G+ changes…in a nutshell??

Texasfam4

Earning My Ears
Joined
Jul 15, 2016
Messages
49
This morning I woke up to see that there are changes to the G+/ILL….and early park entrance, starting tomorrow. We are starting our 3 days at the parks…tomorrow, and honestly I’m too worn out to do any REAL research on all this.
So they’ve removed 1 ride from ILL at each park. That much I get. But will this effect the ILL’s that are staying? Or will it effect the rest of the G+ “openings?” For instance, I’m aware that getting an ILL for RotR in the next week is going to me almost impossible. So I can only assume that now that it’s the only ILL available, it will be completely impossible, right? I should note, we’re staying at the Waldorf, so we can’t book anything until park opening.
I’m too Disney dumb to figure all this out. Lol Honestly, with the high crowd levels in the next several days, I wasn’t planning on even getting G+ Or ILL and we’re just hoping that early park entrance will help. All of my “conclusions” are coming from the Thanksgiving posts and everyone saying that G+ isn't worth it on crowded days.
Do these changes make if more worth it, or no?
 
I think the intent is to make more available for G+. I don’t really see any more demand for the remaining 1 I$LL per park than there would have been anyway.
 
I agree with the pp. I don’t think moving MMRR to G+ won’t make Rise go any quicker. You are now just getting access an additional ride thru G+, and come to think of it that might actually help keep some of the inventory in a bit longer since there is an extra option, especially at parks like AK and EPCOT. We are at MK/AK tomorrow and will see what we can grab!
 





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