I've been using the Falmia realm in Firecat Alley, so I don't run into other players very often. But someone was there today asking me for help with the Banshee in the Tower (Lady Gravewind?) to get the lock of hair. I was heading that way too, and I agreed to help. (I feared I would end up being more of a hindrance than a help, since I can barely keep track of my own cards and points during solo combat. But there's no way to indicate that with quick chat, and apparently he couldn't see dictionary chat.) When we got to the tower, we tried to enter at the same time but I ended up by myself and I assume he did too. I exited but could not find him again. (If that was one of you, my apologies!)
What is the trick to entering together? Do you have to be on each other's friend list?
Still looking for an answer to this question. I'm guessing that teamwork cannot be used for these kind of towers?
I wish Wizard would place some kind of notice on those longer series of quests that must be done in one shot. We have a HUGE advantage over other players who don't have a network of friends to help them. A warning note from the first NPC that issues the quest would be a tremendous help to anyone who knows they won't have the time or people to finish. That would give us all the option to accept the quest or leave it for another time without having it sit in our quest lists for a month. LOL
Yes, I read the forums, but not daily and I would never remember which quests are a series of quests by the time I came to them. lol I'm just thinking of the kids who don't bother with the forums. Maybe some are shy and don't like asking for help, that kind of thing.
Also, some warning that it's going to take hours to complete, maybe most of the day, would be helpful in determining whether or not to ever start that quest. I think the NPC who issues that quest should give some indication it's going to be extra long and you cannot leave after a tower is completed, but must complete the entire series of towers. The Grubb quest does state to have your friends join you, but not that it will take about two hours to finish or that it will reset if you leave for lunch or bedtime. Heh.
This is why I don't think Wizard 101 truly succeeds for the intended age range as a multiplayer game. Without outside communication, it would be very difficult for many kids to coordinate the kind of effort needed to complete these quests. And we know how awkward the ingame quick chat is.
I can't really consider this a social game for a few reasons:
1. There are no shared social "events" that would tend to bring players together in one place.
2. There is no real sense of personal space that can be shared with others.
3. Communication is more difficult than it was for a game like VMK, even for players who can use dictionary chat.
I've decided that I will enjoy Wizard 101 up until the point where I can no longer make any progress in solo mode. If a game goal takes a two hour group effort to achieve, it starts to feel too much like the "Blackheart Quest" to me.
As a fizzle master of the storm school, I keep an eye out for accuracy boost clothing first and foremost, with health and mana as my secondary consideration.
Holy moly, which clothing items give accuracy boost? This Storm wizard could sure use some of that! I use the health boost clothes a lot, but didn't know there was accuracy too, other than the gold card which is only one time use. Did you get those clothes from drops, or did you have to buy them?
Thanks for your help will stop trying to get the task a Golem till more pwerful.
And more flasks
Belle, if you finish the quest in Unicorn Way where you help the Seraph (Lady Arielle?) you'll receive a very valuable Pixie card that gives you 400 health points. I don't know what I would do without it; it's the only way I managed to finish the Golem Tower quests. (I have not reached Krok yet; am still finishing Wizard City.) If you can manage to hold off using your potion bottle until the very last tower level, it is possible to complete this.