Try a couple of the following sites:
http://disneysorcerers.com/blog/
http://sorcerersofthemk.com/
https://sites.google.com/site/sorcerersguide/
High Level:
Hades has recruited 8 villains to help collect the Crystal of the Magic Kingdom, Merlin needs help to stop him.
Enter YOU!
You must defeat all 8 villains:
Main Street U.S.A. - Cruella DeVil
Frontierland - Dr. Facilier & Governor Ratcliffe
Adventureland - Jafar, Scar & Yzma
Fantasyland - Ursula & Maleficient
You will fight the villains in a random order, with the FINAL villain being Chernabog (in Fantasyland).
Each land has 5 portals, you must use the map provided when you sign up to track your assignments and to find the next portal.
Once you figure out what land you are in, and you find your first portal then the following will happen:
Portal 1 - Introduced to villain (no additional cards are needed)
Portal 2/3 - Depending of the villain, the following 2 portals are interchangable, 1 you need to play a spell card and the other you need to play a Sorcerer's Crest (back side of the spell card)
Portal 4 - Face the villain with 2 attacks; you can either play the same card twice or play a different card for the different attacks.
Then you are told which land/portal to visit next.
The FINAL battle (Hades/Chernabog) is different, and will not follow the same 4 portal set up at the others.
So how does it work?
When you sign up, you are given a key and 5 spell cards. The key is tagged with the park ticket you used to get it (so make sure you know what key goes with what ticket). Even if your ticket expires, you still have to keep it with the key to continue playing the same game.
The key is equipped with an RFID chip. So when you wave the key in front of the key box, it will read that specific game. Since the key is read from the chip, you can keep the key in your wallet and just wave your wallet in front of the key box.
The spell cards are broked down a handful of different ways. Rarity (Star, Moon, Planet, Lightning Bolt); spell type (Hero, Warrior, Princess, etc); attack type (Charming, Wishful, Energy, etc), and they continue different levels of attack, boost, & shield. At this point in time... just ignore all of that (but visit the links above to learn more).
To play a spell card, stand on the Sorcerer's image on the ground and hold the card in front of you. There are 2-3 cameras at each portal that will take an image of the card you're holding and the appropriate attack will show on the screen.
Notes about holding cards: keep them steady in one spot and do not swing them around. If the camera does not read them, move them slowly up/down or left/right so the camera will find them. You typically have 3 chances to play a card, but if the camera never picks it up, your time at the portal will end and you will have to move on to the next portal.
Sometimes the cameras get moved or stop working, so there's nothing you can do if it doesn't read your card. But more commonly, people hold the cards in the wrong spot. I take a look at where the cameras are pointing and try to estimate the best location to hold the card. The portals with 3 cameras are usually the easiest, hopefully there are plans to increase the cameras at some of the portals.
Tips for your spell cards:
You can play multiple cards an attack, but sometimes the camera doesn't read all of them together. I can succesfully play 3 Incredibles together, but outside of them, I usually only pair 2 cards together at a time.
The more often you play a card, the stronger it becomes. You will know when your card has "powered up" because the animation on the screen will change.
Leveling Up:
After you have defeated all 8 villains, and the FINAL battle, you are eligble to get 5 more cards and you "level up." Everyone starts at Easy, then levels up to Medium then Hard. As you can imagine, each level gets more difficult.
EASY: All cards defeat all villians
MEDIUM: Start playing with strategy and matching appropriate cards to the villian
HARD: Now those Attack/Shield/Boost numbers mean something
Unfortunately, Medium and Hard were becoming bothersome for the game. Since players were unaware which cards to play, and didn't know their Attack/Shield/Boost levels, most were just expierementing with different cards (and were getting defeated). This greatly increased lines at the portals, so Medium and Hard have been turned off until the Imagineers redesign the levels.
Even if you do not complete all 9 rounds in one day, each day you go to the park, you get 5 more spell cards.
A fun part of the game is trading with other Sorcerer's in line and trying to complete your full set of cards.
Nevermind - this wasn't really High Level at all. LOL!