3 Surprising Things About Working at Mission: SPACE

Back to the spinning spokes....

To get the "pushed back in the seat sensation" is the capsule is aligned with the spoke, or perpendicular to it?

-------- spoke
capsule-------------
--------

not

| c |
| a | spoke
| p |-------------
| s |
| u |

Does the spinning accelerate and decelerate to coincide with the mission? Possibly change direction?

It didn't make me sick, but it wasn't pleasant either.
 

If you want to get an idea of the layout and how it works you can try the following simulator game for Mission Space. It gives you an idea of the layout and how it works.

http://www.themagical.nl/simulations/game/id-12-Mission-Space-Simulation

I "played" this for entirely too long. It would be neat if other rides had a simulator like this to get a better understanding of the CM's job and how crucial crowd control is for each ride.

*edit* Holy cow there is. Just take everything after simulations off. They even have one from the Who Wants to be a Millionaire show.
 
I "played" this for entirely too long. It would be neat if other rides had a simulator like this to get a better understanding of the CM's job and how crucial crowd control is for each ride.

If you look around that page, there are links above that game. They have simulations for ToT, Space Mountain (Paris version), Haunted Mansion, Big Thunder Mountain (Paris version), Peter Pan and Expedition Everest.

They are currently in Beta for Soarin' and I am one of the Beta testers for it. I have spent way to much time on that site ;)
 
I understand why they have the separate lines for orange and green. But why do they give out the orange and green plastic card that you have to carry around until you get to pre-show area?
 
I understand why they have the separate lines for orange and green. But why do they give out the orange and green plastic card that you have to carry around until you get to pre-show area?

In theory, people will read the cards and realize what they're getting into and that they can switch.

In reality, I told my mom to do the green side if she wanted to try, but she grabbed an orange card and waltzed in without realizing that there was another option. She (predictably) hated it.
 
thanks for the blog! very interesting!

we LOVE mission space! everything about it, including the game at the end (in the waiting area)..

DS is the only one of us who can ride the 'real' ride...the rest of us are on the wimpy side, but think it's fantastic there as well!!

as for the wimpiness of the wimpy side, two years ago, when i was at WDW on my own (for a conference), i happened to be put with two women who had never ridden it before...
the moment the panel came forward, one of the women started screaming....really...screaming....."let me out"....well they didn't let her out...
what happens "when nobody can hear you scream"....
i tried calming her....after a little while she finally settled down, but i somehow doubt she actually enjoyed it.... :eek:

anyway, it's a very cleverly scripted ride, both in the lead up to the ride and the ride itself...
 
I got brave enough for the orange side and was actually disappointed how tame that was after all of the talk I heard. I'd do orange again if the line was short, but green was pointless for me. I can see how claustrophobia would be bad though. I actually felt more claustrophobic waiting for its tough to be a bug than mission space. Definitely feel more out of it after the teacups. Maybe I should have gone to astronaut school.
 
Love MS Orange. Kind feel bad for Disney on this one, it's really a great idea, they were expecting a popular E ticket attraction. Where as they got a ride that pulls average to moderate crowds and many are scared to ride. Where else would your average person get the chance to feel what a shuttle launch is similar to, is unique idea. Yet they didn't factor in most people can't take the real thing or a simulation of the real thing.
 














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