STAR WARS TEASER............I am really starting to beleive them! Disney maybe back on line

That's why I hate this "shared development costs nonsense.

One area is space constricted and the other is near unlimited with twice the crowds

The one way I see it working (which means it won't happen) is to share ride development but theme different. West coast is resistance with Millenium falcon and a trooper run ride. The east coast is resistance with a tie fighter simulator and a rebel chase. (Dinosaur and Indy concept). Theme the characters and building to match.

In the end you aren't missing anything if you don't go to each coast as the ride mechanism is the same, but it's different enough to not be a waste.
 
This is a cool concept, but I can't imaging how they would implement this and be able to get any where near a decent ride capacity.

It does look like ride capacity would be an issue considering that the system allows the rider to control the movement (1 passenger per cart?). But still, this could be just a simplified version of a more complex system. Imagine that each seat is an independent enhanced motion system, with multiple seats per platform, all of them moving in different directions. I'd imagine a Forbidden Journey type of capacity. Considering that the only description we have of the Falcon ride hints at the possibility of a personalized ride, I found interesting that Disney owns this kind of technology.

It's not a matter of whether they can build a good ride or not. They have developed some truly amazing technologies that they could use in their rides to achieve a very unique experience. It's just a matter of whether they are willing to sacrifice some capacity for a better experience. I want to think that Disney wants to do it right with this one and that they'll go for the experience.
 
There's also a thing called dependability and longevity. Nothing lasts longer than water pumps, gravity feeds, or chains on sprockets. All these servo driven, kuka arm, multi direction rides come with their own costs and issues.
 
Spolier for one of the future SW movies perhaps? 'Cause I don't know about you, but when I currently think of all the SW movies to date, water certainly doesn't come to mind. Sand, perhaps, but certainly not water.
 

Define thrill ride.

I don't think there will be anything with a height restriction higher than perhaps 42" in Star Wars Land. I also think that any rides will have very high capacity. And, to a point made earlier, if you have straps, seat belts, or bars it takes longer to load. As a result of all these, you aren't going to get an Expedition Everest or RnRC.

We shall see, but I can't imagine a roller coaster (ok, I can imagine it pretty easily, but I can't imagine them putting one in). Its going to be more omnimover, high capacity simulator, or water ride. The economics and Disney history seem to all line up to this.

Some numbers (since I like numbers):
Omnimover - 27000-40000/day (Ariel and Haunted Mansion)
Water ride - 40000/day (Small world and Pirates)
Simulator - 17000-21000 (Soarin and Star Tours) - easily expandable (more screens)
Roller Coaster - 21000-25000 (Space Mountain and RnRC)

So, using a very high level thought process here, at least at Disneyworld we already have a simulator (21000). Add in a more motion based simulator (Soarin meets Harry Potter) likely mid 20s in capacity, we're going to need a volume ride and a ride for the whole family. Its just logical. The 3rd ride (or 2nd ride in DL) is going to be a high capacity omnimover/water ride with no risk of "thrill" or motion sickness. I'd be surprised if not.
I'm going to use a similiar "high level thought process," and look at what we know about the two ride genres you've decided the attractions will be.

Omnimovers:
1) They're slow
2) They don't really put you in the story like other ride systems. They're much more passive.
3) They don't allow for a great amount of interactivity except for rotating around a point (BLSRS 2.0)
4) They're hardly ever a surprise because you can look ahead towards the long chain of cars ahead and know exactly where you're going.

Simulators may work, but present their own set of challenges I'll get to in a moment...

What we know about the SW Land Attractions:
1) The first "[Guests will have] the ability to take the controls of one of the most recognizable ships in the galaxy, the Millennium Falcon, on a customized secret mission."
2) The other will be a "epic Star Wars adventure that puts you in the middle of a climactic battle between the First Order and the Resistance"
3) They will be highly immersive and not passive attractions.

