Non-Disney Online Games (Wizard 101) Quest Tips & Help Thread!

I found the higher level I got, the more powerful spells you have to use. Once you get into Marleybone and Mooshu you'll start facing enemies with A LOT of health, around 2000HP (there are even a few in Mooshu that have around 7,000!). You really need to have some hard hitting spells that take 5-7 pips to cast, otherwise you'll never be able to do enough damage and you won't be able to outlast them.

I hardly even load my lower 2-3 pip spells in my deck anymore. It's all about using traps and charms to make your spells more powerful and to build your pips so you can use those big spells. By the time you get your traps, charms and shields up, you'll have alot of pips to cast those big spells. So it's better to have as many 5 or more pip spells as possible, even if not from your own school.

i went to moo shu and i leveld up 3 times in one night i got 4000 EXPERIENCE i fought some dude 3 times and i am in krok now
 
2 pieces of information...
a) You will either find in a drop or be able to purchase a wand that gives you an extra pip.
b) Wear power pip clothing and extras.

I didn't find my extra pip wand in Marleybone like my friend did (she got it from Smokey I believe). I had to wait to purchase mine in Mooshu. I usually go into my fight with 2 power pips so all you have to do is trap and go for the next round. I have clothing and jewelry on which give me 2007 health, 321 manna and 40% power pips. :wizard:

Already had that covered ages ago. ;)

I bought my wand with the extra pip when I turned Level 35 in Mooshu. It looks like a stick again. At least the wand I bought in Marleybone had style! :rotfl2: And I wear stuff that boosts my power pips. I think I'm at 52% now. I have very low mana because of my choices (94), and average around 1700 for health.

But what I meant about the pips on the secondary school is that they still require you waiting round after round to use them. Which is why I have been reluctant to get the Time of Legend 4-pip card, when I do have that gross spewing frog 4-pip card. :laughing:

I've also found that I have a color combo I like to wear, and consequently I'll dye the clothing drops (and sell the stuff I don't want or can't use).
 
Already had that covered ages ago. ;)

I bought my wand with the extra pip when I turned Level 35 in Mooshu. It looks like a stick again. At least the wand I bought in Marleybone had style! :rotfl2: And I wear stuff that boosts my power pips. I think I'm at 52% now. I have very low mana because of my choices (94), and average around 1700 for health.

But what I meant about the pips on the secondary school is that they still require you waiting round after round to use them. Which is why I have been reluctant to get the Time of Legend 4-pip card, when I do have that gross spewing frog 4-pip card. :laughing:

I've also found that I have a color combo I like to wear, and consequently I'll dye the clothing drops (and sell the stuff I don't want or can't use).

wow 52%!
 
But what I meant about the pips on the secondary school is that they still require you waiting round after round to use them. Which is why I have been reluctant to get the Time of Legend 4-pip card, when I do have that gross spewing frog 4-pip card. :laughing:

yes this is what I meant too. You cant use your power pips on your secondary school. I totally want the high pip spells for my primary school, I was curious if there is a point where the secondary school high pip cards are worth it or not, or at that point do you spread your points around to maybe a 3rd school? I am guessing the masters here still think its best to stay in 2 schools only tho huh?
 

yes this is what I meant too. You cant use your power pips on your secondary school. I totally want the high pip spells for my primary school, I was curious if there is a point where the secondary school high pip cards are worth it or not, or at that point do you spread your points around to maybe a 3rd school? I am guessing the masters here still think its best to stay in 2 schools only tho huh?

I have already used up my training points in my 2nd school, bought some blades and shields around WC and Krok, and have 2 training points left.

I loathe to start a new school not knowing when or if we might have the opportunity to get additional goodies in Dragonspiel.

Personally, I use my 2nd school 6 Pip cards just as much as my primary.
 
ok I really need some help I am in the vault of ice area in krok can someone help me unlock the door
 
yes this is what I meant too. You cant use your power pips on your secondary school. I totally want the high pip spells for my primary school, I was curious if there is a point where the secondary school high pip cards are worth it or not, or at that point do you spread your points around to maybe a 3rd school? I am guessing the masters here still think its best to stay in 2 schools only tho huh?
I didn't know that about the power pips only working for your primary school.
Personally, I use my 2nd school 6 Pip cards just as much as my primary.
OK that was the answer I was looking for :rotfl:

I didnt see how, but thats why I am only level 22 :lmao:
I'm level 25 Storm and have been wondering the same thing as you and BriarRosie, Aengus, in regards to Time of Legend. (I had a post a page or two back.) I have an even harder time with the thought of spending my point on that, since I probably will not try to complete Marleybone and would just like to finish up Krok if I can before starting a new wizard. I'm thinking of using the point towards a Myth shield instead.

According to a mod on the Wizard 101 forum, players should get enough training points to fill up one secondary school and have some left over, but I don't understand when those extra points are supposed to accumulate. I know I certainly don't have any yet; as it is, the one point I have cannot be used in my secondary school until I reach the next level.
 
