HeDiedxILive
because He lives
- Joined
- May 5, 2006
- Messages
- 1,257
Just putting in my complete and utter agreement.
MrsToad said:.
So, can someone fill us in on the relationship between Disney and the 3rd party vendor? Do the "Contact Us" emails go to Disney, or, as we fear, the developers? How much control does Disney have in the decision making process? For example, who determined that these quests would be obviously too difficult for kids? Who decided that it was a good idea to advertise the availability of new game prizes that kids would want and then make them virtually impossible for most kids to obtain? Again, the decisions that have been made over and over again seem to be decisions that one would think came from a group of programmers who didn't know their intended audience. What is Disney's involvement in the whole VMK experience that bears their name and reputation? Though we admit to being uninformed on the arrangements between Disney and the developers, it seems to us that he only thing really lacking in the VMK world is hands-on Disney management as Disney DOES know it's audience.
We love the game concept and have enjoyed participating both on-line and in the parks. I hope Disney commits to keeping and improving this game.
WebmasterKelsie said:
It makes absolutely no sense to me why VMK would even think about doing something like this and after a year havent learned more about their targeted audience.
bevgray said:Saw this on another board. This was a response made last evening.
"Originally Posted by Clusty
Player: Is VMK trying to make us mad by not letting us get the pirate costumes?
HOST_Hula: They are trying to teach you patience, and that not everything comes easily."
Sorry, that answer does not wash with me. Entering code after random code teaches lottery and gambling concepts (i.e., I'm going to hit on this NEXT one).
To my way of thinking, "to teach patience and that things don't come easily" would be to sell the costume for 10,000 or 20,000 credits so that guests would have to EARN the credits by playing games. Sort of the idea of "work for what you want, things aren't free in this life". Old fashioned concept, I know, but they did that with bat magic and it seemed to work fine.
I have every respect for the efforts of the Staff but I think that response really misses the boat. I realize that trading and the "haves/have nots" are a huge part of the game for some. If it was geared for older teens and adults, I wouldn't say a word since this is the nature of computer games (how many remember Ultima and the magic hammer that was so darned hard to find)? But this game is for a younger targeted age group. Even there, I don't have a problem with rare and unique items. But for Walt's sake and the sake of all the young ones, don't make the rare items magic or one of their favorite characters' costumes. A young child just wants to dress up like Jack. He or she doesn't care if it's rare or not. If you want a rare item, make it a special, non-magic pin (like lion or Tomorrowland orange), or a specific color of furniture (like blue Stitch box or green pirate throne). For those who care, they can focus on these rarer items but at least there is an alternative for the rest who don't care about that (red box and red pirate throne). Or, if you HAVE to make a pirate costume rare, why not the Davy Jones costume that an 8 year old might not want anyway?
Sorry VMK, you still need to take a long hard look at these issues.
mouseman68 said:I agree with all you are writing but pardon me while I play devil's advocate. What is creating the popularity of this game? Very similar to pin trading beanie baby collecting or any type of collecting, it is acheiving an ultimate goal of collecting the rarest items being offered. VMK is trying to acheive this by making certain items very hard to come by and making them more valuable. I understand it is a kids game but there are several adults out there that are pure collectors of these fine virtual artifacts. If there were no rare items to obtain would the popularity of VMK exist? I am not so sure it would.
My fear is that if our issue of the difficulty in obtaining these rare items is solved by making them readibly available, how popular do you think VMK would be? I know there is a great social atmosphere, but I can not help that is secondary to the collectors.
I hope I did not offend anyone. I do not have any of the most sought after items, and of course, like all, would love to have them, but would hate to lose the popularity of VMK.
mouseman68 said:I agree with all you are writing but pardon me while I play devil's advocate. What is creating the popularity of this game? Very similar to pin trading beanie baby collecting or any type of collecting, it is acheiving an ultimate goal of collecting the rarest items being offered. VMK is trying to acheive this by making certain items very hard to come by and making them more valuable. I understand it is a kids game but there are several adults out there that are pure collectors of these fine virtual artifacts. If there were no rare items to obtain would the popularity of VMK exist? I am not so sure it would.
My fear is that if our issue of the difficulty in obtaining these rare items is solved by making them readibly available, how popular do you think VMK would be? I know there is a great social atmosphere, but I can not help that is secondary to the collectors.
I hope I did not offend anyone. I do not have any of the most sought after items, and of course, like all, would love to have them, but would hate to lose the popularity of VMK.
WebmasterKelsie said:VMK has set this game up so you are cool if you have inferno, you are awesome if you have a Stitch hat, etc.