DIS Shareholders and Stock Info ONLY

Top film for July 4 (the day itself) was Sound of Freedom. Kinda wild that a film playing in approx 2,500 theaters made more money in a day that Indy (playing in 4,500 theaters).

Not sure if you already mentioned that, but I didn't have time to go through the previous pages.
Pretty interesting that Disney had a chance to own / distribute this movie but had no interest in showing this film. Wonder why?
 
I think this is definitely a big part of the equation and it is affecting Disney moreso than others. I mean, people might have thought, hey, Super Mario will be on Peacock before too long - but who the heck has Peacock? 🤣
About 15M households, based on a quick online search I just did. Well, that's how many households get Peacock for free; there are probably others who pay for it. But the fact that it's free (included in Comcast service) for so many households makes it not an equivalent situation to Disney+.
 
Back to the topic of Budgets. Make Elemental for $100 Million and then spend $50 Million or less on marketing and you likely have a profitable movie as is. I still think the inflated production budgets are mainly to blame for the bad theatrical financial performances as of late.
Where should they have cut the budget for Elemental?
 

Two years ago the number that mattered to investors was D+ growth. They’re not exactly rational people focused only on profit.
I think they both still matter a lot. Disney+ has lost $4 billion dollars the last 12 months, so I am pretty sure that number is still pretty important as well.

Investors want good solid fiscally sound decisions being made on all fronts, or at least this investor does.
 
https://variety.com/2023/film/news/...s-indiana-jones-elemental-ant-man-1235660409/

Jul 5, 2023 11:20am PDT
Disney’s Harsh New Reality: Costly Film Flops, Creative Struggles and a Shrinking Global Box Office
By Rebecca Rubin, Brent Lang

For the past decade, Disney has been the Teflon movie studio, remarkably adept at withstanding the tectonic changes impacting the film industry, and well fortified by its arsenal of key properties such as Marvel, Lucasfilm and Pixar.

But this year, the long-reigning titan of the box office has shown cracks as four of its biggest releases from those brands and others have struggled in theaters. There was the dispiriting release of “Ant-Man and the Wasp: Quantumania,” a rare Marvel movie to likely lose tens of millions in its theatrical run; “The Little Mermaid,” a remake of the 1989 animated classic that fell drastically short of expectations; “Elemental,” an original story that tried and failed to recapture Pixar’s magic; and most recently “Indiana Jones and the Dial of Destiny,” a nearly $300 million investment in one of cinemas’ most venerable franchises, which no longer appears to have the same hold on today’s audiences. On paper, these films seemed like they had all of the makings of huge hits, but somehow the Disney sparkle was lacking this time, in terms of filling movie theater seats.

Barring a miracle –- or a sudden surge of interest in all things “Haunted Mansion” — “Guardians of the Galaxy Vol. 3” looks like it’ll be the studio’s biggest earner of the year with $835 million. It’s the first time since 2014 (except for the pandemic-stricken years of 2020 and 2021) that Disney won’t have a movie that reaches $1 billion. It also marks a shift from 2022, which saw the studio release not only hits like “Black Panther: Wakanda Forever” and “Doctor Strange in the Multiverse of Madness,” but also “Avatar: The Way of Water,” the third-highest grossing film in history.

Even if that’s the case, Disney still far outranks the competition in terms of market share in 2023, commanding 37% of the industry’s revenues (Universal is close behind at 31%). But ticket sales for the films it has produced have been more Earth-bound, especially compared to the last pre-COVID year, when Disney fielded a record seven movies that crossed the billion-dollar mark in 2019. In many cases, reviews for recent releases haven’t been standout, with critics being particularly scathing about “Quantumania” and openly questioning the need for a fifth “Indy” adventure. Audiences have been kinder, giving these movies respectable ratings on Rotten Tomatoes and CinemaScore.