Ok I am in the grand arena....I need to use the chest of ok, I have NO idea where to go so I am going in the trophy room, in the trophy room there room is full of obelisks and when you enter the room you see 2 symbols on a statue the moon and the sun when you walk into the room they disappear there is also a book pedistal in the room


Can anyone give me some assistance with this room and quest
 
First of all, I am pleased to announce that Kenneth LegendSmith, Master Conjurer, has defeated the Life Oni and, therefore, finished the game (as it currently stands). :yay:

HUGE THANKS to Alura and Cheryl and Madison and Morgan and Padric and Rowan and Shelby and Valdus (yes, this list is alphabetical) and many others for all the help you’ve given along the way. You guys ROCK!!! :cheer2:

But that does not mean I am done with the game! Kenneth DragonHeart (Fire/Life) is currently stationed in the Outpost in Mooshu. Also, last night I welcomed a brand new addition to the Kenneth family: Kenneth WinterShade (Ice/Death), who is just about to venture onto Cyclops Lane for the first time! Please keep an eye out for him. He really needs some DIS friends.

I would have to say LafChill has me thinking, that balance really does sound like a really good thing to have along with you.

I enjoy my myth/death ,but death as a minor just doesnt seem to be very useful in my opinion, I see it as a much stronger primary skill.

Myth / balance sounds more interesting now

Kenneth LegendSmith was Myth/Balance, and I loved the combination. However, after the game goes live, I don’t know if I’d take Balance as a minor again for the following reasons:

(1) They reduced the accuracy percentage from 90% to 85%. Not a huge deal, but having higher accuracy was one of the main benefits of my Balance spells. When Myth was fizzling, I had Balance to fall back on. As Myth's accuracy has been increased to 80%, there isn't a vast difference now.

(2) The blades, traps, shields and heals that LafChill mentioned are spells you receive if Balance is your primarily school, not secondary. You can, of course, spend training points on some of them once you get to Krokosphinx Island -– but you don't need a minor in Balance to do so.

(3) As time went on and I got more & more power pips, I found myself using my Balance spells less & less. Especially Sandstorm. It’s a 4-pip “damage to all” spell like Humongofrog, but, because of power pips I was able to cast the Frog much more frequently. (Froggy does more damage too, especially against Storm monsters.)

(4) I stopped spending Training Points on Balance spells after getting Spectral Blast, as I could see no pressing need for Donate Power. And, as much as I would like to have Hydra in my deck, I couldn’t see myself frequently casting a secondary school spell with a 6-pip cost. Which leads to the next topic:

I hit level 22 today and after collecting my WOOT FROG, i went and picked up my skeletal pirate card. I started thinking... You experts still swear by the stick to one secondary school?

I have to tell you, I cant see when i would ever use a 5 pip spell that is not relying on my power pips to get me to 5. I have to wonder if spreading your points around to maybe a 3rd school doesnt have its advantages
As I mentioned above, I stopped picking up Balance spells after getting the 4-pip Spectral Blast. I personally thought it was better to enroll in a third school rather than continue to spend the points on Balance spells I felt I would have little inclination (Donate Power) or opportunity (Hydra) to use.

So I started spending Training Points in Death as a third school. Sure, I had to start with the lowly little Dark Pixie, but Ghoul was second and has come in very handy. I’ve also put Banshee and Vampire to good use and just picked up Skeletal Pirate last night. I intend to pick up Feint if I ever get another Training Point, at which time I will probably stop climbing the Death spell tree (as I have no interest in Doom and Gloom).

I’m sure I drive my fighting partners crazy by always changing the cards in my deck before a fight, but having spells from three schools is part of the reason why. (Right now, I have all the Myth spells, Balance spells up to Spectral Blast, and Death up to Skeletal Pirate.) If I’m going up against Death monsters, for example, I’ll take most of the Death spells out of my deck and put in more Balance spells, whereas if we’re attacking Life, I’ll do the reverse.

I'm level 25 Storm and have been wondering the same thing as you and BriarRosie, Aengus, in regards to Time of Legend.
My Conjurer only loads Time of Legend in his deck when he is fighting alongside another Myth wizard. (Hi Alura!) It’s totally worth the 4-pips when it’s boosting all of our combined Myth spells. Plus, since it is part of my major school, it can be cast using only 2 Power Pips.

With Myth as a second school, I’m not sure I’d make much use of it. However, you need to take it to get to Minotaur, which is an awesome spell. (I had to make a similar decision regarding the Balance school’s Power Play. I’ve never used it, but really like Spectral Blast, which came after it in the spell tree.)

Happy wizarding! pixiedust:
 
yes this is what I meant too. You cant use your power pips on your secondary school. I totally want the high pip spells for my primary school, I was curious if there is a point where the secondary school high pip cards are worth it or not, or at that point do you spread your points around to maybe a 3rd school? I am guessing the masters here still think its best to stay in 2 schools only tho huh?


Aengus, It does pay to have high pip spells for at least one other school. If you end up in Mooshu facing 7500 & 8000 HP enemies, and they happen to be the same school as you, you're in trouble! You need another school that you can hit hard with!:)
 
I too prefer the idea of having two secondary schools rather than just a single secondary. My balance/death wizard that I mentioned in an earlier post will likely end up with a third school shortly. But it depends on what I have primary/secondary how quickly I move on to an additional school.

