souper
DIS Veteran
- Joined
- Apr 21, 2006
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This is copied and pasted from the SmallWorlds Blog. Thought it might be of interest to some of you still looking for player v player gaming.
V2.0 Where are You? http://blog.smallworlds.com/2009/08/13/v20-where-are-you/
August 13th, 2009 - SmallWorlds Chronicle
This is the question which has been most asked by the SmallWorlds community: V2.0, where are you?
The entire SmallWorlds team is keenly aware of your anticipation. Its been a long wait. This release, far more than any other, has had deep coding implications which reached into the very fabric of SmallWorlds. Frustratingly for us (and you) many of these were simply unforeseen when we put out our sneak preview article in late June. The work needed to complete the release grew and grew, and the team has been working really hard to finalize everything.
Now, a short word in your ear from SmallWorlds co-founder Darren Green:
Hi SmallWorlds citizens. What can we say, except were really sorry to have kept you waiting for so long. V2.0 will hit your home screens within the next two weeks (honest!) and I trust you will feel that the wait has been worth it. Again, my sincere thanks for bearing with us, and we appreciate you being a part of the SmallWorlds community. ~ Darren Green, SmallWorlds Co-Founder
Well there it is, straight from the top. V2.0, long awaited, much anticipated and almost, really, just-about-here. The release that has seen SmallWorlds developers go through more cups of coffee than the other three major releases combined, is due out within two weeks time. Youll now be able to count the number of days till the V2.0 release on your fingers (and maybe a toe depending on when youre reading this).
Just to get you re-warmed-up to whats coming, we just wanted to remind you about two exiting parts of the V2.0 release that we know youre going to love. Heres Johnny Wilde to tell you about the new Game Arenas.
Player vs Player Gaming Arenas
Hi citizens. Two games are being released with Version 2.0: Capture the Flag, and Run Zombie Run. Ive been helping the developers test both of these games (yes, its hard to drag myself into work some days ) and I can tell you first hand that theyre both uber-fun!
Capture the Flag
The rules of Capture the Flag are simple - youve got to grab the other teams flag and bring it to your base, without losing your own flag (your flag must be at your own base when you deliver your opponents flag). Ive found a strategy that works well is for some of your team to guard your flag, while the others charge off to get the other teams.
The game takes place in an amazing volcanic landscape. Heres a shot of the Arena.
Run Zombie Run
Run Zombie Run is set inside a spooky graveyard. The object of the game is to collect the skulls of your ancestors. The only way to carry a skull is to wear it - which turns you into a zombie! So while youre staggering back to your base with zombie slowness, the other team get more time to try to stop you.
Here are two zombies staggering past each other - one from each team.
And heres a shot of a zombie getting blasted with one of the ultra-cool weapons coming out with the new release!
There will be more Arena games coming out after V2.0 - Ill bring you more news about those as soon as I can. Keep your eyes peeled for more articles in the amazing new SmallWorlds Chronicle thats also coming out with the new release.
Cant wait to see you in the game arena!
~Johnny Wilde.
The Landing Pad
Definitely not just for new SmallWorlds citizens (but terribly useful if youve just signed up), the new Landing Pad will provide a comprehensive introduction to SmallWorlds for new players, as well giving a useful orientation point for more established citizens.
If you are new, its full of interesting and informative short videos to help you understand more about SmallWorlds; where to go and what to do.
Take a seat on one of the comfortable sofas in front of the main TV screen and watch a short video which will give you a great overview of all the wonderful things there are to do here on SmallWorlds. From there, youll we invite you to visit the first of 6 stations, the first being Basic Training.
Each station has a number of missions connected to it, all of which are designed to assist you in getting the very best out of your SmallWorlds playing experience. Once youve made your way through all six, youll be a SmallWorlds expert par excellence! Were sure that even well-established citizens will both enjoy and benefit from completing many of the Landing Pad missions. The 6 stations are:
* Basic Training
* Hang Out
* My Room
* Games
* Create
* Advanced Training
So there we have it citizens, the countdown to V2.0 is really on now. Sign on to our Facebook page (become a fan to receive updates) to receive updates leading up to the release. On the day of the release, when we take SmallWorlds offline to load V2.0, well keep you updated regularly by Twitter feed on our home page so you know whats happening hour by hour.
Before you go, please take a moment and vote on what youre looking forward to the most - if you need a reminder of whats coming, please refer back to the V2.0 sneak preview blog.
(There is a poll in the actual blog. Click here to to link to blog so you can cast your vote. )
What V2.0 feature are you most looking forward to?
Player vs Player gaming
The new "Landing Pad"
Challenges & Wagering
The Combobulator
All new "Create a Group" Function
The bigger, better SmallWorlds Chronicle
Bathrooms
Ability to "Theme" your space
Other:
Our thanks again for your patience. We know its been a long wait.
~ Kent Kronkite
V2.0 Where are You? http://blog.smallworlds.com/2009/08/13/v20-where-are-you/
August 13th, 2009 - SmallWorlds Chronicle