There are other issues bedeviling the Magic Kingdom these days. Because of its all-tentpole, all-the-time strategy, Disney’s movies each require production budgets of at least $200 million — plus marketing costs of roughly $100 million. That means the studio’s films have a higher benchmark than its rivals to break even at the box office. In the past, those budgets were justified with movies that crossed $1 billion worldwide with ease. Those price tags are riskier in today’s box office landscape, with China’s dollars no longer a guarantee due to tensions with the West and changing tastes. Russia, another major market, is entirely cut off from Hollywood movies after its invasion of Ukraine. As a result, the international box office has diminished to a shadow of its former self, and that has major consequences for Disney’s profitability. To be fair, every studio is grappling with these punishing realities as the box office remains down roughly 20% from pre-pandemic times, but Disney has historically enjoyed such a track record of success and its issues are casting a pall over the movie business.

“Anything Disney threw out in 2019 made $1 billion,” says Jeff Bock, an analyst with Exhibitor Relations. “Now, it’s more difficult than ever to release a film worldwide. The international landscape has changed. It’s not close to back.”

The problem is that getting these costs under control will take time. Major movies take at least three to four years to develop, produce and distribute — a lifetime in a fast-changing industry. Even if Disney is serious about tightening its belt, it may not make a noticeable difference until 2026 or beyond.

“It takes a long time for a big ship like Disney to change course,” says Paul Verna, principal analyst at Insider Intelligence.

Some of these bloated budgets on 2023 releases reflect the tens of millions that were racked up from pandemic delays and enhanced COVID testing. That should ease as the pandemic becomes a less disruptive force, which should be a key source of cost savings. Beyond that, there are questions about where else Disney may save money — will it be in marketing the movies it produces or in cutting back on special effects and other cinematic set-pieces?

“If you cut costs, do you degrade the quality of the product?” says Brandon Nispel, an equity research analyst with KeyBanc Capital Markets. “If you spend less, do people like the movies you are making less? And how much and how fast can you start cutting?”

The turn in fortunes isn’t only due to market conditions, but also a mix of creative shortfalls and outsized attention on streaming. Disney’s banner year in 2019, with the releases of “Avengers: Endgame,” “The Lion King,” “Frozen II” and more, came before Disney+ launched and squashed the need for repeat viewings in theaters. With “Endgame,” for example, people went to the movies three, four, even five times to watch the epic blockbuster that bid adieu to some of Marvel’s biggest heroes. Now, there’s less of a need to make multiple trips to the multiplex. Moviegoers can wait a matter of months (or less) for a film to land on streaming and satisfy the need for a rewatch.

“People have become conditioned to expect that things will quickly appear on Disney+,” says Neil Macker, a senior equity analyst for Morningstar Research Services. “The theatrical movie business has been in decline for awhile and the pandemic accelerated that.”

Pixar has suffered the most from that mindset, analysts believe. The animation empire has been struggling since the onset of COVID, when several of its titles were sent directly to Disney+ and trained family audiences to watch its movies at home. It’s re-entering the theatrical ring with heightened competition in the animation space from Illumination (“The Super Mario Bros. Movie,” “Minions: The Rise of Gru”), DreamWorks (“Puss in Boots: The Last Wish”) and Sony Pictures Animation (“Spider-Man: Across the Spider-Verse”). And those companies spend a fraction of Pixar’s budget to bring its animated adventures to life. Universal’s “The Super Mario Bros. Movie,” which is expected to be the year’s highest-grossing film with more than $1.3 billion in revenues, cost $100 million to bring to life. That’s roughly half of what Pixar shelled out for “Elemental,” which has yet to crack $200 million globally. Rival studios believe that Disney’s animated efforts have become too twee and lack the more populist edge of “Mario” or Paramount’s upcoming “Teenage Mutant Ninja Turtles” reboot.

“Pixar is becoming an anemic brand,” notes Verna. “It’s fallen so far from the days in in which anything it released would blow the doors off.”

“Star Wars,” too, has lost its luster in theaters as the franchise set in a galaxy far, far away has found repeated success on Disney+ with series like “The Mandalorian” and “Andor.” But following the 2019 release of “The Rise of Skywalker,” Lucasfilm’s efforts to get another trilogy off the ground have proceeded in fits and starts, with several high-profile projects being announced only to disappear into development limbo. Disney has planted three “Star Wars” films on the release calendar in 2026 and 2027, but hasn’t revealed any details about those movies.

