igo4yellin
Mouseketeer
- Joined
- Aug 24, 2006
- Messages
- 90
Hello fellow Midway Maniacs! Ready to learn the secrets needed to consisently get good score on TSMM? Well, good! Because I'm ready to write a brief summary on how it's done!
Let me start by saying that this is a very addictive game, and as a game, I would rank it higher than both Men In Black at Universal, and Buzz at MK. (Although as an attraction, I might still prefer Men In Black (sorry!)).
Toy Story Mania requires that you have a teammate that knows what they're doing to get a good score. Please note that while I am a CM at DHS, that the secret found in this guide were found by my friends and I through playing the game. If you would like to have fun discovering the secrets yourself, by all means, stop reading. It is extremely rewarding when you unlock the easter eggs for those big scores. I have probably ridden about 20 times now. This is my highest score:
I am extremely confident that I will soon be able to reach at least 350k, and I do not believe that I have found all of the secrets. So, in the future, this guide may be updated!
It is very important to understand that in this game, your accuracy doesn't matter at all. Disregard the accuracy portion of the score screen, and shoot as fast as possible. The goal is to accumulate as many points as possible, do not worry about missing.
Alright. So, if you've selected a teammate who is willing to cooperate with you, let's pull our lap bar down and have some fun!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Game 1, PRACTICE ROUND
There are absolutely no points to be had here, so take this time to get used to your gun. Depending on how far you've pulled your lap bar down, it may be easier to shoot different parts of the screen, and pull your string faster.
I prefer to keep the lap bar and gun further away from my body... but play often and find out what works best for you.
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Game 2, Hamm And Eggs
This is by far my least favorite game. Depending on where you are sitting, you will have an advantage or disadvantage. There are two places you can be sitting for this game, the seat closer to the split in the two screens (we'll call this person the barn shooter) or the seat closer to the edge of the screen (we'll call this person the hen house shooter)
As far as I can tell, there are no bonuses for working as a team.
The ideal situation is to be the person who will be taking the hen house, in the bottom corner of the screen. The ideal score for this person will be about 35,000. The strategy here is simple. In the bottom corner a fox will pop out worth 500 points. Shoot it, and two hens will run out, worth 1,000 and 2,000 points respectively. In between the fox appearances, spray the random ducks and other animals on the screen. That's it.
If it happens you're the person not closest to the hen house, you can still get about 28,000 points, but you're going to have to work for it. At the top of your half of the screen, you will see a barn. You will need to shoot all the targets in it, and it will flip. Now, three mice targets, worth 2,000 points each will be in the barn. They are very small, and will hide from you. Shoot all three, and the entire screen will fill with 1,000 point targets for you and your teammate to hit. Doing this all in a fast matter is extremely difficult, and compared to hitting the hen house, very unfair.
I would like to think that there is still more to be found in this game. As it is, deal with it, and try to come out with at least 25,000 points.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Game 3, Bo Peep's Baaa-loon Pop
Ok, ready for some fun? The ideal score for this game is around 30,000, but you can push it to 45,000 with some practice. This will be the first time you need to coordinate with your teammate. Each person has 5 balloons on the top corners of their screen, which, when shot, produce water. When all five of these are cleared, the screen rains with 500 point balloons. Yay. Not good enough.
Each teammate should shoot exactly FOUR of these balloons. Then, when both people are done doing that, try and coordinate shooting your respective last water balloons at the same time! If done correctly, the screen will now rain with 2,000 point balloons. Shoot them as fast as you can.
After that's done, spend a lot of time shooting the targets worth 500 and 1000. If you see a higher point balloon, don't waste too much time chasing it if you don't feel confident enough to hit it with one or two darts. You're score will improve if you stay focused on rapidly shooting the larger 500 targets.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Game 4, Green Army Men Shoot Camp
This game is hard, but I don't think I've fully unlocked the secrets to it yet. Your ideal score at the end of this game will be about 30,000 Coordinate with your teammate, because about 5 seconds into the game, each side of the screen will have a 2,000 point plate pop up into the air. If both sides hit theirs, then many more will start popping up. But, your main focus is to shoot the moving targets. Go for the 500's and 1,000's and you should be hitting the ideal score pretty easily. Good luck!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Game 5, Buzz Lightyear's Flying Tossers
Ok. Time to get serious. : ) Look down at your score board. Before this game, I like to have over 100,000, but I average around 89,000. Your ideal score for this game is a whopping 80,000 points.
