Hi all,
Thanks to the people who offered up their rooms to share as Dis meeting places. Sorry I haven't been on too much today -- I've now been up 38 hours with maybe 3 hours sleep, so I don't think I'll VMK tonight (much...)
For people interested in how the VMK Dis Room Network functions, I wrote up the following in the wee hours of the morning. The very bottom has the nitty gritty of how to get your room hooked into the network. The hard part will be getting ME and YOU on VMK at the same time and place, so I can take a teleportation portal and install it in the Lobby.
REQUEST: please only get the coffin teleportation portals (at the Golden Horseshoe Mercantile), because they are smaller (can fit more in the lobby), and so the portals to shared rooms will be more obvious.
JeanJoe (aka Bezoar on VMK)
OK, now for how it all works:
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Shared room / teleportation room network
Goal: as much as possible, to share a common room, even when that room's owner is not logged in
Method:
- one lobby room, which has a teleporter linking to a teleporter in the common room
- multiple players who each have 1 teleporter in their own room and 1 teleporter in the lobby room
- what this allows: even when the lobby room owner and/or common room owner are NOT logged in, someone who has a teleporter in their own room can get to the lobby, and then get to the common room
- when we want to change the common room, we can just move the single teleporter in the common room into a new common room; the rest of the network stays intact
Style:
- to cram as many personal room teleporters in the lobby room as possible, people should purchase coffin teleporters because they take up less space, and because then it will be clear that coffins transport to personal rooms and not to common rooms
- the lobby room teleporter into the common room is currently a tea cup, so it will stand out
- if we need more common rooms in the future, we could use the other non-coffin teleporters to link to additional common rooms
- if we need more lobby space for more personal teleporters, we could create more lobby rooms, and then link together the lobby rooms. Perhaps each lobby room could link to a different common room.
Caveats:
- if you provide a teleportation link from your room to the lobby, people will be able to backtrack into your room. If you don't want people to wander around in your room, rope off around the teleporter
- if you rope off the "normal" entrance to the COMMON room (not around the teleportation tea cup), and no one is in the lobby, it will be tedious to let people who don't have a personal lobby teleportation portal into the common room, because when they "go to" you, they will end up behind the ropes
- perhaps the common room should not be roped off, but that means lots of random people will drop in; this could be set depending on the common room owner's preference?
Nitty Gritty:
So you want to add a teleportation portal from your room to the Lobby Teleportation Room, for access to the common room(s)?
1) buy a coffin teleporter from the Golden Horseshoe Mercantile (500 credits)
2) place ONE of the pair of teleporters in your own room
3) trade the OTHER teleporter to the OWNER of the Lobby Room (currently Bezoar)
4) the Lobby Room owner will place the OTHER teleporter that s/he received
5) that's it!
-) by the way, when steps 2 and 4 were reversed, there seemed to be a bug where the owner could not place the teleporter in their own personal room; this might have also happened because I tried to "use" the Lobby teleporter before the Room teleporter was placed
- if you want your teleporter back, just ask