“I’ll believe there’s a new ‘Star Wars’ movie when I’m seated in the theater and seeing the opening crawl,” says Josh Spiegel, a freelance film critic who specializes in Disney. “There have been so many false starts.”

As a sprawling media conglomerate, Disney is facing issues on all fronts. Bob Iger, who returned as CEO after a brief hiatus and displaced his successor Bob Chapek, is simultaneously battling Wall Street’s unrest over the unprofitability of Disney+, concerns that Disney’s parks business may have alienated customers with its higher prices, and a rise in cord cutting that’s imperiling its cable properties like ESPN. These are all doing more to depress Disney’s share price (which is down nearly 7% year-over-year) than the struggles with its latest movies.

“Streaming was positioned as the greatest business ever, and it didn’t live up to the hype,” says Nispel. “Disney’s losing more money than people thought it would, and the market became saturated more quickly than people expected. At the same time, the ground is shifting under linear TV and the parks business that had been a cash cow hasn’t fully recovered from the pandemic. Those are far bigger problems.”

And yet, Disney’s film business has long been an important stabilizing force, with the studio dwarfing the competition. And there’s been a very successful formula that Disney has deployed — not so much leaning into nostalgia as diving in head first — which may no longer be as effective. Live-action remakes of classics such as “Aladdin,” “Beauty and the Beast” and “The Jungle Book” were theatrical goldmines, even as those films were criticized by some as shot-for-shot remakes of the originals. At that time, the Disney name alone was enough to cut the noise in a crowded market. But the lackluster global turnout for “The Little Mermaid” is a sign that brand familiarity is no longer the ticket to get people to go to theaters. And the failure of the latest “Ant-Man” indicates the studio may need to be more judicious in the sequels it decides to back. That’s an issue because the studio has found less success in launching new original franchises, other than “Frozen.”

“Disney desperately needs to create something new,” Spiegel says. “It does a good job at cannibalizing itself. They remake their movies and echo what they’ve done in the past. At a certain point, there won’t be a whole lot for them to echo.”

More than its competitors, Disney can withstand some of its movies functioning as loss leaders. In addition to racking up ticket sales, the studio’s films are designed to boost interest in toys and theme parks. So although “The Little Mermaid” barely floated past the $500 million mark, the return of Ariel is helping to sell themed Legos, backpacks, dolls, bedding and nail polish. The same goes for underperforming Marvel adventures like “Ant-Man,” which brings an influx of interest to Avengers Campus, a Marvel Cinematic Universe–themed area at the Disney California Adventure park.

“They may not make it at the box office, but Disney will make up for it in merchandise sales and the longevity of the property,” says Bock. “That’s a lot different than Paramount or Sony, who needs to make all their money back at the box office.”
Oof. Not looking good so far. I believe this will convince Disney to place 20th Century Studios in a separate unit and then sell that unit off, complete with 20th's IP and catalog, even the pre-Disney stuff.
 
https://allears.net/2023/07/05/why-august-9th-will-be-an-important-day-for-disney/

Why August 9th Will Be An IMPORTANT Day for Disney
By Kayleigh Johnson
Posted on Posted on July 5, 2023

When it comes to sharing big news and important information with fans, Disney typically does so with quarterly earnings calls.

During these calls, Disney CEO Bob Iger shares important company information with stakeholders as well as future plans for the company. If you typically tune into these calls, we’ve got some BIG news!

Disney shared today that the third quarter fiscal earnings report for 2023 would be held at 4:30PM EDT on Wednesday, August 9th 2023.

The call will be held on a live webcast following the close of regular trading on August 9th. To tune in, you can head to Disney’s website.

Throughout the first and second earnings calls this year, we’ve learned crucial information regarding Disney films that are currently in the works, the future of Disney+ and other online streaming services, and even the thousands of job cuts that hit Disney’s entertainment sector. That said, we’re interested to see what else is in store for the company.
 