For my storm wizard, I initially spent my points on myth, but as difficulty increased I then started spending points in life to be able to keep my fighting companions alive.

Also some of those battlefield aura spells can be a two-edged sword since the spell boosts work for friend and foe, so I've been in a group nearly decimated by bad timed used of a wyldfire battlefield aura spell. So it may or may not be worth your while to spend a point on one of those.

There are lots of spells out there to choose from, which is part of why this game can be so entertaining/addicting. We are all free to choose our own combos so the game is so very different for all of us. Even with two people that used their training points exactly the same, it is highly unlikely that they'd build their deck the same or choose their gear the same... so many possiblities for everyone.

Sometimes even spells that don't seem useful at first are often able to prove quite helpful over time.
 
yes this is what I meant too. You cant use your power pips on your secondary school. I totally want the high pip spells for my primary school, I was curious if there is a point where the secondary school high pip cards are worth it or not, or at that point do you spread your points around to maybe a 3rd school? I am guessing the masters here still think its best to stay in 2 schools only tho huh?

I had some training points left over after getting all the fire and life spells. I went over to Storm - mainly because I wanted that shark - and started getting the spells from there.

There have been times when my 6 pip spell from my primary school would fizzle, and so it was nice to have another high pip spell out there to use. For example I have power pips and regular to throw out the heliphant. He fizzles. Next round I get another pip added and have enough to throw out the hydra.

I would just say to get all the spells you can, because you will definitely need them later!

Fly :hippie:
 
My Conjurer only loads Time of Legend in his deck when he is fighting alongside another Myth wizard. (Hi Alura!) It’s totally worth the 4-pips when it’s boosting all of our combined Myth spells. Plus, since it is part of my major school, it can be cast using only 2 Power Pips.

With Myth as a second school, I’m not sure I’d make much use of it. However, you need to take it to get to Minotaur, which is an awesome spell. (I had to make a similar decision regarding the Balance school’s Power Play. I’ve never used it, but really like Spectral Blast, which came after it in the spell tree.)

Happy wizarding! pixiedust:
Thank you so much for this explanation. I wasn't sure how Time of Legend worked and thought maybe "to all Myth spells" meant all of the Myth spells in my own deck, for the remainder of the battle. The card definitely does not seem like it would be worth it in my case, since I usually fight solo, I can't use my power pips for it, and I won't be trying to finish Marleybone.

It's nice to hear how everyone is applying their points; I guess there really is more than one way to handle this.
Oh, hey everyone! I forgot to tell you...Monday was my birthday! I'm old!
Woot, happy birthday! Hope you had fun. :bday:
 
First of all, I am pleased to announce that Kenneth LegendSmith, Master Conjurer, has defeated the Life Oni and, therefore, finished the game (as it currently stands). :yay:

HUGE THANKS to Alura and Cheryl and Madison and Morgan and Padric and Rowan and Shelby and Valdus (yes, this list is alphabetical) and many others for all the help you’ve given along the way. You guys ROCK!!! :cheer2:

But that does not mean I am done with the game! Kenneth DragonHeart (Fire/Life) is currently stationed in the Outpost in Mooshu. Also, last night I welcomed a brand new addition to the Kenneth family: Kenneth WinterShade (Ice/Death), who is just about to venture onto Cyclops Lane for the first time! Please keep an eye out for him. He really needs some DIS friends.


Happy wizarding! pixiedust:

Way to go Kenneth!

Let me know when you want to play your new addition.

Rowan StormCloud, just finished wizard city (except for the grubb, of course).

She is Storm/Death combo level 14.

Fly :hippie:
 
good read everyone, thanks. Fortunately at level 22 I dont have to worry about any 6 pip spells just yet :rotfl:

I gots frogs and ninja pigs... Life is good @_@
 
Thanks goof it was there, do you know where the mander history is?


If you have not found it yet, turn right when you enter the chamber of fire, go all the way at the end of the corridor.
 
I have a strong urge to ask Kenneth, "What's the frequency?"

:rotfl2: :rotfl2: :rotfl2: :rotfl2: :rotfl2:

Ok, got that out of my system. ;)

Everyone basically covered the reasons why I want to start using the 3 training points I have on the Death school spells. I had used training points on the Spirit Blade and Spirit Trap cards, but drat, there aren't any triple SHIELD cards available to buy with my points! Double arg!

I tend to get slammed with ice, fire and storm attacks because they KNOW I don't have any defenses against those.

I'll have to mix my cards up a bit into the next area of Mooshu, because I'll be weaker against all those Life monsters.
 












Save Up to 30% on Rooms at Walt Disney World!

Save up to 30% on rooms at select Disney Resorts Collection hotels when you stay 5 consecutive nights or longer in late summer and early fall. Plus, enjoy other savings for shorter stays.This offer is valid for stays most nights from August 1 to October 11, 2025.
CLICK HERE













DIS Facebook DIS youtube DIS Instagram DIS Pinterest

Back
Top