jtowntoflorida
Looking Like I Can't Really Afford To Go To Disney
- Joined
- Jan 17, 2011
- Messages
- 5,540
http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=2&f=G&l=50&co1=AND&d=PG01&s1=disney.AS.&s2=guest.CLM.&OS=AN/disney+AND+ACLM/guest&RS=AN/disney+AND+ACLM/guest
Here is another one for “GUEST MOVEMENT AND BEHAVIOR PREDICTION WITHIN A VENUE.” With this invention, Disney hopes to not only predict guest behavior, but also influence it. Again, managing the flow of guests through the parks and eliminating bottlenecks is the stated goal. Also again, this speaks to the importance of data mining: “Predicting behavior for multiple guests allows the venue operator to identify patterns of guest movement. Once we have this information the operator can adjust venue operations e.g., changing staffing, scheduling maintenance, scheduling cleaning, ensuring stock or product availability. Thus the predictions can be used to improve venue operations. Further, at least in some case, the venue operator can attempt to alter guest behavior in ways that help venue operations or help improve guest experience….[T]he prediction generating application outputs the prediction to an incentive application. In turn, the incentive application sends an incentive message to a guest in order to influence or otherwise change the behavior of that guest. Note, while generally discussed using "incentives" in the approaite case, a guest may be given disincentives as well. More generally, the approach for influencing or changing guest behavior may include both things and information that encourage desired behavior and discourage undesired behavior. For example, informing a guest that a particular route will take five minutes longer to reach a particular destination because of an intervening parade or disruption or congestion can provide sufficient disincentive to discourage people from taking that path…[T]he incentive application can generate incentives to influence a group to create a more even distribution of guests. Doing so can minimize or reduce the length of lines at popular attractions. For example, if the incentive application determines that an area of the venue is congested and/or a path within a venue has high traffic, then the incentive application can be used to route guests away from the congested or high-traffic area. [T]he incentives can include coupons, discounts, suggestions, or return time queue management mechanisms. For example, the incentive can be presented to a guest as a text message with a code to be redeemed for a discount. By providing the incentives, venue operators can influence the flow of traffic in the venue, which in turn can decrease the wait-time in particular areas of the park and at certain attractions.”
I’ve never received a coupon via text or other real-time incentives to change my behavior. If anyone has, please let me know. So again, this is more really cool stuff that was envisioned with MDE that hasn’t happened yet.
Here is another one for “GUEST MOVEMENT AND BEHAVIOR PREDICTION WITHIN A VENUE.” With this invention, Disney hopes to not only predict guest behavior, but also influence it. Again, managing the flow of guests through the parks and eliminating bottlenecks is the stated goal. Also again, this speaks to the importance of data mining: “Predicting behavior for multiple guests allows the venue operator to identify patterns of guest movement. Once we have this information the operator can adjust venue operations e.g., changing staffing, scheduling maintenance, scheduling cleaning, ensuring stock or product availability. Thus the predictions can be used to improve venue operations. Further, at least in some case, the venue operator can attempt to alter guest behavior in ways that help venue operations or help improve guest experience….[T]he prediction generating application outputs the prediction to an incentive application. In turn, the incentive application sends an incentive message to a guest in order to influence or otherwise change the behavior of that guest. Note, while generally discussed using "incentives" in the approaite case, a guest may be given disincentives as well. More generally, the approach for influencing or changing guest behavior may include both things and information that encourage desired behavior and discourage undesired behavior. For example, informing a guest that a particular route will take five minutes longer to reach a particular destination because of an intervening parade or disruption or congestion can provide sufficient disincentive to discourage people from taking that path…[T]he incentive application can generate incentives to influence a group to create a more even distribution of guests. Doing so can minimize or reduce the length of lines at popular attractions. For example, if the incentive application determines that an area of the venue is congested and/or a path within a venue has high traffic, then the incentive application can be used to route guests away from the congested or high-traffic area. [T]he incentives can include coupons, discounts, suggestions, or return time queue management mechanisms. For example, the incentive can be presented to a guest as a text message with a code to be redeemed for a discount. By providing the incentives, venue operators can influence the flow of traffic in the venue, which in turn can decrease the wait-time in particular areas of the park and at certain attractions.”
I’ve never received a coupon via text or other real-time incentives to change my behavior. If anyone has, please let me know. So again, this is more really cool stuff that was envisioned with MDE that hasn’t happened yet.