or, if you are cheap like me. When somebody is riding the alice, rotate 1 of the forwards before they get on it. Then quickly rotate it forward for them to ride onto it, and rotate it again so they're stuck on it. Then rotate it until a ship appears and it almost always works. Then rotate it so it matches up so they can continue the ride.
In the case of the little ships, you can use that grid to determine how far away a character needs to be to see the ship firing at them and rock side to side. Thing of it as a radar sensor. How many spaces away do you want people to be when the animation shows on their screen?
In the case of the little ships, you can use that grid to determine how far away a character needs to be to see the ship firing at them and rock side to side. Thing of it as a radar sensor. How many spaces away do you want people to be when the animation shows on their screen?
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