I hear ya, man! I am constantly posting multiple negative messages about things that don't bother me. It's my love language for things I, um, don't love. 🤣
I mean it does not bother me personally at all, it does however bother me as an investor that wants as many people as possible to attend Disney movies. You know as a shareholder which is the purpose of this entire thread!
 
because it’s a dark movie about human trafficking?
I think the point was the movie is on schedule to be very successful and was ready to release 3 year ago (i believe). When Disney bough 20th Century Fox, they shelved it. There are many dark dark films out there. Who knows who made the decision specifically.
 
https://variety.com/2023/artisans/news/indiana-jones-5-deaging-harrison-ford-1235663264/

‘Indiana Jones 5’: It Took 100+ VFX Industrial Light and Magic Artists to De-Age Harrison Ford
By Jazz Tangcay
Jul 7, 2023 9:30am PDT

Before “Indiana Jones and the Dial of Destiny” even opened, the Disney adventure tentpole sparked intrigue with a de-aged Harrison Ford, who, in his fifth film playing the whip-cracking archaeologist, is now 80 years old.

The shots of a young Ford look impressive, and it’s thanks to the team of over 100 artists at Industrial Light and Magic, who spent three years on the film’s visual effects, which also included enhancing and developing their existing de-aging technology to create ILM FaceSwap.

Photorealism de-aging was nothing new to the team. After all, technology such as Flux existed and had been used on films such as “Ant-Man and the Wasp: Quantumania” and “The Irishman.”

But when the film’s VFX supervisor Andrew Whitehurst and Robert Weaver, VFX supervisor at ILM, first took on the James Mangold-helmed “Dial of Destiny,” they knew this was going to be the biggest project they had undertaken.

“We knew we would have to use all of the tools we already had and develop some new ones,” Whitehurst says. So they developed ILM FaceSwap.

This new set of tools allowed the team to blend a full computer-generated 3D head, combine elements that had been extracted from on-set photography and, as Whitehurst explains, use “machine learning-based reference material from previous ‘Indiana Jones’ films.” Once the artists had that reference material, including a raw clay model in the shape of Ford’s Indy, they went to work making the actor look like a younger version of himself on a shot-by-shot basis.

But the process didn’t end there.

Weaver explains that while the machine learning aspect gave them a 2D replica of what they needed, there was still a full 3D CG asset that needed to be built.

“That involved putting Harrison through the process of recording all the facial performances and all its extremes, and the marrying of various technologies by the artists to blend between one and the other to get the final performance that you’re looking for,” Weaver explains. “The important aspect is that there’s not a single recipe that was cooked up that could be done for all shots.”

Whitehurst worked on the film for over three years, and one of the first things he did was “scan Harrison’s head so we had a current cast.” Once they had that, he and his team began building the 1944 CG head and used other elements from the Lucasfilm archives to help build that out.

While they were doing that, they also storyboarded the film’s prologue sequence to get an idea of the shots they needed. When it came to filming, Whitehurst says, “We made sure we were shooting with extra cameras attached to the main unit camera so we could get as much reference as we possibly could.”

That included capturing lighting references for every single setup so they could replicate it in the CG process.

Weaver says, “On the ILM side there were a few hundred artists involved in the process from start to finish, working on the various shots. They were working on every nuance in every shot. But we were able to achieve that because the reliance on the performance of Harrison was of utmost importance. He was the major driving force of what we needed to do for that opening act and make a younger act of that exact performance.”

Mangold was also key. Whitehurst calls it an “intense collaborative process” that began early, with the director laying out creatively how the sequence would play and “the action beats that would have to be featured within it.” Once the film got to post-production, Whitehurst says Mangold was “so open to hearing ideas from others.”

