In no particular order:
Worst:
- That Studios Hat! It is wrong on so many levels. Among all the park icons, it is singularly clunky and graceless. Not only does it look dreadfully out of place at the end of the otherwise elegant Hollywood Blvd, it blocks the view of a genuinely attractive landmark. And all this for - a gift shop.
- I too will chime in with the homogenization of merchandise. Anyone remember Old World Antiques and Yankee Traders (before it became yet another branch of the
Disney Store)? And at the resorts - of course, I miss all the resort-specific merchandise, but the selection used to go even further. I still treasure old purchases such as northwoods/bear candleholders from WL and a t-shirt with dixieland instrument designs from Port Orleans.
- The dumbing down of restaurants and food options. There is still decent food to be found, but compared to about 10-15 yrs ago you must look much harder to find it. I don't know that it's entirely the fault of the
DDP, but I do know that it's much less common now to find main course and dessert options which are priced significantly above the the average for that restaurant. Along with that,
- The need to make ADRs so far in advance. Now, I'm a planner so it's not quite so bad for me, but I remember being able to choose from a fair selection of restaurants that you'd have a good chance of dining at as a walk-up. It would be nice to be able to be that spontaneous again.
- The Powers That Be seem to think of World Showcase as just a big fancy shopping mall these days. Although there is plenty of room, we haven't seen a new country added in over 20 years. Attractions get only modest updates (if that). Entertainment, at least of the non-amplified variety, seems to be diminishing. Perhaps the biggest expansion in WS during that time is the enlargement of the Mitsukoshi Store, along with the addition of two restaurants.
- Stitch's Great Escape. 'Nuff said.
- The perponderence of Character Meals. I know I'm in the minority with this one. Maybe I don't mind the characters themselves, but they often make the restaurants they appear at insanely popular. I hate waiting 30-45 minutes past my ADR to get into Crystal Palace, and I won't return to Akershus or CRT (places I've enjoyed in the past) until prices return to something approaching santity.
- Prices. I know prices are going to be higher here; a quality product commands a quality price. I get it, I really do, and I can live with that. But why do the prices have to increase so much, frequently at a pace that well outstrips the consumer price index?
- Journey Into Imagination, current edition. Along with the Image Works, which is a faint shadow of the attraction which used to bear that name. JII is a step up from the previous JIYI, but still needs major improvement. It's something of a black eye for the imagineers that the FW attraction that is least successful in treating its subject is the one dedicated to imagination itself.
- The post-show at Test Track. (I need a tenth entry.) Really just a big showroom for GM cars, along with the mandatory gift shop. The old TransCenter had a showroom too, but it also had some fairly worthwhile exhibits. But the real kicker is that looking at the cars here makes me less likely to consider a GM car - don't they have anything approaching the gas milage of my Honda?
For the best, I will forego choosing any attraction in favor of some of the little things that set Disney apart from any other high-dollar theme park enterprise.
- IllumiNations: Reflections of Earth. A great show featuring a soundtrack which I think contains the best music ever written for a theme park. And so reasonably easy to see.
- The Electrical Water Pageant. It uses 70s (at best) technology and I can't really recommend that anybody should go out of their way to see it. But consider this: It's outside of every park, generates no revenue, is not a big enough deal for Disney to use in any promotional media, yet it's been making nightly (weather permitting) appearances on Seven Seas Lagoon and Bay Lake since the early 70s. Just a great little bit of lagniappe to enhance the guest experience.
- Boat rides on warm evenings, whether across Seven Seas Lagoon or down the Sassagoula River. Another thing that Disney really doesn't have to do, and yet they do!
- The Disney Cast Members. This almost didn't make my list because regrettably, less-than-magical interactions with them are becoming less rare. Still, the majority do a great job of adding just the right touch of magic to a vacation. All the more remarkable considering how underpaid and overstressed they must be.
- Stepping up to the rail upon arriving at World Showcase Plaza and seeing the vista spread out before me. An evening stroll around World Showcase is also a favorite way to experience it.
- Fastpasses! They have done nothing short of revolutionizing my theme park experiences. Between them, a basic understanding of how crowds work (Thanks UG!) and judicious picks of times to visit, I seldome wait more that 15-20 minutes for any attraction.
- The Wilderness Lodge, particularly its lobby. No one else does cozy on such a grand scale.
- The general ambiance of the Magic Kingdom at night. By day it's delightful, after dark it's magical.
- The Oasis. Instead of funneling guests toward an imposing structure at the end of a main thoroughfare like at the other parks, here pathways meander this way and that with not necessarily any clear destination - a design of genious! And it is so peaceful and relaxing. I always try to spend some time here to decompress.
- Lastly, there always seems to be something new to discover on every trip, whether it be a new tasty appetizer, a previously overlooked design flourish, or perhaps a just-noticed bit of music or aroma.