Hi everyone I am back and all fired up
These are the major issues as I see them with VMK.
Elitism has always been a very big concern of mine when it comes to VMK. The producers seem to really get off on it, they have over the last six months gotten alot better though with not always recognizing the same group of players with awards, which is a Great improvement from the past.
The give "special" players in the game items that no one can get because they have not been released yet. These players walk around with these items taunting the kids with them with the "in your face"attitude.
Case in point, the stitch hat, was given to a player who in turn had to go around promoting the book a DLR vacation and get a Stitch VMK collection.
There have been other cases but that one really stands out.
VMK makes it very difficult at best for the ave. player to accquire items in the game because of the credit earned to credit costs ratio. Most players would have to play months before they could kit out a room with the measly credits that can be earned by visiting the NPC each day, playing and remixing your song and nedding. Which is all some players can do given that not all children have a top rate computer with a high speed connection to play VMK on.
My solution to this problem make the NPC visit worth more-say 50 credits each, go back to giving 50 credits for remixing and playing you songs every 30 minutes, make the jungle cruise worth 50 credits a ride not the mere 20 it is now. Go back to giving 150 credits a win for pirates, again not everyone can play fireworks or haunted mansion because of connection and computer performance issues.
Then above all else lower the cost of items to a more reasonable amount. Not saying to give stuff away but make the game fun and enjoyable to play for the majority of players not just a few who can amass large amount of credits in a very short time.
I know they want to promote trading but in park quest items do that! in spades.
So add more in park Quests and or in park quest items.
Next stop making the quests so darn hard that they take alot of players all day to complete them.
A quest to be fun and rewarding should be short and not so difficult to complete....not a cake walk but not 280,000 on fireworks which only a few can do or 50,000 on HM. GIVE ME A BREAK!!!!
Back to the cost of things again the Quest machine at 20,000 was too much for some and what does VMK do up the price to 30,000 and they are not tradeable.
I think Kelsie covered the bannings to a tee so no need to rehash that.
VMK needs a focus group made up of PLAYERS both Adult and children if they want this game to succeed.
One of the first things they need to address is why has so many quit playing a game that has the potential to be a Magical Disney Expierence and get people to the parks to spend that almighty dollar.
I would sign up for that group right now. And I would do it for Free!
I truly do love this game so please do not take my critique of VMK as all negative it really is a postitive way to try and help Disney see the light and
Unleash the MAGIC!!!!
all it takes is a little trust, understanding and alittle Pixie Dust!
You can design and create, and build the most wonderful place in the world. But it takes people to make the dream a reality.-Walt Disney
Mal