Non-Disney Online Games (Wizard 101) Quest Tips & Help Thread!

One Grubb run down :) took less than 2 hours... Yay!

I can't lead the 2nd run this afternoon at 2pm, but Cheryl has graciously offered to lead. She will meet you like Padric arranged.

See you tonight if anyone needs to do the Beguiler Run in Krok:wizard:

Thanks, guys! Woot! No more looking at that Grubb card in my quests! You, Padric and Kenneth totally ROCKED!
:banana: :woohoo: :cheer2:
 
4) how do you tell if you have the best magic clothes on?

5) I chat in game how do I know people are actually seeing what I am saying.

4) My personal preference is to wear clothes that give me the most health (red vial) and mana (blue vial). I think others may choose to wear clothes that increase the strenght, accuracy, shielding etc, of a certain school. Try them both out and see what you prefer.

5) I'm not sure that all of your chat is appearing. Last night when I saw you by the tree, I could see your mouth moving but no words were appearing. It wasn't until you used the secure chat that I could see that you said "Thanks."
 
4) My personal preference is to wear clothes that give me the most health (red vial) and mana (blue vial). I think others may choose to wear clothes that increase the strenght, accuracy, shielding etc, of a certain school. Try them both out and see what you prefer.

As a fizzle master of the storm school, I keep an eye out for accuracy boost clothing first and foremost, with health and mana as my secondary consideration.
 

4) My personal preference is to wear clothes that give me the most health (red vial) and mana (blue vial). I think others may choose to wear clothes that increase the strenght, accuracy, shielding etc, of a certain school. Try them both out and see what you prefer.

5) I'm not sure that all of your chat is appearing. Last night when I saw you by the tree, I could see your mouth moving but no words were appearing. It wasn't until you used the secure chat that I could see that you said "Thanks."


Yes I was trying so hard to talk. I am not good at choice the words so I am glad you at least found my thanks for making me a friend :) I knew who you were but could not communicate. That is the one thing I find difficult in the game.

Ok off I go to figure some of the new things I have learned :)
 
Does anyone know how to explore the map room platform? I have been looking all over the place and I still cant complete the quest. :confused3 Plus im stuck here and I cant go on unless I finish this.
 
Does anyone know how to explore the map room platform? I have been looking all over the place and I still cant complete the quest. :confused3 Plus im stuck here and I cant go on unless I finish this.

This is an instance...you start and can't finish it until done. Just remember that
You start the quest with Wintrop there in the map room.
This is the time to read what Wintrop says...because you don't get a quest button like usual telling you what to do.

You kill someone for the stick.
You have to kill the Prince for the jewel for the top of the stick.
Both go on the platform and you talk to Wintrop and you are done.

If you need some help we can help you in about 30 minutes (20 to the hour)
 
I've been using the Falmia realm in Firecat Alley, so I don't run into other players very often. But someone was there today asking me for help with the Banshee in the Tower (Lady Gravewind?) to get the lock of hair. I was heading that way too, and I agreed to help. (I feared I would end up being more of a hindrance than a help, since I can barely keep track of my own cards and points during solo combat. But there's no way to indicate that with quick chat, and apparently he couldn't see dictionary chat.) When we got to the tower, we tried to enter at the same time but I ended up by myself and I assume he did too. I exited but could not find him again. (If that was one of you, my apologies!)

What is the trick to entering together? Do you have to be on each other's friend list?
Still looking for an answer to this question. I'm guessing that teamwork cannot be used for these kind of towers?
I wish Wizard would place some kind of notice on those longer series of quests that must be done in one shot. We have a HUGE advantage over other players who don't have a network of friends to help them. A warning note from the first NPC that issues the quest would be a tremendous help to anyone who knows they won't have the time or people to finish. That would give us all the option to accept the quest or leave it for another time without having it sit in our quest lists for a month. LOL
Yes, I read the forums, but not daily and I would never remember which quests are a series of quests by the time I came to them. lol I'm just thinking of the kids who don't bother with the forums. Maybe some are shy and don't like asking for help, that kind of thing.
Also, some warning that it's going to take hours to complete, maybe most of the day, would be helpful in determining whether or not to ever start that quest. I think the NPC who issues that quest should give some indication it's going to be extra long and you cannot leave after a tower is completed, but must complete the entire series of towers. The Grubb quest does state to have your friends join you, but not that it will take about two hours to finish or that it will reset if you leave for lunch or bedtime. Heh.
This is why I don't think Wizard 101 truly succeeds for the intended age range as a multiplayer game. Without outside communication, it would be very difficult for many kids to coordinate the kind of effort needed to complete these quests. And we know how awkward the ingame quick chat is.

