Imagineer_Tech
Always And Forever ~ illusionistic
- Joined
- Jun 16, 2007
- Messages
- 2,562
Could it be that the randomizer puts different prizes in different rooms for the day ??
No. - next question...
If they did Cat everyone would ride the rides all the time. I know i would>and think of all the mules that would be on the rides to. It would be like a ride-a-thon everyday.
LOL, that would have been greatI also think they should have put TDM as the prize from the sword in the stone pin.
OK, here is my take on this. Two possibilities, both as likely as the other.
Theorum 1:
It is an algorithm, and it is location specific.
Lets say you have a room that is 3 squares by 3 squares (a 9 block grid)
the algorithm would read as follows:
Zone 1: no winner, ever
Zone 2: winner at specific time
Zone 3: no winner, ever
Zone 4: no winner, ever
Zone 5: winner at specific time
Zone 6: winner at specific time
Zone 7: no winner, ever
Zone 8: winner at specific time
Zone 9: no winner, ever
As for the spots which are winners, the algorithm would read as follows
time XX:XX:01 - wins Buried pin
Time XX:XX:02 - no winner
time XX:XX:03 - wins Tiki fountain
time XX:XX:04 - no winner
etc etc
there is probably a 10 minute space in the algorithm with 3/4 of the time being no winner, which means while using the pin, you can walk over the same "winning" spot several times and not win, but then walk over it again and win.
As for the not moving thing, I am sure you must be moving in order to register the "tick" on the spot. If you do not move, the spot is stuck on the non-winning tick. Like pushing a button each time to see if you are a winner, not moving does not push the button, at all, not even the first time.
I have consistently won on the same spots, which leads me to this conclusion.
Theorum 2:
The other possibility is that, each spot, runs a randomizer when you walk on it (it would take only a millisecond to run), like rolling a set of dice. The randomizer then has only 2 possible choice, win or not win, but not win outweighs win by a margin of, say, 5 to 1. So, you would have a 5 to 1 chance of winning each time you walked over a spot capable of giving you a win. Once you have won, it then runs a randomizer to see which prize you will win.
i think VMK should really give ANY thing in the game for TDM prizes.
it would be ALOT more fun and exciting. ( not saying it isn't exciting right now. I love it )
And it should give at least something instead of always giving nothing! I just
tested out Main Street and got 0 out of 5 tries.![]()
So that's 1 out of 20(my previous post) which is a 5% chance of getting something.
Using my "spot theory" I win at least 8 out of 10 times