Quest Kiosk!!new price

cat_herder said:
I have less and less respect for the designers of VMK as time go on.
After this past weekends #%%&^( quests and today's new cost of the quest maker, it is practicially at zero.

Yesterday after I left the computer in frusration and crying over being kicked offline yet again in the middle of a quest, my husband asked me "Why do you play this game if it makes you so unhappy?"

I was pretty hard pressed to come up with a "good" answer. Basically -somethings are good and somethings are bad. But it seems that more and more the design of the game is getting worst....
(argg I just dc while writing this post and was in line for Fin's new staff game)...
and I hate the offsite games like Yeti and Buzz -which I still can't play.

I can't get any answers to my questions. I still have not got any answers to my emails from December, January, or February.


I know what you mean....ever since VMK added the quests to the game I have had no end of dc and crashed and all sorts of server issues. I think maybe it is time VMK got a new server.

Mal
 
My theory on raising the cost of the quest kiosk:

After buying one, building a quest, testing it, getting some great feedback, and re-testing it, I am finally ready to let the "public" play. This is not the easiest thing on Earth to do - especially if you want it to be good so that people enjoy your quest.

I believe that the reason for raising the quest machine price lies in to factors:
1. making them more rare
2. making them such that the more experienced players are those buying them
3. to keep people from simply buying them to use them for the purpose of trading credits

I do not know if this is so - but that is my thought.

Now, that said, I DO believe that vmk should give credits towards buying prizes when we buy a quest machine.

Why?
Well, to get the machine, I have played SO many games of fireworks I do not even want to count. I have then spent time planning out a good quest that people can enjoy. Lastly, I am spending my own credits to give out prizes to other players.

In short, I am "bettering" vmk. I am contributing yet another game that others can play. I LOVED building my quest. I am excited about launching it to the "public," but I am absolutely creating an element that adds to the fun of their overall game. VMKers before had a handful of games to play. With each quest, we - the quest makers - add a game to vmk. We are making it a better place to play. For that, I believe vmk should help with the prizes.

Of course, if they did - some who somehow feel it is not cheating would figure out a way to give all the prizes to themselves and skirt the system. Leaving us back to all buying our own prizes.

My .02 - for who ever cares.
 
I don't really think the price increase has anything to do with mules. Unless you play that mule a lot and earn lots of credits on it, there's no way that they would afford 20,000 for it. Even my mules that I do play quite a bit don't come anywhere near having 20,000 credits.
=Besides, a person would be completely wasting their credits to buy the kiosk to use one time. It can't be traded or sold. And by the time you play your mule to get the kiosk, your main character would have those credits earned by the codes (which do not come anywhere near 20,000).

I really don't know what their reasoning is for the increase, but I don't really think it has to do with mules.
 
I was pretty sure that they were going to either stop selling them altogether after Quest Month or raise the price once I noticed that they were in the Specials section of the store. So then I stepped up my fireworks playing and earned enough to buy a kiosk. I haven't taken the time to make a quest, and am not sure when I will, but at least I have one now for when I want to. And I just started playing again within the last month or so after not playing for many months, so I got most of those credits (and learned to be good at fireworks) very recently.

Really, I don't think you can ask that much of a free game, and it doesn't seem like a big deal to me.
 

Disney Dreams said:
2. making them such that the mroe experienced players are those buying them.
I've been around almost a year. My net worth ( not including in park quests ) is probably around 10k.......
 
lets think about this

We spend a LOT of credits on an item so we can devote a lot of time making a quest, a lot of time running a quest answering questions and listening to complaints and then give out prizes. Just because we want to.

All of that and now they make it harder for someone to buy it?

Ummm that just seems a little backwards!
 
I happened to be in the space quest room along with the two tester "dawgs" the day the fireworks and mansion game requirements were raised for green car quest. There was still a big buzz about the new tomorrowland quests, and lots of people were throwing questions at these testers. Long story short, I ended up helping answer questions, and the testers thanked me. One tester commented on me having the green car, and showed us a new blue flame off-road model. I asked why the credit requirement for green car had risen, and was told "to keep it more rare."

Could it also be the same for the quest kiosk? Credit price was increased just to keep it more rare? Old adage -- look for the simplest solution first. Could it be that too many of the kiosks are being bought and used, much more than vmk predicted, that an unplanned "drain" is being placed on the server(s)?
 
ElectricLime said:
Y'know, the LEAST they could do would be to make the cost of the quest kiosk go towards prizes for the quests you make with it. Like, you spend 30,000 on a quest kiosk, and then you've got 30,000 credits that you can only use on prizes.

