robinb
DIS veteran
- Joined
- Aug 29, 1999
- Messages
- 44,617
Here are some of my thoughts on this weekend's event. I have been trying to play a maze for about 4 hours. I know that many of you have been trying for much longer.
(1) I am now an expert on "crashing"
. It appears that (for me at least) there is a 45 minute "life" for my character. I log into VMK and I have 45 minutes before I get booted from the game. This may be a limit on weekend play, since I don't experience it when I plan on the weekday mornings. In computer-talk, your VMK session has a 45 expiration time. When your time limit is up, you are toast. No matter what you are doing.
(2) If the CL staffing the gate allows people in every 12 seconds a person in a 200 person line will make it to the front of the line in 40 minutes. They will be booted in just 5 minutes into the maze (see 1). That's the *best case* scenario. Worst case is that the poor CL takes a potty break, has something to eat or gets booted him/herself. All of that will slow the queue down. Meanwhile, people in the queue will be booted while waiting (see 1).
(3) The queue for the maze is currently a "steady state". The number of people entering the queue is roughly the same as the number of people exiting the queue at a given time. There is a maximum number of people who can be in line for a 45 minute time period. That appears to be about 180-200 depending on the maze. This means that lengthening the session (or "life") of your character from 45 minutes to longer may not help with getting into and through the mazes. It may just bloat the line because more people will be stuck in the line and not be booted until the new session expiration time.
(4) I think it is a waste of time kvetching about the designers, the VMK staff or the CLs who have put a lot of time and effort into the mazes. IMO, it is not their fault that the mazes are wildly popular. I have never seen a room with a line of over 200 people! That's just insane. I firmly believe that the VMK staff had no idea there would be lines like that! I think they are all doing the best that they can.
I do hope that the VMK staff and designers think of solutions to the problems exhibited this weekend. Perhaps a combination of extended sessions and multiple mazes. Maybe a "gate keeper" type of quick random game (ala falling chairs). Only a winner can go through the teleporter into the front door of the maze. Many random games could feed into a single or multiple mazes.
Gotta go ... I'm at the top of the queue again!
(1) I am now an expert on "crashing"

(2) If the CL staffing the gate allows people in every 12 seconds a person in a 200 person line will make it to the front of the line in 40 minutes. They will be booted in just 5 minutes into the maze (see 1). That's the *best case* scenario. Worst case is that the poor CL takes a potty break, has something to eat or gets booted him/herself. All of that will slow the queue down. Meanwhile, people in the queue will be booted while waiting (see 1).
(3) The queue for the maze is currently a "steady state". The number of people entering the queue is roughly the same as the number of people exiting the queue at a given time. There is a maximum number of people who can be in line for a 45 minute time period. That appears to be about 180-200 depending on the maze. This means that lengthening the session (or "life") of your character from 45 minutes to longer may not help with getting into and through the mazes. It may just bloat the line because more people will be stuck in the line and not be booted until the new session expiration time.
(4) I think it is a waste of time kvetching about the designers, the VMK staff or the CLs who have put a lot of time and effort into the mazes. IMO, it is not their fault that the mazes are wildly popular. I have never seen a room with a line of over 200 people! That's just insane. I firmly believe that the VMK staff had no idea there would be lines like that! I think they are all doing the best that they can.
I do hope that the VMK staff and designers think of solutions to the problems exhibited this weekend. Perhaps a combination of extended sessions and multiple mazes. Maybe a "gate keeper" type of quick random game (ala falling chairs). Only a winner can go through the teleporter into the front door of the maze. Many random games could feed into a single or multiple mazes.
Gotta go ... I'm at the top of the queue again!