jcatron243
Mouseketeer
- Joined
- Apr 4, 2008
- Messages
- 223
Can we go into the store and browse before we decide on buying a droid?
Yup.Can we go into the store and browse before we decide on buying a droid?
Yes! As a matter of fact I've been doing this for about 5 months or so now, been in at least half a dozen times, still haven't decided, ha!Can we go into the store and browse before we decide on buying a droid?
Can we go into the store and browse before we decide on buying a droid?
There are 3 ways. All 3 are in and out. Critter country. Frontierland. Fantasyland
Last trip to Disneyland I went on Smuggler's run quite a few times. I've heard a lot of tips and tricks out there, but no one seems to go into scoring much. Galaxy's Edge Scoundrels did an episode on this, and I've seen one video where the crew gets the "Master Pirate" rank for scoring over 10,000 after Hondo takes his cut. But the episode doesn't go into particulars of scoring. I've only managed the "Pirate" rank with a best score in the 9,000s (as well as the Marauder and Scoundrel ranks). Next time I go I want to find a crew and try and get over 10,000 and that Master Pirate badge.
But I want to understand what needs to be done to get the best score possible.
Each station gives you a score breakdown.
Engineers seem to be the easiest to quantify and have the following categories:
Repairs
Harpoons
Reeling
Power-Up
Repairs seem pretty straight forward, and it seems that you get 100 credits per successful repair, or thereabouts.
Harpoons are for firing the harpoons at the cargo, which you can do a maximum of twice. It looks like you get 300 credits per harpoon
Reeling is for reeling in the harpoons, which I think you only do on the second container (correct me if I'm wrong). It seems that the faster you can tap the button, the more credits you get. Up to a maximum of 600 perhaps? One video where the guy was really tapping he got 585.
Power-Up is a score for when you have to power up the Falcon. I'm not sure if half of this is for when you power up at the beginning or if it is all for when you power up mid mission. Looks like 300?
So max Engineer score is 1500 credits plus 100 per repair or so?
Gunners are a little harder to figure. First you see an Accuracy score. Some folks say that this makes a difference in your score.
Then the categories display as:
Times Shot
Tie Kills
Missiles
Power-Up
Times shot seems to be how many times you get shot by enemy Tie Fighters. Originally I thought that this was a negative based on how many times you fired your weapon. But watching a video where they didn't touch any buttons showed a negative 1650, so I think this is really about how many times you get hit by enemy fire.
Tie Kills obviously is how many Ties you kill multiplied by some number. Some folks say you get more points for manual control vs auto. And there also seems to be some accuracy component, but I can't figure it out. I've seen values ranging from 80 credits per tie to 120 credits per tie, but I'm not sure how it all figures.
Missiles is for shooting the missiles at the train at the end, and seems to be worth 300
Power-Up is just like for the engineers.
So Max Gunner score is 600 + number of ties shot down times some number - number of times hit by enemy fire times some number
And then Pilots:
Collisions
Hyperspace
Boosts
Power-Up
Collisions seems self explainatory - looks like -100 or -150 credits for each time you collide with something.
Hyperspace you get to do twice, and it seems to be worth 300 credits each time you successfully jump.
Boosts - as far as I know, you boost twice, once to get out of the atmosphere on Batuu and once to escape the collapsing tunnel on Coruscant. I think you get 300 for each.
Power-Up - looks like 300 credits for each pilot. Since the Pilot scores are combined on one readout, they get 600 total.
So max combined pilot score looks to be 1800 - number of collisions times some number.
It seems that repairs that the engineers do can mitigate the loss of points caused by pilot collisions or enemy fire taken that are subtracted from those scores. So if a collision costs 150 points, but the engineer fixes it and gets 100 back, the net loss to the crew is only 50.
Unfortunately, a lot of the videos I've watched don't show the score breakdown, so it is hard to figure out what's what based on those.
But the overall score looks to be 1800 - collisions + 1200 + tie kills - times shot +1500 + repairs + coaxium - Hondo's cut.
So, for those of you who are Smuggler's Run fanatics, here's what I'm trying to figure out:
How is the gunner "tie kills" score calculated, and what effect does accuracy and manual vs. auto control have?
What is the maximum number of ties that each gunner can take down?
Does performance in the asteroid field matter, or is it essentially "extra time" that doesn't figure into the score?
What is the coaxium worth? And what is Hondo's cut not including damage to the Falcon?
Are all collisions equal? Or do some "cost" more than others?
If the pilots fly perfectly and the gunners shoot everything before it shoots us, do the engineers still get random repairs to do?
What is wrong with me that I am obsessing over this?
I thought it was worth it. The droid is very well made and durable (we have an R2 unit). My 5-year-old son was absolutely overjoyed by both the build process and his droid. I personally love it myself and play with it. It’s freaking adorable.Hello! We are going in April and want to do the droid depot- can someone who has done it tell me if it's worth it? I have an almost 6 year old son that LOVES Star Wars, but is a perfectionist and gets upset if toys don't look/work correctly. Does the remote control work well? Is it really worth $100? lol
Also- we have reservations at Oga's at 3:05 pm....if I booked the droid for 2:10 is that enough time? How long does it take?
Thanks for your help!
I disagree with the above comment about not needing a reservation. Droid Depot seems to have picked up in popularity since ROTR opened, or maybe it’s just because the land itself is busier. I was really glad we had a reservation or we would have had to wait.
If you want a little buffer in between the DD and Oga’s, you could make DD a touch earlier but in my experience Oga’s doesn’t care if you show up a little late, especially if you explain your were just in the Droid Depot. We were a full hour late to our Oga’s reservation due to our ROTR boarding group being called and they didn’t bat an eye.