Quest Kiosk questions

Ran

Has a kink in his slinky
Joined
Apr 1, 2000
Messages
549
howdy, I decided to go for a quest kiosk but I have a few questions. I have only done a couple of host room quests so I am not really familiar

I seem to recall reading somewhere that you can only do one quest with the kiosk, is that true or can I change the quests as I please?

also, I would like to make my quest fairly difficult, not too difficult , but harder than the host quests. SO if I had 1000 credits, snowman magic as main prizes how long would any of you spend doing a quest with these prizes. I would like to include a game I have been thinking about but it wouldn't be part of the kiosk quest but a different part of the quest that would tie in together.

assuming it's an interesting quest is an hour too much time for someone to spend on a quest like this. Snowman magic and big credits would be just the big prizes there would also be hats, pins and furniture

thanks for any and all advice
 
I can only answer one of your questions - you can use your quest machine for several quests but not at the same time. So you could set up one hard quest. When the prizes run out you can set up another quest.

As to what prizes to offer or how long to make your quests - that is up to you! Some people, I am sure, would play a long time to possibly get great prizes.

Good Luck!@
 
many thanks for your quick response Peri, you've put my biggesst concern to rest. I'll be sure to mke sure you get a first invitation when it is ready

any other tips and advice from ohers folks would be greatly appreciated

let me give you a general idea of what I am thinking

I wold like my quest to be a Disney trivia quest but I would like to add a mystery type thing to add to it, example, I have a a 13 or 14 room ride now, I would like to have a ride in various rooms that wwould give clues to some part of a trivia quetion eiher a hint or somewhere you can go to find out in VMK, so this would entail paying attention as you go through the rides. I want it to be challenging for the sake of a challenge but I am willing to part with my meager inventory in the spirit of fun. I want it be easy enough that everyone can have a chance to win

thanks fellow DIS'ers
 
Quests are my favorite things to do and I'm saving for my own machine. I would love to do a quest that went for an hour and included some element of mystery.

The prize sounds really cool and would definitely be a draw for people. However, if you make the prize available to only those who do it in the fastest time, you will be mostly a mule attraction if you catch my drift. Someone on the boards mentioned making the prize for 13th place or some such number instead of first.

Please send me an invite too, I'd love to be there. :woohoo:
 

okay poohluv2u, I'll let you know, my idea was to maybe have the fastest time get a great prize then stagger the rest of them, like the hosts do with their quests, I'll definitely need to put some thought into it

thanks for you response
 
Hello! I've hosted quite a few quests with big cash prizes (up to 5k) and rare prizes too. With great prizes you will get alot of mules trying to win. The best way to keep things fair is to set up a timed quest with the best prizes being after 5th place (since the kiosk will only show the top 5 times, guests will have no way of knowing what time they need to win the good stuff. Essentially making it random). Also, with more difficult quests, be prepared for alot of questions (and complaints too, lol). Personally, if the quest is fun/challenging/creative I don't think an hour is too long. It may take a few test runs to fine tune your quest. There are alot of great ppl here on DIS who gave me some very good feedback and pointers when I first opened my quest. I'm sure you'll find the same :). Good luck!
 
Your idea of a mystery type quest is so cool. You have a good idea there.
I would love to do it even just for the fun of it even if the prizes were not rare. The game is where the fun is for me! Please let me know when you get it up and running. :woohoo:
I can hardly wait !! :yay:
 
sweet, thank you kindomind and panda, I was going to try to enlist some fellow DIS'ers to fine tune things, so I will let you all know.

kindomind I would like to get a little more in depth regarding your advice, I saw that thread on the boards last week but didn't pay much attention just it just occurred to me this morning to buy one,, hopefully you won't mind a few questions when I reach that point

thanks again

forgive my spelling and rambling, I am taking pain killers and so far it's nly killed my ability to communicate :-D
 
howdy, I decided to go for a quest kiosk but I have a few questions. I have only done a couple of host room quests so I am not really familiar