This is the question which has been most asked by the SmallWorlds community: V2.0, where are you?
The entire SmallWorlds team is keenly aware of your anticipation. Its been a long wait. This release, far more than any other, has had deep coding implications which reached into the very fabric of SmallWorlds. Frustratingly for us (and you) many of these were simply unforeseen when we put out our sneak preview article in late June. The work needed to complete the release grew and grew, and the team has been working really hard to finalize everything.
Now, a short word in your ear from SmallWorlds co-founder Darren Green:

Hi SmallWorlds citizens. What can we say, except were really sorry to have kept you waiting for so long. V2.0 will hit your home screens within the next two weeks (honest!) and I trust you will feel that the wait has been worth it. Again, my sincere thanks for bearing with us, and we appreciate you being a part of the SmallWorlds community. ~ Darren Green, SmallWorlds Co-Founder
Well there it is, straight from the top. V2.0, long awaited, much anticipated and almost, really, just-about-here. The release that has seen SmallWorlds developers go through more cups of coffee than the other three major releases combined, is due out within two weeks time. Youll now be able to count the number of days till the V2.0 release on your fingers (and maybe a toe depending on when youre reading this).
Just to get you re-warmed-up to whats coming, we just wanted to remind you about two exiting parts of the V2.0 release that we know youre going to love. Heres Johnny Wilde to tell you about the new Game Arenas.
Player vs Player Gaming Arenas

Hi citizens. Two games are being released with Version 2.0: Capture the Flag, and Run Zombie Run. Ive been helping the developers test both of these games (yes, its hard to drag myself into work some days ) and I can tell you first hand that theyre both uber-fun!
Capture the Flag
The rules of Capture the Flag are simple - youve got to grab the other teams flag and bring it to your base, without losing your own flag (your flag must be at your own base when you deliver your opponents flag). Ive found a strategy that works well is for some of your team to guard your flag, while the others charge off to get the other teams.
The game takes place in an amazing volcanic landscape. Heres a shot of the Arena.

Run Zombie Run
Run Zombie Run is set inside a spooky graveyard. The object of the game is to collect the skulls of your ancestors. The only way to carry a skull is to wear it - which turns you into a zombie! So while youre staggering back to your base with zombie slowness, the other team get more time to try to stop you.
Here are two zombies staggering past each other - one from each team.

And heres a shot of a zombie getting blasted with one of the ultra-cool weapons coming out with the new release!

There will be more Arena games coming out after V2.0 - Ill bring you more news about those as soon as I can. Keep your eyes peeled for more articles in the amazing new SmallWorlds Chronicle thats also coming out with the new release.
Cant wait to see you in the game arena!
~Johnny Wilde.
The Landing Pad
Definitely not just for new SmallWorlds citizens (but terribly useful if youve just signed up), the new Landing Pad will provide a comprehensive introduction to SmallWorlds for new players, as well giving a useful orientation point for more established citizens.

If you are new, its full of interesting and informative short videos to help you understand more about SmallWorlds; where to go and what to do.

Take a seat on one of the comfortable sofas in front of the main TV screen and watch a short video which will give you a great overview of all the wonderful things there are to do here on SmallWorlds. From there, youll we invite you to visit the first of 6 stations, the first being Basic Training.
Each station has a number of missions connected to it, all of which are designed to assist you in getting the very best out of your SmallWorlds playing experience. Once youve made your way through all six, youll be a SmallWorlds expert par excellence! Were sure that even well-established citizens will both enjoy and benefit from completing many of the Landing Pad missions. The 6 stations are:
* Basic Training
* Hang Out
* My Room
* Games
* Create
* Advanced Training
So there we have it citizens, the countdown to V2.0 is really on now. Sign on to our Facebook page (become a fan to receive updates) to receive updates leading up to the release. On the day of the release, when we take SmallWorlds offline to load V2.0, well keep you updated regularly by Twitter feed on our home page so you know whats happening hour by hour.
Before you go, please take a moment and vote on what youre looking forward to the most - if you need a reminder of whats coming, please refer back to the V2.0 sneak preview blog.
(There is a poll in the actual blog. Click here to to link to blog so you can cast your vote. )
What V2.0 feature are you most looking forward to?
Player vs Player gaming
The new "Landing Pad"
Challenges & Wagering
The Combobulator
All new "Create a Group" Function
The bigger, better SmallWorlds Chronicle
Bathrooms
Ability to "Theme" your space
Other:
Our thanks again for your patience. We know its been a long wait.
~ Kent Kronkite