SO this is an interesting question that I was pondering in my thoughtful place last night and just as I thought I had it figured out, Landbaron Shocks me by declaring Dumbo to Not be a DIsney ride. It took me about an hour to recover, now I'm ready to delve head first into the subject.
Please note that while it may devolve into an argument over this ride or that, my intentions are to avoid such a discussion, but the mere act of using examples garuntees that this will happen. So be it.
SO Here we go. What makes a Disney Attraction?
HEre are the ingredients in order from most important to least important.
Story
Quality
Thrill
Technology
Story A Disney attraction tells a story. A story can be told in any number of ways. There's the obvious as shown in Snow White or Peter Pan to the Theme such as mainstreet USA which in Disneyland tells the story of smalltown Missouri at the turn of the century. Mainstreet USA tells a Story. Even Dumbo tells a story. It tells a story using imagination as only a child can. Flying on Dumbo's back.
Every aspect of a Disney Attraction that follows is there to support the story.
Quality I don't have Landbaron's sources or memory to Quote Walt Directly, but it should come as no surprise that Quality was quite important. Quality can mean $5000 Chandeliers, it can also mean making sure the ride vehicles run 200 hours between maintainence instead of 100.
Thrill I know what your thinking, Where's the Thrill in Peter Pan's flight. Ah, but you seee thrill is such a nebulous term. Is there not a Thrill in watching MSEP or SpectroMagic? The other side of it is when you do build a "Thrill" ride, its with a nod and a Wink. The thrill is in the storytelling and IF its a looping coaster, then that looping is part of telling the story.
Technology Last but hardly least is Technology. I know some of you are shaking your head that I picked this last. What about the ground breaking Animatronics? you sputter, What about the EMV?
To you I say irrelevent. Technology is a tool and you use the right tool for the right Job. Now Walt was a Technologist, no doubt. But Mainstreet USA is no bastion of Technology and it is as emersive as Indy or spiderman or any other attraction. Remember, Quality, Thrill and Technology are dedicated to telling the story. If you can tell the story using 19th century technology better then using 21st century technology, then so be it. My Example here is Buzz Lightyear's Space Ranger Spin. This has all the indications of approaching the popularity of Dumbo and yet, all it is is a simple Darkride Mech with controllable cars and a Lasertag gun attached. The Theme and Story are represented primarily with 2D-cutouts in Balcklit rooms!
So I put it to you that everything in every park should tell a story. If it tells a story and does it well, emerses you in it, then its a Disney Attraction, even if its a spinner.
I've tried to limit my examples to avoid too many arguments on that front though I'll make some comments if it seems reasonable to do so. I'm more interested in other's take on my theory.
Please note that while it may devolve into an argument over this ride or that, my intentions are to avoid such a discussion, but the mere act of using examples garuntees that this will happen. So be it.
SO Here we go. What makes a Disney Attraction?
HEre are the ingredients in order from most important to least important.
Story
Quality
Thrill
Technology
Story A Disney attraction tells a story. A story can be told in any number of ways. There's the obvious as shown in Snow White or Peter Pan to the Theme such as mainstreet USA which in Disneyland tells the story of smalltown Missouri at the turn of the century. Mainstreet USA tells a Story. Even Dumbo tells a story. It tells a story using imagination as only a child can. Flying on Dumbo's back.
Every aspect of a Disney Attraction that follows is there to support the story.
Quality I don't have Landbaron's sources or memory to Quote Walt Directly, but it should come as no surprise that Quality was quite important. Quality can mean $5000 Chandeliers, it can also mean making sure the ride vehicles run 200 hours between maintainence instead of 100.
Thrill I know what your thinking, Where's the Thrill in Peter Pan's flight. Ah, but you seee thrill is such a nebulous term. Is there not a Thrill in watching MSEP or SpectroMagic? The other side of it is when you do build a "Thrill" ride, its with a nod and a Wink. The thrill is in the storytelling and IF its a looping coaster, then that looping is part of telling the story.
Technology Last but hardly least is Technology. I know some of you are shaking your head that I picked this last. What about the ground breaking Animatronics? you sputter, What about the EMV?
To you I say irrelevent. Technology is a tool and you use the right tool for the right Job. Now Walt was a Technologist, no doubt. But Mainstreet USA is no bastion of Technology and it is as emersive as Indy or spiderman or any other attraction. Remember, Quality, Thrill and Technology are dedicated to telling the story. If you can tell the story using 19th century technology better then using 21st century technology, then so be it. My Example here is Buzz Lightyear's Space Ranger Spin. This has all the indications of approaching the popularity of Dumbo and yet, all it is is a simple Darkride Mech with controllable cars and a Lasertag gun attached. The Theme and Story are represented primarily with 2D-cutouts in Balcklit rooms!
So I put it to you that everything in every park should tell a story. If it tells a story and does it well, emerses you in it, then its a Disney Attraction, even if its a spinner.
I've tried to limit my examples to avoid too many arguments on that front though I'll make some comments if it seems reasonable to do so. I'm more interested in other's take on my theory.