I can't really consider this a social game for a few reasons:

1. There are no shared social "events" that would tend to bring players together in one place.

2. There is no real sense of personal space that can be shared with others.

3. Communication is more difficult than it was for a game like VMK, even for players who can use dictionary chat.

I've decided that I will enjoy Wizard 101 up until the point where I can no longer make any progress in solo mode. If a game goal takes a two hour group effort to achieve, it starts to feel too much like the "Blackheart Quest" to me.
As a fizzle master of the storm school, I keep an eye out for accuracy boost clothing first and foremost, with health and mana as my secondary consideration.
Holy moly, which clothing items give accuracy boost? This Storm wizard could sure use some of that! I use the health boost clothes a lot, but didn't know there was accuracy too, other than the gold card which is only one time use. Did you get those clothes from drops, or did you have to buy them?
Thanks for your help will stop trying to get the task a Golem till more pwerful.

And more flasks :)
Belle, if you finish the quest in Unicorn Way where you help the Seraph (Lady Arielle?) you'll receive a very valuable Pixie card that gives you 400 health points. I don't know what I would do without it; it's the only way I managed to finish the Golem Tower quests. (I have not reached Krok yet; am still finishing Wizard City.) If you can manage to hold off using your potion bottle until the very last tower level, it is possible to complete this.
 
Still looking for an answer to this question. I'm guessing that teamwork cannot be used for these kind of towers?
You can use teamwork. I would probably have just let you go in and come to you from my friends list. But he might have had to 'load' the instance, which would have made you and he go in at separate times. That has happened to me often enough. So I just usually follow a friend there.

This Storm wizard could sure use some of that! I use the health boost clothes a lot, but didn't know there was accuracy too, other than the gold card which is only one time use. Did you get those clothes from drops, or did you have to buy them?
There are many you can buy, but clothing drops from Boss battles are the best clothing you can get. Often I would repeat to find other cool things.


Belle, if you finish the quest in Unicorn Way where you help the Seraph (Lady Arielle?) you'll receive a very valuable Pixie card that gives you 400 health points. I don't know what I would do without it; it's the only way I managed to finish the Golem Tower quests solo. (I have not reached Krok yet; am still finishing Wizard City.) If you can manage to hold off using your potion bottle until the very last tower level, it is possible to complete this.
Yeah but it is a LOT easier for you to wait for two potion bottles. A normal deck only holds 3 pixies. Sometimes the pixie just won't come up. So potioning between the 3rd and 4th floors help tremendously.

:P:wizard:
 
Yeah but it is a LOT easier for you to wait for two potion bottles. A normal deck only holds 3 pixies. Sometimes the pixie just won't come up. So potioning between the 3rd and 4th floors help tremendously.
I didn't even know you could carry more than one potion bottle. Guess I've been doing it the hard way! :p

Can you buy a second one from the shops? I've checked Hilda Brewer, the potion vendor at the fairgrounds, and she doesn't sell any.
 
You just get the additional potion bottles as you advance from world to world, although I ended up with four instead of the normal three in Marleybone because of the Mr. Advancer guy.
 
You just get the additional potion bottles as you advance from world to world, although I ended up with four instead of the normal three in Marleybone because of the Mr. Advancer guy.
So let me get this straight; you can advance to the next world without finishing all of the quests in the previous one, then you can go back and finish? Is it a matter of experience points rather than the completion of specific quests that determines when you can advance?
 
Yes, you can advance without completing all of the quests in an area. The reason this is possible is that some quests are secondary to the main story line. Examples of these types of quests include Golem Tower and Proof of the Grubb.
 
I've decided that I will enjoy Wizard 101 up until the point where I can no longer make any progress in solo mode. If a game goal takes a two hour group effort to achieve, it starts to feel too much like the "Blackheart Quest" to me.

I'm beginning to think the game will lose me here as well. I can't guarantee that I can commit that kind of time... and I'd hate to start one of these marathon quests and then let my partners down. It begins to feel a bit too much like work and not enough like fun and relaxation.
 
ah.. i just cant seem to be able to beat rattle bones on my own.. will someone be able to help me? Im Luke steadysteed!

ETA: ill check here.. if someone posts here, we can arrange somewhere to meet!
 
Where is Balance School?I can not find it.

Oh i find it ^_^

But how to open the door in KB Place to defeat Aka?
 
Help, I got stuck in Dark Cave, and I can't leave at all! It says there's an error, and it doesn't want to work anymore!
 
um,hi I joined just for the purpose of being with people who can help me:)

first of all,I cant find the smiths.at all.I checked behind golllum tower,nothing:(

also do you like have to complete certain quests before you can go to triton avenue,firecat alley,etc?because both the smith quest, and the library dues quest you have to go to them...:confused3
:)
Naziba:banana: :cool1:
 
ah.. i just cant seem to be able to beat rattle bones on my own.. will someone be able to help me? Im Luke steadysteed!

ETA: ill check here.. if someone posts here, we can arrange somewhere to meet!
me neither!Il help,if its possible.you online now?
 



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