First of all, I am pleased to announce that Kenneth LegendSmith, Master Conjurer, has defeated the Life Oni and, therefore, finished the game (as it currently stands).
HUGE THANKS to Alura and Cheryl and Madison and Morgan and Padric and Rowan and Shelby and Valdus (yes, this list is alphabetical) and many others for all the help youve given along the way. You guys ROCK!!!
But that does not mean I am done with the game! Kenneth DragonHeart (Fire/Life) is currently stationed in the Outpost in Mooshu. Also, last night I welcomed a brand new addition to the Kenneth family: Kenneth WinterShade (Ice/Death), who is just about to venture onto Cyclops Lane for the first time! Please keep an eye out for him. He really needs some DIS friends.
I would have to say LafChill has me thinking, that balance really does sound like a really good thing to have along with you.
I enjoy my myth/death ,but death as a minor just doesnt seem to be very useful in my opinion, I see it as a much stronger primary skill.
Myth / balance sounds more interesting now
Kenneth LegendSmith was Myth/Balance, and I loved the combination. However, after the game goes live, I dont know if Id take Balance as a minor again for the following reasons:
(1) They reduced the accuracy percentage from 90% to 85%. Not a huge deal, but having higher accuracy was one of the main benefits of my Balance spells. When Myth was fizzling, I had Balance to fall back on. As Myth's accuracy has been increased to 80%, there isn't a vast difference now.
(2) The blades, traps, shields and heals that LafChill mentioned are spells you receive if Balance is your primarily school, not secondary. You can, of course, spend training points on some of them once you get to Krokosphinx Island - but you don't need a minor in Balance to do so.
(3) As time went on and I got more & more power pips, I found myself using my Balance spells less & less. Especially
Sandstorm. Its a 4-pip damage to all spell like
Humongofrog, but, because of power pips I was able to cast the Frog much more frequently. (Froggy does more damage too, especially against Storm monsters.)
(4) I stopped spending Training Points on Balance spells after getting
Spectral Blast, as I could see no pressing need for
Donate Power. And, as much as I would like to have
Hydra in my deck, I couldnt see myself frequently casting a secondary school spell with a 6-pip cost. Which leads to the next topic:
I hit level 22 today and after collecting my WOOT FROG, i went and picked up my skeletal pirate card. I started thinking... You experts still swear by the stick to one secondary school?
I have to tell you, I cant see when i would ever use a 5 pip spell that is not relying on my power pips to get me to 5. I have to wonder if spreading your points around to maybe a 3rd school doesnt have its advantages
As I mentioned above, I stopped picking up Balance spells after getting the 4-pip
Spectral Blast. I personally thought it was better to enroll in a third school rather than continue to spend the points on Balance spells I felt I would have little inclination (
Donate Power) or opportunity (
Hydra) to use.
So I started spending Training Points in Death as a third school. Sure, I had to start with the lowly little
Dark Pixie, but
Ghoul was second and has come in very handy. Ive also put
Banshee and
Vampire to good use and just picked up
Skeletal Pirate last night. I intend to pick up
Feint if I ever get another Training Point, at which time I will probably stop climbing the Death spell tree (as I have no interest in
Doom and Gloom).
Im sure I drive my fighting partners crazy by always changing the cards in my deck before a fight, but having spells from three schools is part of the reason why. (Right now, I have
all the Myth spells, Balance spells up to
Spectral Blast, and Death up to
Skeletal Pirate.) If Im going up against Death monsters, for example, Ill take most of the Death spells out of my deck and put in more Balance spells, whereas if were attacking Life, Ill do the reverse.
I'm level 25 Storm and have been wondering the same thing as you and BriarRosie, Aengus, in regards to Time of Legend.
My Conjurer only loads
Time of Legend in his deck when he is fighting alongside another Myth wizard. (Hi Alura!) Its totally worth the 4-pips when its boosting all of our combined Myth spells. Plus, since it is part of my major school, it can be cast using only 2 Power Pips.
With Myth as a second school, Im not sure Id make much use of it. However, you need to take it to get to
Minotaur, which is an
awesome spell. (I had to make a similar decision regarding the Balance schools
Power Play. Ive never used it, but really like
Spectral Blast, which came after it in the spell tree.)
Happy wizarding!
