Interesting VMK Behavior

qruthie

<font color=red>Queen of Big Cups and Big Shoes</f
Joined
Sep 29, 2005
Messages
1,482
I've been getting a lot of white box of death crashes and unexplained internet explorer crashes recently. I happened to come across the option in windows where you can choose whether or not to allow data to be executed. I activated that option, choosing to not allow data to be executed and since then, I am almost always seeing that as the reason why explorer is shutting down. I have gotten very few white boxes of death and I don't think I've had an unspecified explorer shut down.

Back in the old days when I used to write software for a living, attempting to execute data usually meant our product had a memory leak that was causing it to allocate all of the heap space and eventually overwrite the code with data. A memory leak is where a program allocates (or grabs) chunks of memory to use temporarily but doesn't deallocate (or give back) the chunks when it is done using them. The way our product worked was the code was loaded at the lower memory address and the data started at the higher memory address. As the code section became larger and the program required more data space, the gap between the code and data sections grew smaller. If we had a memory leak, the code would get overwritten with data then the program would crash when it tried to execute that section of code. Without a memory leak, the space allocated for data didn't get close to the end of the code. Sometimes a new release could have a problem because the code took up more space (reminds me of the new crashes we see when VMK adds new stuff) and more data space was required. We had a way of installing the product to get the statistics about the minimal space needed and things like that. Then we used that information to adjust the default environmental variables.

Is this likely to be what is happening with VMK - a huge memory leak? I'm not up to date with the newest coding tools and such so I'm hoping someone else can help me understand if this is what is happening. More important to me, if it is, can I work around it somehow by allocating more virtual memory or using a larger cache or something like that?
 
Very good observation Q that is exactly what is happening. You can slow down the crashes by increasing your VM but if you dont have a significant amount of installed RAM nothing will completely prevent it. My fear is that as they add new lands and games the problem will become worse. The fix I have found that works the best has 2 steps. 1 Increase your VM to about 2/3 of the total allowed. ( yes it slows the game play down a bit) and 2 I always do a complete shut down or reboot before I log into VMK, juts to make sure I have a fresh start. Since doing these 2 things i have found that it crash less frequently.
 
Very good observation Q that is exactly what is happening. You can slow down the crashes by increasing your VM but if you dont have a significant amount of installed RAM nothing will completely prevent it. My fear is that as they add new lands and games the problem will become worse. The fix I have found that works the best has 2 steps. 1 Increase your VM to about 2/3 of the total allowed. ( yes it slows the game play down a bit) and 2 I always do a complete shut down or reboot before I log into VMK, juts to make sure I have a fresh start. Since doing these 2 things i have found that it crash less frequently.

Yup. I don't know a lot of the technical jargon. :p
But I do know that I need to clean out my cache all the time and need to reboot my computer quite often. If I don't, then I get a lot more crashes and freezes.
As you say, I'm sure the problem will get worse as VMK adds more lands and more stuff to the game. :(
:badpc:
 















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