Tampa
I don't look like this in VMK.
- Joined
- Aug 5, 2005
- Messages
- 1,051
Now before I start, I'd like to clear the air, and point out that winners have been chosen, so this is NOT a should this have won judgement. It didn't, so that answer has already been given by staff.
I am, however, looking for Dis reviews on this ride. I have nothing to prove as we all seen what the ride has done already, list wise. But I'd like to share with you all these pics, as most of you probably bypassed my efforts in annoyance of.. well.. me.
-Air Lock Training Center-
Space Racers board into the air lock tunnel and then become subjected to depressurization (sp?) in preparations for the zero gravity training ground. In the training compound, Space Racers learn how to unlock a specialized space door, or they can click two hidden switches to bypass the door and training completely! Once accessed, Space Racers are then carried up into space for their missions.
-Gravitational Deception-
In this part of space, Space Racers are pulled down to this lunar surface and need to click which exit door they think is in the room over and over in order to save fuel (and quest time). Clicking the only the switch on the room will trap you into a lunar orbit, and you will go around the room again! Don't be decieved!
-Dangerous Conditions-
In the final section of this ride, Space Racers need to access two locked doors while shooting back up into space. Clicking the doors too soon will cause them to lock by the time you get to them, so patience and skill are required to pass through both doors. If the quest was activated, it would be completed once the second door was passed.
And there it is! It has since been demolished, and looking back, I wish I never used the astro orbiters. I was going for luxury there.
My theme I went for was a decent Space Mountain replica, with track supports being completely black and nothing else hindering that. But again, those darn orbiters were a mistake!
Judge kindly gang lol!
I am, however, looking for Dis reviews on this ride. I have nothing to prove as we all seen what the ride has done already, list wise. But I'd like to share with you all these pics, as most of you probably bypassed my efforts in annoyance of.. well.. me.


-Air Lock Training Center-

Space Racers board into the air lock tunnel and then become subjected to depressurization (sp?) in preparations for the zero gravity training ground. In the training compound, Space Racers learn how to unlock a specialized space door, or they can click two hidden switches to bypass the door and training completely! Once accessed, Space Racers are then carried up into space for their missions.
-Gravitational Deception-

In this part of space, Space Racers are pulled down to this lunar surface and need to click which exit door they think is in the room over and over in order to save fuel (and quest time). Clicking the only the switch on the room will trap you into a lunar orbit, and you will go around the room again! Don't be decieved!
-Dangerous Conditions-

In the final section of this ride, Space Racers need to access two locked doors while shooting back up into space. Clicking the doors too soon will cause them to lock by the time you get to them, so patience and skill are required to pass through both doors. If the quest was activated, it would be completed once the second door was passed.
And there it is! It has since been demolished, and looking back, I wish I never used the astro orbiters. I was going for luxury there.

My theme I went for was a decent Space Mountain replica, with track supports being completely black and nothing else hindering that. But again, those darn orbiters were a mistake!
Judge kindly gang lol!