I seem to recall reading somewhere that you can only do one quest with the kiosk, is that true or can I change the quests as I please?
Be aware that the kiosk can only store one quest at a time; once you start over with a new quest, it does not save your first one, so you will have to set it up all over again if you want to go back to it.
also, I would like to make my quest fairly difficult, not too difficult , but harder than the host quests. SO if I had 1000 credits, snowman magic as main prizes how long would any of you spend doing a quest with these prizes.
These are very nice prizes! Yes, be careful of mules coming in and sweeping them out.
I would like to have a ride in various rooms that wwould give clues to some part of a trivia quetion eiher a hint or somewhere you can go to find out in VMK, so this would entail paying attention as you go through the rides.
This is always fun, but can be tricky to set up. Be sure to configure each ride room so there's plenty of time for players to see it before they are moved to the next room. (This is even more difficult than it used to be, since we now have to wait for those blue "placeholder" boxes to load.) Make spots where players can easily get off of the ride track, and back on again. Also, make sure your instructions contain the room title they need to look for at each step of the quest; it can get frustrating having to go through a ride repeatedly. (If players lose track of which question goes with which room, they will either ask you tons of questions, or give up.)

Good luck! :)
 
kindomind I would like to get a little more in depth regarding your advice, I saw that thread on the boards last week but didn't pay much attention just it just occurred to me this morning to buy one,, hopefully you won't mind a few questions when I reach that point

Sure! Please, ask away! If I can spare you a few headaches (even on painkillers, lol) It would be my pleasure :thumbsup2
 
Hello! I've hosted quite a few quests with big cash prizes (up to 5k) and rare prizes too. With great prizes you will get alot of mules trying to win. The best way to keep things fair is to set up a timed quest with the best prizes being after 5th place (since the kiosk will only show the top 5 times, guests will have no way of knowing what time they need to win the good stuff. Essentially making it random). Also, with more difficult quests, be prepared for alot of questions (and complaints too, lol). Personally, if the quest is fun/challenging/creative I don't think an hour is too long. It may take a few test runs to fine tune your quest. There are alot of great ppl here on DIS who gave me some very good feedback and pointers when I first opened my quest. I'm sure you'll find the same :). Good luck!

Yes, that's essentially the same advice I give due to the rampant abuse of
muling on player quests. I also advise that in the room description AND the
quest machine itself, always put in the description whether any magic or
mini-games are required.

If you put out a quest that requires someone to let's say, do Dancing Inferno
Magic, and many players don't have it, if you don't put it into your Quest
Info, players will probably start complaining and/or reporting. (Yes, you
really shouldn't report for that, but I'm sure players WOULD.)

I've been debating making my quest require at least a Diving Magic pin,
because that might reduce some of the muling.
 
Ran, in my own experience I can only say don't make your first quest 'too' hard. I thought my first was in the moderate- to- hard category. The first day I ran it, people dropped out after the first few questions and those that did finish said it was much too hard and took too long to finish (just under an hour, including time in games). Some friends I asked to test both before, and after my first day, said it was difficult, but not too hard - but they had a better idea of what to expect. So it seems to me many VMK players prefer the easy, over the hard - and remember some of them are young kids who don't have the interest or patience for a long, difficult quest.
 
Sounds like a great idea! Please send me an invite once its open!

If you think its too hard at first, you can always go and adjust it to make it a bit easier, no big deal. :)
 
One More Thing. I Recall There Was A Thread On Bugs For The Kiosk. You Could Use Them To Get into like Space, without the magic, or like get into Nautilus Grotto in the water. You Could also get on water with it. But they fixed it. You cant get into places without the magic, or the walking on water bug. only places not using magic/etc
 
howdy, I decided to go for a quest kiosk but I have a few questions. I have only done a couple of host room quests so I am not really familiar

I seem to recall reading somewhere that you can only do one quest with the kiosk, is that true or can I change the quests as I please?

also, I would like to make my quest fairly difficult, not too difficult , but harder than the host quests. SO if I had 1000 credits, snowman magic as main prizes how long would any of you spend doing a quest with these prizes. I would like to include a game I have been thinking about but it wouldn't be part of the kiosk quest but a different part of the quest that would tie in together.

assuming it's an interesting quest is an hour too much time for someone to spend on a quest like this. Snowman magic and big credits would be just the big prizes there would also be hats, pins and furniture

thanks for any and all advice


No, I would not play a non-staff quest for an hour no matter the prizes.
It's too much time to spend.
 
