(Most of this is copied from my post on another forum).
First of all, I would like to say that this newsletter was very informative and I'm happy to see that Yavn and staff are addressing some issues.
However,
3. Mules
A Mule is an account that is created and used just once or twice to gain items or credits. While it's OK to have a few different accounts/characters to play with, there are some players who have hundreds of characters, and rarely use them. If you are a player that has lots of Mules (more than 50) beware, we're now cracking down on these players and will start banning accounts.
I have a slight problem with this. I'm not sure if I have that many, but I just might. But, this is due to the fact that so many items are so expensive and many others are so hard to get. I started playing VMK a year ago. But I soon found out that there are many items that have to be gotten at a real park. Sorry, but I do not have the money to travel 1000 miles to go to WDW or 3000 to go to DLR. Much less the money to get into the parks, stay at a hotel, eat there, etc. And there are many others in the same situation.
So...what am I stuck with doing to get these items? I have to trade for them. And since most people don't want currently buyable items (myself included), I have to save up enough credits to buy the very expensive weekend specials in multiple quantities. And, for a person with an old computer that has load limitations, I can barely play POTC or HM, I can only sometimes reach 240k on fireworks, and since the update on JC, I can no longer reach the top 10 there. I have to spend practically all my time on my computer playing games to get what little credits I can get. And when special events come up with very expensive items on sale for a limited time, then what do people like me have to do to be able to get these items? Create a throw away mule.
Now, I will also admit that I have
not created many mules in several months. I have, however, spent hour after hour after hour after hour every day gathering 20 credits here, 675 credits there. Most people do not have the time that I have to spend on a computer.
I cant even hardly spend any time in my rooms or time socializing because I have to play these games over and over again.
Now. If they addressed the expense of these items, people wouldn't need mules. I have also made it abundantly clear to quite a few people I know that I would love to get rid of the extra mules I have that have piddly credits left on them. But I can't unless I spend more time playing on them to build up more credits or waste what few credits they have on junk that I don't want or need. And the "buy an item to trade it just to sell it" is a total waste of credits. Make there a way to transfer credits to my main characters (which I have several that I play often), then I could get rid of the extras I have.
There is also an issue with certain clothing items not available to buy in the game that people starting a new character can get. Especially for the girls. Namely, the shirts with lanyards and cameras. People are also creating mules just to be able to get these items as well. Many people will also use these to get young girls to trade away their rare items for something that is essentially free. Make these items available to buy in VMK.
If these issues were fixed, I would never have reason to create another mule, which I hate doing anyways. I have already spent many, many hours playing games to save up credits just so that I
don't have to create a new one any time soon.
BTW: I would also like to know how they are going to determine who gets banned for mules. As I said, I have not created many in several months and most of them have not been used at all since at least last Christmas. Am I supposed to now be in fear of losing my rights to play since I am so open and honest about muling? Am I supposed to be in fear of losing my rights to play when I have lots of mules but have not created any at all in more than a month? What will be the criteria for this?
If you ban all players that have created 50 or more mules over all the time they have played, you will probably lose the majority or your faithful VMK players.
As for posting spoilers, while I agree that having them posted within a few minutes is not a good thing, I do believe that posting them eventually is a good thing.
But, it's those difficult and obscure questions that most people wouldn't know the answer to that is ridiculous. And people need answers to those questions.
I do try to get through every quest without the spoilers if possible. But, most of the time, it's impossible. Even for me who does happen to know lots of trivia about Disney in general. So what about the kids that they game was designed for? Most of these quests could never be done by an 8 year old child. And that's the quests created by the staff, not just player quests.
I think this idea of gold stars has both good and bad sides to it. While I do think this is a great incentive to get people to be nicer and more helpful, I also see where some would covet these stars and eventually try to lord it over those that don't.
There is already way too much "see? I have this and you don't!" attitude in VMK which I really despise. And VMK is fostering this with trying to keep things very rare and difficult to get.
It's already like this in real life and I hate seeing how it's being manifested in VMK, which is a
child's game. Children should yes, be taught patience. But they should not be taught that it's ok to think that they are better than someone else because they managed to get something that another person was unable to get. It only perpetuates meanness and selfishness and encourages children to believe that this is how life is supposed to be. As for the star system to be a way of favoring some players, that's already done with certain players.
Is it to be when only in the presence of staff or from someone actually reporting a good deed? If so, as stated, there will be those that will pretend to be extra nice while around staff and be mean at all other times.
I would suggest that once these stars are awarded, that person would have to continue to be nice or get that star taken away.
how about being able to wear more pins? Would say, 15 make you happy?
Yes, this does go towards making me (and many others) happy to some extent. I love the idea of being able to wear more of my pins.
But , I still would like to see a way for us to display all of the pins that we cannot wear at one time. A way for us to also store pins rather than keeping them in our inventory or the inventory of a mule. The same goes for the clothing. I want to get them out of my inventories. Especially since I know of people who have had things suddenly go missing from them (including me) and it's takes forever to go through everything while trading.
Hey! If that happened, I could get rid of another mule!
Sure, it would be easier for us to just sell the items but I believe many people enjoy the feeling and satisfaction that comes from completing a Quest.
Well, if you they thought that way, then they would fix the prize distribution on the fireworks game. Just today, I was actually doing much better than what I usually do and would love to have seen how high I could really get. But, unfortunately, since I need so many credits so I don't have to create another mule, I had to stop just after I actually reached 240K. It's either stop there and cheat someone else out of credits they may deserve and not create another mule for credits, or keep going and get cheated out of the credits I deserve and have to create another throw away mule for credits. I would love to have known how high I could have gotten and I would have felt pride in myself (and my crappy pc) for reaching such a high level. As well as pride for not cheating the person who was lower than me and ended up winning out of their credits.
It's such a vicious circle. And if the prize distribution was fixed so that the winner actually wins, then everyone would have a way to be happy and feel pride in their accomplishments. And it's just so sad that the so called winner ends up being the loser. Not to mention that it's so sad that no matter what I do when playing that game, I always come out feeling like a loser.
Kasiks said:
To delete go on
http://disney.go.com/guestservices/your_account/index.html and then modify and then delete account :|
TheElfofSeasons said:
So should my owner

delete all unused accounts?
I know she/he has about 30 mules that he/she uses regularly either as storage, to hide from others( LOL) , to gift without being known, etc, etc.
BUT and i mean a HUGE however, he/she has had over the course of the start of vmk made, as you mentioned during halloween and christmas and various trips to DLR, at least over one hundred mules no longer in use.
What concerns me is that he/she will be banned because of actions taking before a formal warning was announced. This is what concerns me.
I don't think that deleting accounts on Disney.com really affects VMK that much. A couple weeks ago, I deleted a very old mule account and waited a week to try to use that same email address. It would not let me create the account with it.