The secret in this game is deceptively easy, but if you mess up, it will be frustrating. There will be a rocket ship filled with 8 aliens worth 100 points each. They will respawn shortly after you hit them. Work with your teammate ring them all before the respawn. The rocket ship will blast off, and the easter egg unlocked.
The easter egg is a box that will open and close. When it's open, a point value will be shown, starting with 500, and eventually reaching 2.000. Throw as many rings into the box as possible when it is open.
When it is closed, stay on your side, and focus on these targets, in this order:
Jetpack 2000
planets 500
rocket 1000
far away alien 5,000
If you can hit all of these targets and put a lot of rings in the box, I bet a score of about 125,000 could be achieved in this game!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Game 6, Woody's Rootin' Tootin' Shootin' Gallery
It all comes down to this! This game is really a three parter, and I will handle it as such! If your score is about 130,000 before this game, you are doing very well! If your score is at 180,000 or above, then you are having a near perfect game, assuming you are following this guide. Get ready to break into that leader board!
Game 6, Part 1
Time to work with your partner again! To start out, the screen should have 7 targets. When each target is shot, 3 to 5 new targets will pop out. The objective here is to shoot each target once! It is important to note that the targets will respawn. So, do not waste times shooting the same ones twice!
If you and your teammate have quickly cleared the screen of each bullseye, then each target will disappear, and the screen will explode full of new bullseyes worth only 2,000 and 1,000 points. The best strategy here is to rapidly fire at everything you can.
Game 6, Part 2
Your car will begin moving along with the screen. This part is very short. Keep and eye out for the bigger targets. You should be able to hit at least three targets worth 2,000 here.
Game 6, Part 3
There will be two mine carts traveling toward you. Alternate hitting them from left to right. After the first three, a bat will appear above worth 1,000. Quickly hit him, and go back to hitting mine carts. Another bat worth 5,000 will then appear. Tag that one too, and finish with the mine carts. If you've done this correctly, your two final mine carts will be worth 5,000 each.
Then, onto the bonus round. Here, you just shoot as quickly as possible at the target as it grows in points. I have only gotten the target to grow to 2,000.
When done, hold your arm in pain as you move over to see your score. Hopefully the results are good, but if not, the next game is just an hour+ queue line away.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I hope you've enjoyed this guide. Sorry about any grammar or spelling errors. It's very late and I don't feel like proof reading. Please Do not use repost this without crediting me first!
And always remember, from expert to beginner, everyone's a winner!
Guide by Patrick Seybert
Let me start by saying that this is a very addictive game, and as a game, I would rank it higher than both Men In Black at Universal, and Buzz at MK. (Although as an attraction, I might still prefer Men In Black (sorry!)).
Toy Story Mania requires that you have a teammate that knows what they're doing to get a good score. Please note that while I am a CM at DHS, that the secret found in this guide were found by my friends and I through playing the game. If you would like to have fun discovering the secrets yourself, by all means, stop reading. It is extremely rewarding when you unlock the easter eggs for those big scores. I have probably ridden about 20 times now. This is my highest score:


I am extremely confident that I will soon be able to reach at least 350k, and I do not believe that I have found all of the secrets. So, in the future, this guide may be updated!
It is very important to understand that in this game, your accuracy doesn't matter at all. Disregard the accuracy portion of the score screen, and shoot as fast as possible. The goal is to accumulate as many points as possible, do not worry about missing.
Alright. So, if you've selected a teammate who is willing to cooperate with you, let's pull our lap bar down and have some fun!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Game 1, PRACTICE ROUND
There are absolutely no points to be had here, so take this time to get used to your gun. Depending on how far you've pulled your lap bar down, it may be easier to shoot different parts of the screen, and pull your string faster.
I prefer to keep the lap bar and gun further away from my body... but play often and find out what works best for you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Game 2, Hamm And Eggs
This is by far my least favorite game. Depending on where you are sitting, you will have an advantage or disadvantage. There are two places you can be sitting for this game, the seat closer to the split in the two screens (we'll call this person the barn shooter) or the seat closer to the edge of the screen (we'll call this person the hen house shooter)
As far as I can tell, there are no bonuses for working as a team.
The ideal situation is to be the person who will be taking the hen house, in the bottom corner of the screen. The ideal score for this person will be about 35,000. The strategy here is simple. In the bottom corner a fox will pop out worth 500 points. Shoot it, and two hens will run out, worth 1,000 and 2,000 points respectively. In between the fox appearances, spray the random ducks and other animals on the screen. That's it.
