Non-Disney Online Games (Wizard 101) Quest Tips & Help Thread!

Can anyone give me a hint to where the Kids are being held on Cyclops Lane?

I believe the main cyclops guy has the kids... (Don't recall his name right now, maybe he is Akilles) he is the one with a guard out front and you need to get a fake pass to get past the guard.
 
i was browsing through the wizard101 forums earlier but there is a lot of posts, and i found these forums here, which seem to be a collection of really good information, i must have read like 20 pages of posts before deciding to to join and chat about this game

1. what is the little four leaf clover looking icon on some cards?
2. what is the little brown shield looking icon on some cards?
3. so what exzactly is the "fist" icon, is it physical damage? i know if i put a "tough" card onto a monster it boosts it

My main problem atm is choosing a 2nd school i am level 7 and storm wizard, i was thinking of choosing ice as my 2nd, but life looks good too

i want to make a good choice so when i get to a higher level its easier, i am more of the wizard who focuses on high damage, but i dont want to be weak without any defenses when i need them

i have the faerie card, so i can heal for 400, i'm doing well for gear, i have the storm dagger etc.

Also when i buy a card from the library, say i bought a life faerie, does that card go into your main deck? or your side deck (i call it the side deck) the deck that has the cards that you draw after discarding a card.

So if i wanted the tough spell, could i buy 3 of those for my main deck? to boost my monsters, or if i wanted a shield spell

if someone can explain the little icons next to monsters, it wasnt explained anywhere, like the dark faries have a little purple dagger next to them, and rattlebones has a red thingy, what do they mean? weakness?

basically i want storm for all the big damage, and then have all the life/shield spells i need to get through fights, just not sure how to go about it

and 1 last question, whats a good way to get gold, i grow tired of the mini-games, and the only one i have found good results from is the block game, i can make it to level 7 or 8 consistently, for 25-28 gold, but its time consuming

i can farm bosses, is this a good strategy for gold? sell the guranteed loot?

thanks

Hi

I remember seeing a page on Wizard 101's home page that explains the spell cards, but i can't find it right now. I will keep looking...

For the treasure cards (the gold cards) they all go in your "side deck". All the cards you buy or pickup from fights or wooden chest go in that deck.

As for me i never bought any treasure cards. I only have the treasure cards that i pickup. I keep my gold for clothes, wands, decks or jewelry. Those can bring protection (shield), more power (fist), more power pips or precision or less fizzle (bulleye)

As for you second school, i would choose a less fizzle prone school. It's the percentage number on the card. 75% means the spell will fire only 75% of the time. Life as 90%, so this is very good. And you will later find that you 400 health point fairy if not that much when you get it with 400+ damage spells.

Speaking for my school, Death is also a good choice as it has spells that steal health from you opponent and gives some back to you ;-)

I only play mini games to fill up my bottles, i get enough gold from the fight, and selling items I pickup and I don't use.

And finally, yes farming is a good thing. I use it and not only for gold and stuff, you can also farm for experience... :goodvibes

Welcome and good luck!
 
I have really enjoyed my "extremely confused" wizard as I call him. I am major in life while minor in death. Helps having heals as well as "steals" of health. I'm sure that the mobs in the game (bosses and regular alike) have cursed me a number of times because of all my healing friends (sprite... 30 first heal then a certain small amount over time, pixie... 420 to myself or anyone unlike the pixie for other schools, unicorn... 240 to all persons in the party, satyr... 860 (I believe) to anyone, and even the lord himself... 55 first then 366 for 3 rounds). And to add that along with my stealing friends so far (skeleton and dracula) just makes it even worse. Also I can throw in my little short cleric friend (the sprite minion) who is a lifesaver. I just let her heal me while I finish them off once I have enough pips to summon her out. Oh the joys sometimes of basically having unlimited health. :banana: :banana: :banana:
 

I'm playing and am somehow getting by.:laughing: I don't get the whole spell card thing yet. Not sure if I have to buy more after I use them. The graphics on this game are incredible and my wizard girl is very cool.:thumbsup2
 
