PART EIGHT
Trip report DISclaimer:
This report includes descriptions of simulators, spinning, enclosed dark spaces and loud noises, which could cause stress and heart palpitations for some readers. Others may experience uncontrollable fits of laughter. You should not read this report if sitting and reading for prolonged periods creates neck, back or eye pain. Avoid this trip report if you have short fingernails, hemorrhoids, sore ribs, or narcolepsy. The report should not be read by persons who find it painful to snort when they laugh, or who have a history of losing urine when snorting and laughing. Conversely, it should not be read by those with an impaired sense of humor, as this deficiency may later create writer’s block for the author, terminating further episodes of this report.
SERIOUSLY, IF YOU DON'T WANT TO KNOW WHAT HAPPENS ON THE MISSION SPACE RIDE, DO NOT READ THIS EPISODE!
Okay, for the rest of you, here we go . . .
Lowell and I enter the X-2. Wow! Look at all these buttons, controls, and view screens. It’s a pretty realistic space capsule. As if I am an expert on this. My credentials as a space capsule critic are somewhat limited. I have, however, watched every science fiction film from It Came from Outer Space to Apollo 13 to Star Gate. If that counts.
We move all the way to the right and slip into our seats. The dad takes the farthest seat on the left and the boy drops into the one next to me. I see why the ride warning mentions a fear of enclosed dark spaces. We’re packed in like four C cell batteries in a flashlight.
A shallow bin under the control panel has been provided to hold small items, and I debate what to do with my “wallet on a string.” I try stuffing it into the compartment, but it’s a bit too thick, so I keep it on the seat with me, partially wedged under one leg. Great. I’ve got a Lime Green Mickey Head Paint Chip stuck to the wallet to identify me as a member of the DIS. By the time we reach Mars, I’ll have a Mickey head imprint on my thigh. It could be worse.
I’m not sure what Lowell does with the camera, but neither of us thinks to take pictures in here, before or during the flight, which is a shame . . . the photos would have been out of this world.
The kid looks fascinated by the instrument panel and view screen and examines everything with an eight year old’s curiosity. His enthusiasm does not rub off on Dad. I think Dad and Mom drew straws for which one got to be stuffed into this four-seater tin can and catapulted into space, and Dad drew the short straw.
We spend a few seconds getting comfortably situated and looking around at everything. Lowell and I make small talk and I start to relax.
Until . . .
The capsule door closes. And locks. Ominously.
That’s when a disturbing thought occurs to me which I try unsuccessfully to chase away. What if a Cast Member screws up and puts people from the green line into a spinning capsule by mistake? How do I know this is the “tame version?”
A scenario plays out in my head. We launch. We start whirling about, faster and faster, plastered against our seats like four wet socks in the washer on spin cycle. I scream, “Stop spinning us! We’re Green!” Yes, green, in more ways than one and getting greener by the moment.
But there is only silence.
And more spinning.
I have heard that extreme G forces distort a person’s face. A few more minutes of this and my eyes will be on the sides of my head like a fish and my lips will be somewhere under my chin. I’ll look like a Mr. Potato Head with all the parts scrambled.
A video camera inside our capsule is trained on us, with people at the other end clustered about a monitor, watching our plight, their pale faces registering their mistake.
Mission Control comes on the radio, sounding grim. “Buck up, Green Team, we can’t abort the launch now. Try not to panic.”
I panic. I press every button on my control panel. Nothing! Must be defective.
Then I reach over and start pressing buttons on the kid’s panel next to me. He tries to stop me, but I dodge his hand and keep jabbing his buttons as he tries to swat me. Desperation makes me too fast for him. One of these controls has got to turn us around.
“Hey lady!” the kid cries. “Cut it out!”
I stab the last button, unwilling to give up hope until I’ve tried every one. The kid gives my arm a vicious pinch and I jerk my hand away.
CapCom’s voice crackles over our speaker, “By the way, Green Team, don’t touch any controls. Repeat, do NOT touch the controls. Pressing the wrong buttons could be fatal.”
About then, I really DO hear the voice of CapCom which snaps me out of my nightmare. I rub damp palms on my legs and manage a half-hearted smile, feeling a bit silly. We hear about our roles again, then watch a demo of the buttons that will light up on the control panel, which we must press at the proper time. I glance over at Dad and the kid to make sure they’re paying attention. I know I can trust Lowell not to screw up.
As the engineer, I get to put us into hyper-sleep. Cool. We can make up the sleep we lost last night thanks to the Turbo Toilets and noisy neighbors.
The voice continues, “You will spend three months of your journey asleep, and awake as you near Mars.” Hey, that much sleep ought to be good for a couple all-nighters at the Wilderness Lodge. We’ll go for a long ride around the lodge, then bed down our Stick Ponies at midnight at Whispering Canyon. By 3 AM we’ll be out in the hot tub singing theme songs from old Westerns.
“Three months will feel to you as if only seconds have passed,” CapCom advises.
Wow. The Time Dilation Effect in reverse! I wouldn’t want to do this often. I already complain enough, “Where has the time gone? Worse, we’ll wake up, and both Thanksgiving and Christmas will be over, and we won’t even get to enjoy them.