Problems with a Star Wars Omnimover:
1) Star Wars is fast. Nothing says "climatic battle" like moving slowly past show scenes.
2) These attractions are about immersion. Compare Dinosaur, the log flume on Splash, or Kilimnjaro to SpaceShip Earth (a ride I love dearly). SpaceShip Earth is passive. Instead of being part of the story, you're watching it unfold. In this SW Land, simply watching things unfold is not going to be acceptable. You're going to be part of them. You're going to be going on a secret mission. You're going to be being shot at. Anything less would destroy the immersion.
3) Taking controls of the MF doesn't involve spinning around and around. Admittedly this isn't as big an issue for the other attraction.
4) Yes, go on a customized secret mission while looking at the chain of cars ahead. Or going on that "climactic battle" ride with a whole bunch other guests in cars directly visible to you showing you the way out of the bad situation. Impossible.

I'm not dissing Omnimovers. I love them. But sometimes they're not the right option to choose. They have their place, but not in this SW Land.

As for simulators in SWLand... They may work for one, but not the other. Problems with simulators in SWLand:
1) The simulators used so far at WDW would be a poor choice to put guests into the middle of a "climatic battle" on the ground. That's what the concept art shows. Storm troopers running towards you. This first attraction cannot be a simulator as currently designed. Soarin and ST would be poor choices to create this level of immersion.
2) There's already other high profile attractions with this ride system. That hasn't stopped them before, but it is something to consider.

I'm highly confident that the resistance battle will not be a Simulater, but MF may be. That's reasonable.
 
The definition of an omnimover is constant loading. They can be traditional (haunted mansion), suspended (Peter Pan), free spinning (buzz lightyear), or per the recent patent, floating (Avatar or Shanghai pirates or Star Wars - unlikely). They can also have unique features (inconsistent spacing/speed - Peter Pan), user controlled direction (Buzz).

I think your definition of omnimover is a bit narrow and assumes that Disney cannot advance the technology. I'm fairly certain they can.
 
Problems with a Star Wars Omnimover:
1) Star Wars is fast. Nothing says "climatic battle" like moving slowly past show scenes.
.


I'm not sure what you mean, but isn't Forbidden Journey an omnimover? That feels like very high speeds at times, just no g-force.

 
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I think another ride platform that would work in the MF system for a customized "take flight" is mission space. The scenes can be customized, the flight controls can be mock up, not actual controls to account for missing people, etc. Just with less death inducing spinniness. LOL
 
The tech is there to make an omni mover less of a chain of seats moving down a production line. However, that has a tendency to reduce the ride capacity.
 
What we know about the SW Land Attractions:
1) The first "[Guests will have] the ability to take the controls of one of the most recognizable ships in the galaxy, the Millennium Falcon, on a customized secret mission."
2) The other will be a "epic Star Wars adventure that puts you in the middle of a climactic battle between the First Order and the Resistance"
3) They will be highly immersive and not passive attractions.

None of which sounds remotely like a coaster to me. They are exciting but entirely passive and probably the least immersive type of ride. I think when I am talking about a more advanced Omnimover I'm using that as a convenient placeholder for large capacity, fast loading rather than specifically what we have now with Haunted Mansion etc. It could be something more like Dinosaur for example.
 
All I can think of as I read the headline for this thread is "I before e, except after c". Sorry.

Or sounding as A as in neighbor or weigh, or on weekends and holidays or all throughout May and you'll always be wrong no matter what you say!!

Bonus points if someone knows the source. :D

And expecting when you run a feisty heist on a beige, foreign neighbor. Weird huh?

(Also, Brian Regan for the win! Take... luck!)

Yohoyoho a smugglers life for me! Maybe that's what is taking the new Pirates of the Caribbean so long was its a cross over with Star Wars.

Luke isn't alone on the island! Capn Jack is with him! Star Wars and Pirates are just two versions of the same story. Two versions of the same ride. Rey IS Capn Jacks daughter!

It all makes sense now!!!

Oh man! You said "Captain Jack," and I started getting my hopes of for a Doctor Who crossover!!

Spolier for one of the future SW movies perhaps? 'Cause I don't know about you, but when I currently think of all the SW movies to date, water certainly doesn't come to mind. Sand, perhaps, but certainly not water.

Perhaps we could crash Luke's X Wing into Dagobah!
 
My biggest dream as a Nerd is to fly in the cockpit of a X-Wing or Tie Fighter. How you do it without making it a very low capacity ride I'm not sure.

You put them in front of a Windows 95 machine, and boot up X-Wing, or Tie Fighter.
 