I'm playing and am somehow getting by.:laughing: I don't get the whole spell card thing yet. Not sure if I have to buy more after I use them. The graphics on this game are incredible and my wizard girl is very cool.:thumbsup2

the cards you get from training stay in your deck, the special cards you get by winning and/or buying are one use
 
well i have been playing all day and i figured out a lot of stuff today

i just cant decide on what school for my 2nd one

fire looks good, i like the fire spells, and they do the most damage

ice also looks good, they do less damage, but i think they look good

death is even an option as the life stealing cards would be helpful

i'm a storm wizard, lvl 8, at level 10 i can get single school shields from the girl at the fairgrounds for 1 point each, but i rather get a 2 school shield from focusing on a 2nd school

i have 2 points at the moment, rather put into a secondary attack school for monsters that are strong against storm

so my real question is...which do you think has the most strong/immune monsters, ice or fire? or is it mostly random.

later
 
well i have been playing all day and i figured out a lot of stuff today

i just cant decide on what school for my 2nd one

fire looks good, i like the fire spells, and they do the most damage

ice also looks good, they do less damage, but i think they look good

death is even an option as the life stealing cards would be helpful

i'm a storm wizard, lvl 8, at level 10 i can get single school shields from the girl at the fairgrounds for 1 point each, but i rather get a 2 school shield from focusing on a 2nd school

i have 2 points at the moment, rather put into a secondary attack school for monsters that are strong against storm

so my real question is...which do you think has the most strong/immune monsters, ice or fire? or is it mostly random.

later


Well, starters there are hidden spells, as you said the mini-game fairground, also you can get another spell,when you find the school of death (in the waterfall near unicorn way) I suggest you do myth, they have very good damage. The strongest immunity is ice I believe their shield is 70% less damage. I suggest life I am in life, and they have a very good plethora of spells.
------------------------------------

I am doing a quest now, I want to get my staff for the end of wizard city, i need to fight 1 field guad in the haunted cave I have fought 6 of them and i havent move on yet
 
Sorry if this has been asked before, but does anyone know where the Ancient Marleybone book is?
 
There are several...all over Marleybone...similar to Wizard's books located in the Big Boss Battle rooms.

I know, but where is the book exactly? I'm thinking I might have missed it because now I am moving on to Chelsea Court.
 
I know, but where is the book exactly? I'm thinking I might have missed it because now I am moving on to Chelsea Court.

There are several books....all over Marleybone.
Just like in Wizard City for the library dues book hunt. Just go back to the last major boss battle for the streets you have completed. You will see them.

For example: Ironworks you will find it in the last battle room right behind the enemy.
 
I have really enjoyed my "extremely confused" wizard as I call him. I am major in life while minor in death. Helps having heals as well as "steals" of health. I'm sure that the mobs in the game (bosses and regular alike) have cursed me a number of times because of all my healing friends (sprite... 30 first heal then a certain small amount over time, pixie... 420 to myself or anyone unlike the pixie for other schools, unicorn... 240 to all persons in the party, satyr... 860 (I believe) to anyone, and even the lord himself... 55 first then 366 for 3 rounds). And to add that along with my stealing friends so far (skeleton and dracula) just makes it even worse. Also I can throw in my little short cleric friend (the sprite minion) who is a lifesaver. I just let her heal me while I finish them off once I have enough pips to summon her out. Oh the joys sometimes of basically having unlimited health. :banana: :banana: :banana:

LOL! I found that I have a difficult time trying to find a good balance between my healing cards in Life and my attack cards in both Life and Myth. The barfing frog is pretty useful, but it's like I have to choose between using a life minion, a seraph, a satyr, or the humongofrog....if those cards even show up in the deal. The fairies are good to have, too.

I haven't played for a while, and I'll probably be "on hold" (except maybe popping in a little here and there) while shopping for a new car this week. :)
 
Hey Myth Wizards!

This is the second time I've gone through Wizard City with a Myth wizard, but I am stuck on an easy task. Sometime about Level 10 Drake asks you to go to the tower across the street from the school and fetch the "Cyclops Eye".