I glance over at Dad and the kid. They are both quiet now, probably a little apprehensive after reading all the warnings: For safety, you should be in good health and free from high blood pressure, heart, back, or neck problems, motion sickness, or other conditions that could be aggravated by this adventure. Although I have never been on Mission Space, I know what happens next. I should be still and let them find out on their own, but I can’t resist sharing my DIS board knowledge.
“Now the control panel will close in on us,” I say, just as the front wall with the control panel tilts toward us.
“Next the capsule will rotate upward for launch.” Which it does, on cue. I am an annoying ride spoiler. I know I should shut up. I always babble when I’m nervous. I hope the CM didn’t make a mistake. This had better be the “green capsule” and not the Maytag washer version.
I hear the roar of engines. We are hurtling upward with a clear view of the heavens. I feel speed and vibration, but we are not spinning, and everything is okay. Before long, CapCom breaks in and congratulates us on our successful launch.
Until the scheduled slingshot around the moon we should have a rather uneventful ride. Okay, time to break out the snacks and in-flight entertainment. What do they serve for snacks on flights to Mars? Mars bars? Milky Ways? I hope they don’t have any of those cheap little pretzels, peanuts, or Chex Mix. Imagine the mess that stuff could make floating around in zero gravity.
Sadly, CapCom doesn’t break in with information about snacks or drinks. There’s no movie or magazines, so it looks like my in-flight entertainment will consist of reading the instructions on the air sickness bags.
Traveling to the moon doesn’t take as long as I thought. We’re almost there already. I hope we’re not going too fast. Even if we are, I doubt we’ll get pulled over. It would be my luck, though, to be the first woman in space to get a ticket. Somehow I doubt my usual excuse that I’m hurrying because my gauge is low and I’m about to run out of fuel will work out here.
We slingshot around the moon and now it’s time for me to perform one of my functions as engineer. A light on the control panel glows yellow and I reach for the button. Nighty night, all. See you when we get to Mars.
I could swear I haven’t even closed my eyes when sirens shriek and CapCom comes back on, babbling something about a meteor shower. I feel cheated. I’m not the least bit rested. The Stick Ponies will have to wait for another night.
The view screen shows an alarming vista that would be enough to snap even the groggiest space traveler fully awake. We have become unwitting players in an intergalactic game of Meteor Dodge Ball. I don’t like sports. I’m as athletic as dryer lint. Good thing I’m only the engineer, and no one expects me to navigate the X-2 through the rocks careening toward us. Even so, our doom appears certain.
Against all odds we lurch and dive through the meteors hurtling around us. I watch with one eye only, the other closed tightly in terror. We are space martinis: shaken not stirred. No doubt my pedometer has recorded another 9,482 steps in the last ten seconds. There’s a bright side to everything, it seems.
How long can our luck hold?
And then I remember . . . we are The Lucky Fourteens. Masters of good weather. We never get high wind, snow, or persistent showers while on vacation. And isn’t this a meteor Shower? Begone, meteor shower! Don’t you know who we are?
We bank hard left, then right, in evasive maneuvers. In a moment we break through to open space. Friendly twinkling stars spread out across the heavens in greeting. I glance at Lowell, catch his eye, and smile. We did it!
The dad and his son will never know they survived the meteor shower thanks to us.
The Red Planet lies ahead and grows larger and larger in our view window as we approach. It appears at first that our journey has been successful, but wait . . . something is wrong. We’re coming in way too fast. We’re over-shooting the landing pad. Pull up! Pull up!
Things happen almost too quickly to describe. We fly erratically. Canyons rise up to meet us. Mission Control tells us to grab our control sticks and fly ourselves in. We thread our way between towering canyon walls, narrowly avoiding destruction with each maneuver. It doesn’t help that CapCom is barking instructions, like some annoying, intergalactic back seat driver, “Right! Left! Now right!”
Oh, shut up. We’re not blind.
I wrench on my stick until I fear it will break off in my hand. How did we get into this mess? I know Lowell and I followed our instructions to the letter, and I kept a wary eye on the boy during our trip and he did just fine. So it had to be Dad. Dad forgot to press one of his buttons and now we’re all going to die. Earlier he was gawking around, not paying attention. Yes, this is all his fault, I’m sure of it.
And then we come to a stop, teetering on the brink of a canyon and CapCom says something calm and reassuring like, “Don’t … move …a muscle.” I hold my breath. We’ll probably fall to the depths of the canyon and be smashed to bits.
In a moment, despite my misgivings, the X-2 settles down on solid ground and the ordeal is over.
The capsule door opens. Dad takes the kid by the arm and makes a beeline for the door.
Proof.
The man was too embarrassed to face us. He screwed up this mission, and he knows it. He only had two lousy buttons to press, and he blew it. Some people just can’t follow instructions. Bad enough to risk his own life, but what about us and the kid?
I almost regret saving his sorry butt from the meteor shower.
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Next episode: we're off to try Test Track, Soarin and more rides that are new to us!