As to Ford, Weaver says, “We were just in awe as to what he is able to deliver, how fit he is and how much we could rely on him driving every aspect of the performance.”
 
https://variety.com/2023/artisans/news/indiana-jones-5-deaging-harrison-ford-1235663264/

‘Indiana Jones 5’: It Took 100+ VFX Industrial Light and Magic Artists to De-Age Harrison Ford
By Jazz Tangcay
Jul 7, 2023 9:30am PDT

Before “Indiana Jones and the Dial of Destiny” even opened, the Disney adventure tentpole sparked intrigue with a de-aged Harrison Ford, who, in his fifth film playing the whip-cracking archaeologist, is now 80 years old.

The shots of a young Ford look impressive, and it’s thanks to the team of over 100 artists at Industrial Light and Magic, who spent three years on the film’s visual effects, which also included enhancing and developing their existing de-aging technology to create ILM FaceSwap.

Photorealism de-aging was nothing new to the team. After all, technology such as Flux existed and had been used on films such as “Ant-Man and the Wasp: Quantumania” and “The Irishman.”

But when the film’s VFX supervisor Andrew Whitehurst and Robert Weaver, VFX supervisor at ILM, first took on the James Mangold-helmed “Dial of Destiny,” they knew this was going to be the biggest project they had undertaken.

“We knew we would have to use all of the tools we already had and develop some new ones,” Whitehurst says. So they developed ILM FaceSwap.

This new set of tools allowed the team to blend a full computer-generated 3D head, combine elements that had been extracted from on-set photography and, as Whitehurst explains, use “machine learning-based reference material from previous ‘Indiana Jones’ films.” Once the artists had that reference material, including a raw clay model in the shape of Ford’s Indy, they went to work making the actor look like a younger version of himself on a shot-by-shot basis.

But the process didn’t end there.

Weaver explains that while the machine learning aspect gave them a 2D replica of what they needed, there was still a full 3D CG asset that needed to be built.

“That involved putting Harrison through the process of recording all the facial performances and all its extremes, and the marrying of various technologies by the artists to blend between one and the other to get the final performance that you’re looking for,” Weaver explains. “The important aspect is that there’s not a single recipe that was cooked up that could be done for all shots.”

Whitehurst worked on the film for over three years, and one of the first things he did was “scan Harrison’s head so we had a current cast.” Once they had that, he and his team began building the 1944 CG head and used other elements from the Lucasfilm archives to help build that out.

While they were doing that, they also storyboarded the film’s prologue sequence to get an idea of the shots they needed. When it came to filming, Whitehurst says, “We made sure we were shooting with extra cameras attached to the main unit camera so we could get as much reference as we possibly could.”

That included capturing lighting references for every single setup so they could replicate it in the CG process.

Weaver says, “On the ILM side there were a few hundred artists involved in the process from start to finish, working on the various shots. They were working on every nuance in every shot. But we were able to achieve that because the reliance on the performance of Harrison was of utmost importance. He was the major driving force of what we needed to do for that opening act and make a younger act of that exact performance.”

Mangold was also key. Whitehurst calls it an “intense collaborative process” that began early, with the director laying out creatively how the sequence would play and “the action beats that would have to be featured within it.” Once the film got to post-production, Whitehurst says Mangold was “so open to hearing ideas from others.”

As to Ford, Weaver says, “We were just in awe as to what he is able to deliver, how fit he is and how much we could rely on him driving every aspect of the performance.”
We saw the movie a couple of nights ago and were amazed at how well this was done.
 
Kind of stunning how often they’ve used de-aging tech for movies recently, I remember it distinctly when they used it for RDJ in one of the Avengers movies (also Tron) but it sure feels like they’ve gone to that well a lot.
 
I'd imagine a huge chunk of the high cost of production for the film was the CGI for that sequence given it was almost 20 minutes long. That and Harrison Ford commanded 20 million to play the role again.
 












Save Up to 30% on Rooms at Walt Disney World!

Save up to 30% on rooms at select Disney Resorts Collection hotels when you stay 5 consecutive nights or longer in late summer and early fall. Plus, enjoy other savings for shorter stays.This offer is valid for stays most nights from August 1 to October 11, 2025.
CLICK HERE













DIS Facebook DIS youtube DIS Instagram DIS Pinterest

Back
Top