We-Luv-Disney
"Pork and Bean Smoke! Don't =w=eeze This!"
- Joined
- Aug 31, 2005
- Messages
- 1,637
Nice one bostran1! Those clouds just pop with HDR!



The trick seems to be to get a full range of exposures to fit the 8 bits of our monitors but still make it look as though nothing has been done outside the ordinary. This is going to take some practice!
The flagpole is right in the middle of Main Street Square except for when the Christmas parade taping is scheduled. The flagpole was moved over by City Hall so the workers could erect the stage for Regis & Kelly. Afaik we would have maybe one or two days before the taping, and the two days of the taping itself where the flagpole is gone.
Taping was scheduled for Friday and Saturday this year, this photo was taken on Thursday when the stage was almost ready.
It's all about timing! And luck...![]()
I have to agree. Initially I was impressed by some of the more outlandish HDRs but as time has gone by, I've liked them less and less and now I just plain don't care for them at all. I'm speaking here, of course, about the ones that call attention to the fact that they're HDRs by showing you a scene that in no way resembles what our eyes would see.Ok, so I finally succumbed to the HDR siren song, but I still prefer a more realistic look than what is usually shown as HDR
I think the fad of HDR blown out shots are definately waning. People were just playing with the tech and astounded at what details they could pull together, and wanted to show off.
HDRLabs has a great new handbook out on how to achieve balanced realistic looking shots using HDR.
Here's an absolutely amazing example of HDR used to bring out a photo that couldn't be taken currently with digital exposures.
http://forums.dpreview.com/forums/read.asp?forum=1005&message=25177587
I work in the videogame industry, and EVERYTHING we do now is focused at HDR. Most of the current crop of next gen game titles actually use floating exposures and HDR lighting and sky boxes. Halo 3 is a great example of this.
Erm... did you try clicking on "expand/contract" ?
regards,
/alan
Sorry, Bob, but I'm with Sharon on this one. The colours on the main street one just look way over-saturated. The orange of the edge of the stage and the little red dots all the way up Main street look completely unnatural.
FWIW, a colleague who is very into HDR recommends using the HDR version of a picture as a layer over the original, and he reckons that he very seldom has the opacity of the HDR layer anywhere higher than 20%
regards,
/alan

The HDR I've seen in games that I've played (and granted, I don't play as much as I used to) seems to be the exact opposite of HDR - overconstrasty with tons of "bloom" - which is videogame-speak for "washed-out colors", what HDR is supposed to avoid! Whenever I have the option, I turn it right off - I think (and hope) that such effects will go the way of the over-prevalent lens flare that was all the rage a few years ago.I work in the videogame industry, and EVERYTHING we do now is focused at HDR. Most of the current crop of next gen game titles actually use floating exposures and HDR lighting and sky boxes. Halo 3 is a great example of this.
I don't care for the PC version of Gears of War, either (which I thought I'd like as I've loved previous Epic stuff), but I'm loving Bioshock, which I didn't like from the previews. Guess you never can tell!that example is interesting, but I wish he would have kept the final pic, horizontal instead of cropping to vertical..