worst idea vmk has ever had.

I agree. Everytime I try to get in, that sign shows up!! :confused3
 
DementedRiku said:
While it does take some time to get in the line. Every time i got in the room I was able to play and not dc once! Since they implemented this, the room doesn't have as many people and the line isn't crazy long so i think it helped a little bit. I don't think they implemented it just to make us mad! ;)

So i think vmk has had some worse ideas. Like the halloween maze! lol
Gosh yes!! I agree!! It was so easy once I was in line for yeti spin
 
This system helps people. It keeps major crashes from happenining. The too lon gof a queue helped me to wait a while then try again.

The worst idea VMK has ever had was the banning of Karo.

:smickey:
 
This is a good idea. Everyone complains about dc. " oh i diconnected again" " oh why won't vmk fix this?" Well they have answered ur request and are now doing something about. it may take longer but they are just doing what u asked, stop the disconnections. JoeBillyBob i think u need to look at the other side of the story a little bit more.
 

Go pirate Woot woot!! But yea I think that this is a better way that VMK is trying to help us. I like the new line shortener. Also I like how they are having 2 host games at one so people are being spread by the two rooms.
 
I have had a really good experience with it. I played all staff games last night and only crahsed once. It would take me more than 5 minutes of constantly clicking to get it most times and if it took longer than that I would log back in because we need a fresh conncetion so not to crash.

For once I can get into the rooms and not crash.

Finally VMK did something great.

Hey did you all notice that the staff rooms hold different amounts of people. Phinny was trading and her room held 10 people, the other games had the regular amount and I was in Yavn's room the other day and his room had more than 30 people, I asked him how many it would hold and he said a lot.
 
First off, the "worst VMK idea ever" was when they lied about the parade event last summer. Not only was it a sorry non-event, but the powers-that-be clearly, and some say purposefully, misled players into thinking that a parade would occur on Main Street. That event forever tarnished the trust that hundreds of players had for the game and its designers. Thus, it was not just a bad idea, it had historical importance for the game by creating a credibility gap that has only widened with subsequent mistakes. (Before challenging this, read your VMK history books.)

Now, about this line-limitation. It seems the arguments against it consist solely of:
1) I don't want to have to try to get in a line more than once, and
2) I want to be able to walk away for up to an hour while I wait in line.

Regarding the latter argument: this walk-away tendency was one of the things that made the room events difficult. Players would be afk when their characters entered the room. Those "afk characters" then took up limited occupancy space in the room. Going afk may have been a convenience, but it was a serious hindrance to others who were actually in line, waiting to play, fearing the disconnect all the while. The new line-limit provides a mild corrective to this problem.

And in regard to the first argument: well, there is no medical cure for the modern desire to have everything we want, when we want it.

Doubtlessly, complaining about VMK has become a great DIS pastime. But complaining about many things, like this improvement, will only diminish your complaints about the very awful things. Like the parade event! :furious:

Ricks
 
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