Making people spend 30,000 for a quest kiosk and then have to put forth MORE money for prizes - and not even allowing quest owners to charge people for doing the quest! - is just gouging.

I agree that 30,000 is a little much for a quest kiosk. Don’t get me wrong, if it was not for the quest kiosk I would have not got the best game room award but for the time playing all the mini-games just to fund the quest and dealing with all the pushy members begging and being rude for help I think it is a waste of credits. I have not done a quest in a while because it takes the fun out of VMK. Plus since the quest kiosk can not be traded it has no trade value. People would be better off saving up the credits and buying the next rare magic.
 
silvrstrfx said:
Even as an addicted adult, that's several weeks of playing at a couple hours a day to get there

*cough* My boyfriend and I played for a couple hours today... Both of us going between yeti codes, and haunted mansion... We managed to get the 25,000 credits more he needed for the quest machine. lol needless to say, I hate the yeti game now... :rolleyes2
 
My connection to VMK is so bad now that I can't even play any games decently. JC animals pop up too fast and disappear before I enter the room, fireworks are 3/4 of the way up the screen before I even see them, and HM just crashes before I can even enter into the game. Pirates only seem to work if I go in solo, and even then, it's delayed. Anyhow, my credit building is pretty limited. 30K is going to be pretty difficult.
 
Lauralee said:
I One tester commented on me having the green car, and showed us a new blue flame off-road model. I asked why the credit requirement for green car had risen, and was told "to keep it more rare."

I just don't understand this "keep it rare" thinking. Why shouldn't everyone have a decent chance to get all the items in VMK? (Notice I didn't say a sure thing, or a guarantee) Especially with the new quest magic pins and the quest kiosk. These items can't be traded or sold, so it is an individual accomplishment. Why shouldn't we be able to have a good chance to accomplish it? It might take some work and a couple of trys at the games, but it should be doable.
 
Califgirl said:
I just don't understand this "keep it rare" thinking. Why shouldn't everyone have a decent chance to get all the items in VMK? (Notice I didn't say a sure thing, or a guarantee) Especially with the new quest magic pins and the quest kiosk. These items can't be traded or sold, so it is an individual accomplishment. Why shouldn't we be able to have a good chance to accomplish it? It might take some work and a couple of trys at the games, but it should be doable.
Exactly!
 
Lauralee said:
I asked why the credit requirement for green car had risen, and was told "to keep it more rare."

Could it also be the same for the quest kiosk? Credit price was increased just to keep it more rare? Old adage -- look for the simplest solution first. Could it be that too many of the kiosks are being bought and used, much more than vmk predicted, that an unplanned "drain" is being placed on the server(s)?

I agree, though I never thought I'd get one myself after many games of fireworks, pirates and ghosts (switch them up when my hand began to hurt lol) I debated whether to get one and finally decided my luck is they would get rid of it so I decided to buy this "rare" item. (Want to make sure this is clear I am by no means a great player at any of these games. I have never gotten fireworks magic for playing fireworks, I do win pirates with the help of good players and this only gets me 100 credits and on average in Ghosts again with a good player I may get 20-30 ghosts) After buying mine I began going to guest room quests to get some ideas and there were people who had two or more of these "rare" items. (no offense Ranch if you are reading this because I am in constant awe of how many credits it had to take and time to build your rooms and quests lol). But these Quest kiosks are not the rare item that they seem to have been destined to start out as. Frankly as I finally have been able to finally accumulate credits as I never thought I could with the right amount of time and dedication if it really is something you want once you hit the 20,000 it really doesn't take that much time to get another 10,000 since I am now almost back to the 20,000 mark again after a couple weeks of slacking at playing mini-games except for quest purposes.

Though I have to admit I would be upset too if I went to buy mine now and find I needed more credits too. And I do feel bad for those who were trying to get it and were so close. I have many friends in this boat that I could not help too. I wish that they were tradable so that if someone were unable to get one I would be willing to try to get enough credits for another for a good trade, but alas it was not meant to be. :grouphug:

Just imagine if they were and people managed to start cloning them though like other rare items and they were tradable! :faint:
 
LisaInNc said:
lets think about this

We spend a LOT of credits on an item so we can devote a lot of time making a quest, a lot of time running a quest answering questions and listening to complaints and then give out prizes. Just because we want to.

All of that and now they make it harder for someone to buy it?

Ummm that just seems a little backwards!


I agree it is totally backwards. lol
 
Lauralee said:
I asked why the credit requirement for green car had risen, and was told "to keep it more rare."

Could it also be the same for the quest kiosk? Credit price was increased just to keep it more rare?

I have to question that since VMK is slowly bringing back beta items and not the pins. If they were interested in keeping things rare they would not be reissuing things.
 














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