One thing to also keep in mind when loading prizes for your quest. The Kiosk can only hold 134 (I think) lines of prizes.

If you load more than that, you will lose everything above line 134 to some black hole.
 
...Be sure to configure each ride room so there's plenty of time for players to see it before they are moved to the next room. (This is even more difficult than it used to be, since we now have to wait for those blue "placeholder" boxes to load.) Make spots where players can easily get off of the ride track, and back on again...
This is a good point and let me add a couple of suggestions.

If you want them to do the quest while on the ride (in opposition to riding the complete ride and then doing the quest) you might consider putting a gap in the ride in each room that has a clue. So the player would come to the end of the ride in that room, answer the question, and then get back on the ride. This would also work if you just want them to have enough time to really look at the right rooms for clues. However if you do this make sure to leave enough open ending track in the room so it does not get blocked, make the start track accessible from the door in case the player gets kicked to the door, and have the entire track end in a room where they can get back on (not necessarily the quest kiosk room) so they can reride if need be.

There also are a couple of ways around the placeholder / room loading challenge although it can get expensive. The first is to put a sample of all the furniture that will be on the ride in either the quest kiosk room or the first room of the ride. After a piece of furniture is first loaded, you should not get a placeholder for it in any room after that. The second will help with both the placeholder and slow room load problems. This is to put a teleporter delay (multiple teleports) at the entrance to the room. So the player teleports into a room, goes into another teleport comes out of that pair, etc. Each teleport adds a little delay so the room furnishings have time to show up before the player is to far into the room. The extra teleports can be hidden behind a wall, placed out of view on top of a wall, or in the case of slide teleports made into a waterfall.
 
I play a lot of quests, have made a few. I would sometimes do a longer, more challenging quest, but I would want to know ahead of time. I sometimes just a few minutes to play on vmk, and don't want to have to start a quest I won't have time to finish.
I, too, would enjoy knowing when you are up and running, or if you want "testers".

I agree with the suggestion to try a couple of smaller, easier quests first. Without your big prizes. I find it has gotten easier to write quests as I do them. Playing with the order of your tasks, where the items will be, wording with the annoying VMK dictionary, and the quirks of the quest machine itself, becomes easier with practice.

Couple of things that I find really annoying on quests:
-if I make a mistake and have to go back a few tasks, make it so I can. In other words, if I have to ride all fifteen rooms again, that would be really really annoying. (One way to do that is with filler tasks, like "That was great! Now smile", and "Are you having fun, then dance!")
-if I do have to go back to a previous room, because i got a task wrong, please have a way to do that. An escape door that takes me back, or some such. Don't assume I can just look for your title and room search, because sometimes once I start a quest, but everyone has left and the room is empty.
-don't ask me things only you and your friends know. Like what is your favorite food.
-don't have me say your title if I'm not in your quest machine room. If your not on my friend list I can't unless I go back to the room you are in. And if you are not there in your room and your room is empty I can't get back in to complete the quest
-try to avoid dictionary dance as much as possible. Sometimes I flat can't figure out what the author is trying to say.
-along those lines, if you have me say something, please have it be logical, and spelled correctly. Keep the puncutation out of the required words, unless you tell me what to say exactly. (example dont, is not the same as don't)
-I found if you have someone find a quest item (gem, clover, etc), the next task should be have them move off of it, like to sit down. Otherwise, if you have them answering questions, or dancing, emoting, etc. they will just stand on the item and the next player can't find it. Another way to help with this is do mulitple items, hide more items then required to find. Like you place 8 horseshoes, but have the task only need to find 6 of them.
-If you have an quest item to find after a ride teleporter takes you into another room, make it possible for someone to get to if they got bumped off the ride to the room entrance. I have a slower computer so if someone enters a teleporter too close After me, I am the one that gets bumped off the ride. I know better than to follow someone too close, but can't control who follows me.
-leave enough time for those of us with slower computers if you limit the time a task will take. I remember one time a task required me to buy something, but the time allowed for the task wasn't even long enough for me to open the shopping window, more less complete the task, no matter what I tried.
-I prefer to know ahead of time what minigames will be required. And preferably what score, at least a ball park (ie, "low scoring game of fireworks"). I am terrible at pirates and it just isn't worth even trying a quest that requires a high score of that for me as I'll never be able to finish the quest.