If it happens you're the person not closest to the hen house, you can still get about 28,000 points, but you're going to have to work for it. At the top of your half of the screen, you will see a barn. You will need to shoot all the targets in it, and it will flip. Now, three mice targets, worth 2,000 points each will be in the barn. They are very small, and will hide from you. Shoot all three, and the entire screen will fill with 1,000 point targets for you and your teammate to hit. Doing this all in a fast matter is extremely difficult, and compared to hitting the hen house, very unfair.
I would like to think that there is still more to be found in this game. As it is, deal with it, and try to come out with at least 25,000 points.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Game 3, Bo Peep's Baaa-loon Pop
Ok, ready for some fun? The ideal score for this game is around 30,000, but you can push it to 45,000 with some practice. This will be the first time you need to coordinate with your teammate. Each person has 5 balloons on the top corners of their screen, which, when shot, produce water. When all five of these are cleared, the screen rains with 500 point balloons. Yay. Not good enough.
Each teammate should shoot exactly FOUR of these balloons. Then, when both people are done doing that, try and coordinate shooting your respective last water balloons at the same time! If done correctly, the screen will now rain with 2,000 point balloons. Shoot them as fast as you can.
After that's done, spend a lot of time shooting the targets worth 500 and 1000. If you see a higher point balloon, don't waste too much time chasing it if you don't feel confident enough to hit it with one or two darts. You're score will improve if you stay focused on rapidly shooting the larger 500 targets.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Game 4, Green Army Men Shoot Camp
This game is hard, but I don't think I've fully unlocked the secrets to it yet. Your ideal score at the end of this game will be about 30,000 Coordinate with your teammate, because about 5 seconds into the game, each side of the screen will have a 2,000 point plate pop up into the air. If both sides hit theirs, then many more will start popping up. But, your main focus is to shoot the moving targets. Go for the 500's and 1,000's and you should be hitting the ideal score pretty easily. Good luck!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Game 5, Buzz Lightyear's Flying Tossers
Ok. Time to get serious. : ) Look down at your score board. Before this game, I like to have over 100,000, but I average around 89,000. Your ideal score for this game is a whopping 80,000 points.
The secret in this game is deceptively easy, but if you mess up, it will be frustrating. There will be a rocket ship filled with 8 aliens worth 100 points each. They will respawn shortly after you hit them. Work with your teammate ring them all before the respawn. The rocket ship will blast off, and the easter egg unlocked.
The easter egg is a box that will open and close. When it's open, a point value will be shown, starting with 500, and eventually reaching 2.000. Throw as many rings into the box as possible when it is open.
When it is closed, stay on your side, and focus on these targets, in this order:
Jetpack 2000
planets 500
rocket 1000
far away alien 5,000
If you can hit all of these targets and put a lot of rings in the box, I bet a score of about 125,000 could be achieved in this game!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Game 6, Woody's Rootin' Tootin' Shootin' Gallery
It all comes down to this! This game is really a three parter, and I will handle it as such! If your score is about 130,000 before this game, you are doing very well! If your score is at 180,000 or above, then you are having a near perfect game, assuming you are following this guide. Get ready to break into that leader board!
Game 6, Part 1
Time to work with your partner again! To start out, the screen should have 7 targets. When each target is shot, 3 to 5 new targets will pop out. The objective here is to shoot each target once! It is important to note that the targets will respawn. So, do not waste times shooting the same ones twice!
If you and your teammate have quickly cleared the screen of each bullseye, then each target will disappear, and the screen will explode full of new bullseyes worth only 2,000 and 1,000 points. The best strategy here is to rapidly fire at everything you can.
Game 6, Part 2
Your car will begin moving along with the screen. This part is very short. Keep and eye out for the bigger targets. You should be able to hit at least three targets worth 2,000 here.
Game 6, Part 3
There will be two mine carts traveling toward you. Alternate hitting them from left to right. After the first three, a bat will appear above worth 1,000. Quickly hit him, and go back to hitting mine carts. Another bat worth 5,000 will then appear. Tag that one too, and finish with the mine carts. If you've done this correctly, your two final mine carts will be worth 5,000 each.
Then, onto the bonus round. Here, you just shoot as quickly as possible at the target as it grows in points. I have only gotten the target to grow to 2,000.
When done, hold your arm in pain as you move over to see your score. Hopefully the results are good, but if not, the next game is just an hour+ queue line away.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I hope you've enjoyed this guide. Sorry about any grammar or spelling errors. It's very late and I don't feel like proof reading. Please Do not use repost this without crediting me first!
And always remember, from expert to beginner, everyone's a winner!
Guide by Patrick Seybert