I'm not sure what you mean, but isn't Forbidden Journey an omnimover? That feels like very high speeds at times, just no g-force.



The Kuka G2 Robocoaster is distinctive from the ride systems like HM, SSE, and Little Mermaid. Forbidden Journey, while following traditional Omnimover principles (like the constantly moving aspect) has an entirely different ride system mounted to the track. Not creating distinctions between Kuka (and Kuka like) attraction and doom buggies or Clamshells would be a mistake. It's like having a tank and a sedan in a parking lot. Sure they're ultimately about getting from individuals from point A to point B and there are common principles shared, but the experience is so different that they're hardly comparable. No one would confuse a tank for a sedan and no one would confuse a sedan for a tank.

Though you're right that the lines can get blurry.

None of which sounds remotely like a coaster to me. They are exciting but entirely passive and probably the least immersive type of ride. I think when I am talking about a more advanced Omnimover I'm using that as a convenient placeholder for large capacity, fast loading rather than specifically what we have now with Haunted Mansion etc. It could be something more like Dinosaur for example.

I don't disagree in what you're saying about coasters. I think it's highly doubtful that either will be coasters. I also think it's just as doubtful that they'll go with omnimover or boat ride.

I think you're on the money with something along the lines of Indiana Jones or Dinosaur. We talked about this a few days ago, but those are intense or jerky but not so much as to dissuade potential guests. SW needs to be for everyone and that's why I love a trackless ride that's been rumored.
 
Problems with a Star Wars Omnimover:
1) Star Wars is fast. Nothing says "climatic battle" like moving slowly past show scenes.

The Kuka G2 Robocoaster is distinctive from the ride systems like HM, SSE, and Little Mermaid. Forbidden Journey, while following traditional Omnimover principles (like the constantly moving aspect) has an entirely different ride system mounted to the track. Not creating distinctions between Kuka (and Kuka like) attraction and doom buggies or Clamshells would be a mistake. It's like having a tank and a sedan in a parking lot. Sure they're ultimately about getting from individuals from point A to point B and there are common principles shared, but the experience is so different that they're hardly comparable. No one would confuse a tank for a sedan and no one would confuse a sedan for a tank.

Though you're right that the lines can get blurry.

I guess I meant more moving slowly past screens doesn't make for "climatic battle", FJ moves very slowly past screens and does exactly that IMO.

Believe me-I want g-forces instead, but those rides remove a lot of the population from riding them. I'm good with trackless as well.
 
I guess I meant more moving slowly past screens doesn't make for "climatic battle", FJ moves very slowly past screens and does exactly that IMO.

Believe me-I want g-forces instead, but those rides remove a lot of the population from riding them. I'm good with trackless as well.
Actually what you bring up is another interesting point. Forbidden Journey almost starts crossing into the simulator territory with those coordinated movements and film...

Blurry indeed. ;)
 
It does look like ride capacity would be an issue considering that the system allows the rider to control the movement (1 passenger per cart?). But still, this could be just a simplified version of a more complex system. Imagine that each seat is an independent enhanced motion system, with multiple seats per platform, all of them moving in different directions. I'd imagine a Forbidden Journey type of capacity. Considering that the only description we have of the Falcon ride hints at the possibility of a personalized ride, I found interesting that Disney owns this kind of technology.

It's not a matter of whether they can build a good ride or not. They have developed some truly amazing technologies that they could use in their rides to achieve a very unique experience. It's just a matter of whether they are willing to sacrifice some capacity for a better experience. I want to think that Disney wants to do it right with this one and that they'll go for the experience.

But if each seat can be controlled independently, then each would have to have it's own screen.
 
Actually what you bring up is another interesting point. Forbidden Journey almost starts crossing into the simulator territory with those coordinated movements and film...

Blurry indeed. ;)

And then you get Spider-Man/Transformers which is sort of a mix of Dinosaur and simulators as well. My bet would be that one goes the simulator + moving vehicle route and the other goes moving vehicle + animatronics.
 
I just hope one at least is not completely stationary like Avatar and Soarin-although I am thinking that Avatar may be better than I think when complete. Will see.
 
The worst case scenario occurred to me for piloting the Millenium Falcon. Third attempt at flying saucers/tires.
 











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