM will call the next party from the standby line and ask how many in the party. Then depending on the party size from the standby line, they may call up to 3 people from the single rider line.

    The handing out of positions is completely up to the CM. Some just randomly hand out the cards, some choose specific people in the group to be pilot and then give out the other cards randomly. There is about 5 minutes to try to swap positions in your group once you are in the loading area.

    I got engineer 3 times, gunner once and pilot once.

    The single rider wait time is approx 20 minutes once you go up the first set of steps. If the single rider line is back at the main corridor before the two sides of steps, leave and come back another time.
     

    SD33

    Mouseketeer
    Joined
    Jul 14, 2010
    For those of you who have ridden Smuggler's Run, how good is it? I know this is very subjective, but what would you give it out of 10? Especially compared to, say, big E-Ticket attractions like Indie and Space Mountain and Splash Mountain? I only ask because I'm really never that pumped for the new motion simulator ride no matter what theme park it pops up in. It's always a bit...meh?

    But SR looks a lot more interactive so wondering if that takes it up a notch or two?

    So what do you give it out of 10? And what ride in the Disney lineup hits that 10 mark for you?
     

    BadPinkTink

    DIS Veteran
    Joined
    Mar 13, 2015
    For those of you who have ridden Smuggler's Run, how good is it? I know this is very subjective, but what would you give it out of 10? Especially compared to, say, big E-Ticket attractions like Indie and Space Mountain and Splash Mountain? I only ask because I'm really never that pumped for the new motion simulator ride no matter what theme park it pops up in. It's always a bit...meh?

    But SR looks a lot more interactive so wondering if that takes it up a notch or two?

    So what do you give it out of 10? And what ride in the Disney lineup hits that 10 mark for you?
    each person has different idea on good, so this is my description
    1. You sit in a cockpit very similar to what you see in the movies.
    2. The seats are 2 pilots at the front, 2 gunners in the middle, 2 engineers at the back
    3. The seats area actually along the the 2 sides, with a centre aisle, IMO the view of the action is not obstructed from the back seats.
    4. The seats have lap belts, similar to Star Tours. The engineers and gunners can hold onto handles in the seat backs in front of them.
    5. The 2 pilots have a desk in front of them, the gunners and engineers have a wall of buttons on the side wall.
    6. The buttons light up, like the game Simon Says and you press them as required
    7. Hondo gives audio instructions, tells the pilots when to pull the lever to go to Hyperdrive, the gunners when to fire and the engineers when to fix things
    8. There is auto mode or manual mode for gunner position, cant remember about other positions
    9. The left pilot gear stick moves the ship left and right, the right pilot gear stick moves the ship up and down.
    10. The purpose of the mission is to collect coaxium tubes. Most crew will only get 1, but some will get 2.
    11. The cockpit moves about depending on the pilots, the more times you crash into things, the more bumped around you get.
    12. If you get lost in the action, and shout and cheer and just really not think or be too serious about the experience, you will enjoy it more
    13. Dont get too caught up in, oh I have to be pilot, one ride I did, there was a mother and daughter first time on the ride and they were both pilots. The child was not able to follow the instruction and afterwards I heard the mother say, that was cool but maybe next time we wont be pilots.
    14. It feels alot more real than Star Tours, you dont wear the 3 D glasses
    15. Star Tours just felt very dated and flat after Smugglers Run.
     
  • Skyegirl1999

    1st pickle of the day!
    Joined
    Apr 11, 2016
    For those of you who have ridden Smuggler's Run, how good is it? I know this is very subjective, but what would you give it out of 10? Especially compared to, say, big E-Ticket attractions like Indie and Space Mountain and Splash Mountain? I only ask because I'm really never that pumped for the new motion simulator ride no matter what theme park it pops up in. It's always a bit...meh?

    But SR looks a lot more interactive so wondering if that takes it up a notch or two?

    So what do you give it out of 10? And what ride in the Disney lineup hits that 10 mark for you?
    It’s very comparable to Star Tours. I’d rank them similarly.
     