The second will help with both the placeholder and slow room load problems. This is to put a teleporter delay (multiple teleports) at the entrance to the room. So the player teleports into a room, goes into another teleport comes out of that pair, etc. Each teleport adds a little delay so the room furnishings have time to show up before the player is to far into the room. The extra teleports can be hidden behind a wall, placed out of view on top of a wall, or in the case of slide teleports made into a waterfall.
Cool Idea! Thanks!


I look forward to your quest!
 
aliceblue :Be aware that the kiosk can only store one quest at a time; once you start over with a new quest, it does not save your first one, so you will have to set it up all over again if you want to go back to it.

that's perfect, as long as I can come up with different stuff when I can afford it that's going to be just dandy

excellent advice, fortunately I do have some experience with rides, so all room will accessible by either teleporter from a ride or if some how you get booted to the entry you will still be able to click on the teleporter and go on your way, also I plan to keep the furnishings to a minimum to avoid blue box pox. Your comments on instructions reinforces my thought to have a photo album in each room containing necessary information, I figure the room desciptions would be insufficient but I can fit quite a bit in an album. I planned to have a teleporter in each room that will lead to the main room where I will be in case someone runs into a problem.

I'm hoping the fact that attention will have to paid and it will be a fairly long quest that the mules won't have time come through, plus I also have another couple of ideas to thwart them, don't know how good they are but I guess I'll find out hahaha


BriarRosie : I think I am going to stay away from magic, this will be mostly a trivia and some type of mystery thing


flayrah: I am one of those people that can't seem to do anything easy, however once I get started with this I may find your advice to be most valuable, I will test and re-test

DigitalMermaid: thanks, good perspective

kindomind : much obliged for your offer, as soon as I get somewhat more of a plan rather than an idea I will look you up

cteddiesgirl: don't want to feed the black hole haha

BobRichmond; great ideas, many thanks

goldengourd: more great advice, I am trying to plan this so as to make it fair for everyone, so folks that read fast(like me) or have a fast connection(like me) won't have an advantage over others, I'm not sure what I have planned will actually work or not or if it will work in the way I am envisioning it to work.

cat_herder: if this does work out, it will be much more than just a quest, it will be an adventure :-D, the quest kiosk is just part of the whole game, I'm sure that won't change some folks minds, I know time to play on VMK is limited

thank you all so much for help, you'll be the first ones to know

it will probably be after May Day that I get this up and running, while I fiddle around with it, thank you as well for offering to help test, you guys are the best
 
If you want them to do the quest while on the ride (in opposition to riding the complete ride and then doing the quest) you might consider putting a gap in the ride in each room that has a clue. So the player would come to the end of the ride in that room, answer the question, and then get back on the ride. This would also work if you just want them to have enough time to really look at the right rooms for clues. However if you do this make sure to leave enough open ending track in the room so it does not get blocked, make the start track accessible from the door in case the player gets kicked to the door, and have the entire track end in a room where they can get back on (not necessarily the quest kiosk room) so they can reride if need be.
Brilliant! The gap really makes sense for this. Less expensive than teleporter delays, too.
The first is to put a sample of all the furniture that will be on the ride in either the quest kiosk room or the first room of the ride. After a piece of furniture is first loaded, you should not get a placeholder for it in any room after that.
I'm going to have to remember this one for my rides in general; I absolutely hate having the visual effect ruined by blue boxes.
cat_herder: if this does work out, it will be much more than just a quest, it will be an adventure :-D, the quest kiosk is just part of the whole game, I'm sure that won't change some folks minds, I know time to play on VMK is limited

thank you all so much for help, you'll be the first ones to know

it will probably be after May Day that I get this up and running, while I fiddle around with it, thank you as well for offering to help test, you guys are the best
Sounds like you're really going all out with this! I can't wait to see what you do with it. :)
 





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