I went the preview Friday night. We got to Universal around 7:00, and I think they started the first show before 8:00. We waited for maybe half and hour or so.
Not much was done to the outside, which was understandable, but the preshow room was cool. The use of the semi-animatronics and the flat screen was clever, and the room was really interesting to look at. (Did anybody else see the "Duloc Express" sign? I need to take a better look at it.)
Now, honestly, by first impressions, I didn't think the attraction was that great for a few reasons, all of which I'm sure will evaporate by the second time I ride it.
My main qualm is with the lack of story continuity involving us. I'm used to going to Universal and being put in the middle of the action. I'm always somehow involved with the attractions story. Even over at IOA, with the Hulk Coaster, where your supposed to be Bruce Banner/Hulk, or Dueling Dragons, where you're supposed to experience the Dragons fighting, there is always some understandable sense of involvement, even if it's vague.
One of my problems with T2:3D used to be that half way through the ride, your just sitting there watching a movie. This is excusable though, considering that when you first enter the auditorium, your there for a reason, story wise. The transition from first hand experience to movie, and back, is almost seamless. With Shrek, we're put under the impression that we're prisoners in Lord Farquaad's dungeon, and that when we're moved into the theater, we're doing so for a reason (because Farquaad's going to torture us of something like that). But once we're in, the movie starts, and the entire concept of us being prisoners, and being there for a reason, goes nowhere.
We are involved in the action in the sense that we literally feel what's going on in the movie, thanks to the seats, the air jets and, presumably, the smells, but that still doesn't make complete sense cause we, as the audience, are not really in the movie. Say what you say, but Honey I Shrunk the Audience, T2:3D and even MuppetVision actually involve the audience into the story.
In terms of 3D, non of the effects where really that effective, especially compared to T2:3D. Sure, every so often we see things fall towards the camera, or things poke out at us, but thats the oldest trick in the 3-D book. T2:3D, in many parts, doesn't give the impression at all that theres a screen, but that things are actually come out to get us. And even the parts where it really is just a movie, T2:3D used the 3-D is a very cinematic way, not just as tricks.
In short, Shrek 4-D is a presentation of a 15-minute Shrek short movie, utilizing 3D and other immersion techniques. It's not really a ride, or even a show, as much as it is just a movie. If only they had given us an explanation of why we were sitting in that theater, and why we were watching the action on the screen (and experiencing it), or connected it to use being Farquaad's prisoners. Maybe the 3D glasses could have had Shrek or Donkey ears, and preshow characters would have referred to us as if we were Shrek and Donkey. Or maybe the Mirror could have shown us what was going to happen to Shrek and Donkey and Fiona, and thats why we're in the middle of the action all of the sudden. If they had just made the audience involvement, story wise, a little more present, then it would have been a more enjoyable ride, for me at least.
But, despite everything I just said, I still think it's a really cool attraction, and will make it a point to ride it every chance I get. I also had problems with MIB when it first opened, with T2 still, and even Spider-Man and BTTF. The only thing I hold against Shrek 4D is the involvement quality and I assume that the special effects still need tweaking and only wished that there had been more jabs at the Disney parks within the actual movie (which was what I was expecting) but everything else was above an beyond any 3-D show out there.
-Kevin