    teach22180

    DIS Veteran
    Joined
    Apr 28, 2006
    each person has different idea on good, so this is my description
    1. You sit in a cockpit very similar to what you see in the movies.
    2. The seats are 2 pilots at the front, 2 gunners in the middle, 2 engineers at the back
    3. The seats area actually along the the 2 sides, with a centre aisle, IMO the view of the action is not obstructed from the back seats.
    4. The seats have lap belts, similar to Star Tours. The engineers and gunners can hold onto handles in the seat backs in front of them.
    5. The 2 pilots have a desk in front of them, the gunners and engineers have a wall of buttons on the side wall.
    6. The buttons light up, like the game Simon Says and you press them as required
    7. Hondo gives audio instructions, tells the pilots when to pull the lever to go to Hyperdrive, the gunners when to fire and the engineers when to fix things
    8. There is auto mode or manual mode for gunner position, cant remember about other positions
    9. The left pilot gear stick moves the ship left and right, the right pilot gear stick moves the ship up and down.
    10. The purpose of the mission is to collect coaxium tubes. Most crew will only get 1, but some will get 2.
    11. The cockpit moves about depending on the pilots, the more times you crash into things, the more bumped around you get.
    12. If you get lost in the action, and shout and cheer and just really not think or be too serious about the experience, you will enjoy it more
    13. Dont get too caught up in, oh I have to be pilot, one ride I did, there was a mother and daughter first time on the ride and they were both pilots. The child was not able to follow the instruction and afterwards I heard the mother say, that was cool but maybe next time we wont be pilots.
    14. It feels alot more real than Star Tours, you dont wear the 3 D glasses
    15. Star Tours just felt very dated and flat after Smugglers Run.
    Thanks Tink. I have a question for those of you who go with families. I will be solo and this ride sounds really interactive. Do you want me to sit reasonably quietly and just do my job or engage with your family? I'm honestly curious. I know it will be different in each group but I wanted to azk.
     

    BadPinkTink

    DIS Veteran
    Joined
    Mar 13, 2015
    Thanks Tink. I have a question for those of you who go with families. I will be solo and this ride sounds really interactive. Do you want me to sit reasonably quietly and just do my job or engage with your family? I'm honestly curious. I know it will be different in each group but I wanted to azk.
    I was solo in Disneyland and on all 5 rides of Smugglers Run. TBH, just be you, holler and cheer and yell instructions, if thats what you feel like. Dont be worrying about "intruding" on a families ride. Chat with your fellow riders as you wait to be called to your pod, it breaks the ice and then everyone has a better ride, instead of sitting stiffly in silence. Any you will find as the experience starts you naturally engage.
     
  • midnight star

    DIS Veteran
    Joined
    Aug 11, 2017
    For those of you who have ridden Smuggler's Run, how good is it? I know this is very subjective, but what would you give it out of 10? Especially compared to, say, big E-Ticket attractions like Indie and Space Mountain and Splash Mountain? I only ask because I'm really never that pumped for the new motion simulator ride no matter what theme park it pops up in. It's always a bit...meh?

    But SR looks a lot more interactive so wondering if that takes it up a notch or two?

    So what do you give it out of 10? And what ride in the Disney lineup hits that 10 mark for you?
    I personally think it’s better than Star Tours. The graphics are cool, and it feels like you’re flying. When you crash into things you really feel it. I’m not a big fan of simulator or rides that require work (I.e. TSMM and Buzz). But I don’t think the ride is too complicated. I was worried about that aspect before doing it too.
     

    Ladyhawke

    Mouseketeer
    Joined
    Aug 22, 2005
    each person has different idea on good, so this is my description
    1. You sit in a cockpit very similar to what you see in the movies.
    2. The seats are 2 pilots at the front, 2 gunners in the middle, 2 engineers at the back
    3. The seats area actually along the the 2 sides, with a centre aisle, IMO the view of the action is not obstructed from the back seats.
    4. The seats have lap belts, similar to Star Tours. The engineers and gunners can hold onto handles in the seat backs in front of them.
    5. The 2 pilots have a desk in front of them, the gunners and engineers have a wall of buttons on the side wall.
    6. The buttons light up, like the game Simon Says and you press them as required
    7. Hondo gives audio instructions, tells the pilots when to pull the lever to go to Hyperdrive, the gunners when to fire and the engineers when to fix things
    8. There is auto mode or manual mode for gunner position, cant remember about other positions
    9. The left pilot gear stick moves the ship left and right, the right pilot gear stick moves the ship up and down.
    10. The purpose of the mission is to collect coaxium tubes. Most crew will only get 1, but some will get 2.
    11. The cockpit moves about depending on the pilots, the more times you crash into things, the more bumped around you get.
    12. If you get lost in the action, and shout and cheer and just really not think or be too serious about the experience, you will enjoy it more
    13. Dont get too caught up in, oh I have to be pilot, one ride I did, there was a mother and daughter first time on the ride and they were both pilots. The child was not able to follow the instruction and afterwards I heard the mother say, that was cool but maybe next time we wont be pilots.
    14. It feels alot more real than Star Tours, you dont wear the 3 D glasses
    15. Star Tours just felt very dated and flat after Smugglers Run.
    Thank you for the descriptions. That helps so much. I will be going over this whole thread to take notes. But this post helps us so much. :thumbsup2
     

