This is something I've thought about for a long time. So many people get on pretty early and 10 minutes later there are top 10 scores in the 60's, which most people can't get.
So it shuts most people out of the higher credits, and they are stuck with the old 20 credits.

And this is from someone who can get the top scores.
I agree with you cteddiegirl

I am one who don't do very well on the games being the grandma that I am

..but I certainly can do Jungle and I like it. But it don't give out much credits. So I agree it would be ncie if they thought of all the players...the older ones and the younger children!
It's never too early to ask about holiday stuff. Remember they have to get the idea, do the programming, and testing (and anything else in between) before they release anything. It does take time.

I am also wondering about this. There are so many people playing that celebrate not just Christmas, but Chaunkah and Kwanzaa as well.
I agree.
Actually, I've also wondered why they give the same amount of credits for placing in 3rd and 4th levels.
And if you don't reach at least 3rd level, you get zip.
Which I've actually experienced several times recently due to the really good players shutting out those that try to play but aren't great.
There should be maybe a token amount for those that try to play and get kicked after round 1. Maybe 10 or 20 credits.
And maybe 25-50 for level 2.
Level 3, keep at 150.
Level 4, increase to 200 - 250.
Level 5 can stay the same at 300.
And those that reach over 240k should keep getting what they're getting, But those that actually come out the winner should get more. Even if it's only 50 credits more, people will at least finish playing the game to see how high they can get and try to get more credits.
Make it worth people's while to at least try to play to get good.