There is nothing but an empty room. Can you remind me where the "eye" is?
 
The update notes for the patch today, copied over from the main forum. They sure have been doing a lot of updates this week.

Main Stuff:
-Fixed some server stability issues, we had very few crashes but now you should now be crashing even less!
-You should now only be able to type as much as you can actually say in the bubble above your head in filtered chat.
-You should now no longer be stuck if you were speaking with a vendor and closed your game client.
-Fixed issues that caused the mouse cursor to disappear during combat.
-Added "I don't have that quest." to the Easy Chat category of My Quests.
-Added some more words to the "white" list (things that you can say).

Tutorial:
-Fixed some grammar issues.

Quests:
-Adjusted some MooShu quest goals and functionality.
-Updated some quest portraits.
-Fixed some quest text typos.
-Added a bit of "hint" text after some boss fights telling you how to proceed.
-Unicorn Way quests involving Ceren and the Seraph should flow much better.
-Added school colors and gemstones to the History Books of each school.
-After defeating Smokey and moving on to the next room the player will no longer be pulled into and empty combat sigil.
-There are fires in Hametsu Village now for the quest "Put Out the Fires."
-The sigil to get into the Emperor's Throne Room will now glow when you are on the quest "The Great Mooddha."
-You must now complete the quest "The Great Mooddha" before being able to accept the next quest "An Ailing Emperor."
-The Goji Bushes now show "Press X or Click to Interact" for the prompt during the quest "Berry Me."
-Obelisks now able to be interacted with using left-click or <x> button in Throne Room of Fire.
-Fixed some quest rewards to give the proper xp and gold.
-One of the oysters for the quest "Blue Oyster Cult" is no longer buried in the ground.
-You now have to complete the quest "The Great Mooddha" before the player can accept the next quest "An Ailing Emperor."
-The quest "Berry Me" is a side quest, so it doesn't need to have "War Pigs" completed before being able to accept the quest.

Characters:
-Textures on the male characters should look better.

Items:
-Changed some brightness issues with some wands.
-All of the wands sold in Wizard City now have the correct level requirement.
-Fixed some typos in item names.
-Fixed the textures on a few odd items.

Monsters:
-Fixed an issue that caused Sammy O'Leary's friend not to spawn.
-The Otomo Couriers are no longer "elite".

Spells:
-Fixed some camera issues.
-Did some polish work on Scarab (graphic-wise)
-You should see some new treasure cards, keep an eye out for them!
-Smoke Screen now decreases accuracy more.
-Plague now reduces damage a bit less.
-Adjusted some cards to display more accurate information.

NPCs:
-Yochimo now will fidget properly.
-Shojiro Gama is no longer floating in the air in the Hametsu Village.
-Dworgyn should now train all Death spells.
-The diseased water spirits in cave of solitude are no longer floating into the sky.

Pets:
-Mander Pet now runs behind you instead of skating along.

Zones:
-You should now have less of an issue walking around sunken city.
-All the pulleys and wheels in the chamber of fire should work properly now.
-You can now run behind the teachers in their respective schools.
-Krok shops should now display the proper sign.
-The bridges and waterfalls in Cave of Solitude now look much better.
-Fixed a bunch of "sparkling seams" where things were not properly connected.
-Balloon rides in Marleybone should now be working properly.
-Adjusted water sound and graphic issues in Shoshun Village and Jade Palace.
-Small visible imperfection in Throne Room of Fire has been fixed.
-When zoning from Crimson Fields, Tatakai Outpost, and Jade Palace, the zone will appear as "Hametsu Village" now.
-Balance school entrance has icon now.
 
This mean that MooShu is opening?
Oh this bites! I'm going on vacation today -_-.

Sigh...I wanna see MooShue, but I will be back 8/4 and can beg you all to help me get around!! Going to see some shiny ruins on a Mediterranean Cruise. Hugs to all! :wizard:
 
Double post...sorry
OMG Mooshu is GORGEOUS!!! :D

Go see the Headmaster; he gives you permission.:wizard:
 












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