    FrazierFamily

    Mouseketeer
    Joined
    Jun 28, 2018
    Thanks Tink. I have a question for those of you who go with families. I will be solo and this ride sounds really interactive. Do you want me to sit reasonably quietly and just do my job or engage with your family? I'm honestly curious. I know it will be different in each group but I wanted to azk.
    I am going to be solo too.. I intend to have fun for me. If a family at Disneyland, riding a new ride, gets irritated due to my excitement then poohey on them :)
     

    DisneyAndreaM

    Earning My Ears
    Joined
    Oct 11, 2015
    Here now and didn’t have time to read through 39 pages, so not sure if it’s been mentioned but want to share my experience this morning.

    They have not been doing the boarding groups so I wrongly assumed that all entrances to the land would be open this morning. (Not just Critter Country.) We are staying at DLR so we had early entry. Got in at 7 and went on Hyperspace Mountain and then went and lined up at Fantasyland along with many other people
    at 7:30. At 2 minutes to 8, CM comes by to say that only Critter Country entry is open at 8. By that time we didn’t have time to go back to the Hub so just followed the masses the long way. Long story short, hundreds of people got in ahead of us and I still haven’t been on MFSR :( Hoping to get on tonight if I can last that long!
     

    midnight star

    DIS Veteran
    Joined
    Aug 11, 2017
    Here now and didn’t have time to read through 39 pages, so not sure if it’s been mentioned but want to share my experience this morning.

    They have not been doing the boarding groups so I wrongly assumed that all entrances to the land would be open this morning. (Not just Critter Country.) We are staying at DLR so we had early entry. Got in at 7 and went on Hyperspace Mountain and then went and lined up at Fantasyland along with many other people
    at 7:30. At 2 minutes to 8, CM comes by to say that only Critter Country entry is open at 8. By that time we didn’t have time to go back to the Hub so just followed the masses the long way. Long story short, hundreds of people got in ahead of us and I still haven’t been on MFSR :( Hoping to get on tonight if I can last that long!
    Oh no :( if it helps. We got in line for MFSR around 1:50-2ish, and were off by 2:30. The posted time was 75 minutes. I noticed though the line did curve into the back part at all, so I knew it would be less than 75 minutes. So it could be a shorter wait than posted depending on where the line is.
     

    FrazierFamily

    Mouseketeer
    Joined
    Jun 28, 2018
    Here now and didn’t have time to read through 39 pages, so not sure if it’s been mentioned but want to share my experience this morning.

    They have not been doing the boarding groups so I wrongly assumed that all entrances to the land would be open this morning. (Not just Critter Country.) We are staying at DLR so we had early entry. Got in at 7 and went on Hyperspace Mountain and then went and lined up at Fantasyland along with many other people
    at 7:30. At 2 minutes to 8, CM comes by to say that only Critter Country entry is open at 8. By that time we didn’t have time to go back to the Hub so just followed the masses the long way. Long story short, hundreds of people got in ahead of us and I still haven’t been on MFSR :( Hoping to get on tonight if I can last that long!
    I have been keeping an eye on the wait times the last few days. It has calmed down every day in the afternoon. :)
     

    Ladyhawke

    Mouseketeer
    Joined
    Aug 22, 2005
    We did single rider, and it moved well. I think the wait time for regular line was 50 minutes and we did it in 20 with single rider.
    Are they likely to give the pilot positions to those in the group? Or are the cards really randomly shuffled when handed out?
     

    Michele King

    Earning My Ears
    Joined
    Feb 8, 2015
    Are they likely to give the pilot positions to those in the group? Or are the cards really randomly shuffled when handed out?
    I have ridden this ride about 5 times and every time we rode it, the pilot positions were usually given to those in the regular line as the pilot positions are usually given first. However I have heard that they sometimes give them out last and single riders have gotten them, but i think that is more the exception than the rule. If being pilot is really important then I would wait in the regular line and also mention it to the guy handing out the assignments.
     

    fly girl

    DIS Veteran
    Joined
    Jan 20, 2012
    Are they likely to give the pilot positions to those in the group? Or are the cards really randomly shuffled when handed out?
    My family of 3 (split into me and dd, dh in another group) were all given engineer slots initially. Dd wound up with pilot position after the group we were with had a family fight. Yeah, good times on that trip. 🙄
     
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