WDWfan36
DIS Veteran
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- Jan 11, 2006
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Information- Quest Kiosk Can Be Found at the Inner-Space Shop in Tommorrowland. You can only reach this Shop by completing the Space Quest and entering through the shrink Machine.
Cost: 30,000 credits
-Building A Quest-
Before Note: Before you can create a quest you need to buy a quest. To get a quest Complete the Adventure through Inner Space Quest in order to gain access to the Inner Space Shop (formerly Star Trader). In the shop you can purchase the Quest Kiosk. Now you are on your way to creating your own Quests that everyone in the kingdom can enjoy. HINT: Start with the Ships and Shipwrecks Quest and the Lights, Engines, Action! Quests as they may come in handy when trying to complete the Adventure in Inner Space Quest.
The first step to creating your own Quest is the Tasks tab. This is where you set your players on their path and provide them with the information necessary to complete your Quest.
Tasks tab:
Open the "Add New Task" window. Now you can decide what kind of task you would like players to complete. Here is a list of your options:
Acquire Item - This task requires your players to win, buy, trade or find an item from the selection list that pops up. The item must be something which you already own.
Change Clothes - Choose this task to make players change their costumes.
Dance - With the Dance task, all they have to do is get down and boogie!
Earn Money - Make your players work. You set the amount of credits they must earn.
Emote - Select an emotional icon for players to display.
Find an Item - Hide one of these six items somewhere in VMK for your players to find.
Make New Friends - This task is as simple as adding someone to be your friend.
Multiple Choice - If you're feeling in the mood to give a pop quiz, you can come up with your own questions and answers.
Play a Mini Game - Choose the game and wish your players good luck as they try to reach the score you set.
Play a Song - Tell your players to head over to the Music Mix game to spin some of their best tracks.
Say a Word - Make your players say a word. This is a sure fire way to quiz them with a question that is too easy for multiple choice.
Sit Down - Give your players a chance to rest their feet and take a seat.
Spend Money - You set the amount of money that players must spend. Give them hints by naming items that cost the same amount.
Trigger a Magic Spell - Choose a magic spell from the pins you have earned and your players will have to perform the same spell.
Visit a Room - Choose a room that your players must visit before they continue on their Quest.
Visit an NPC - Choose a character form the VMK world (not a player character) for players to find.
Wave - Your players must wave.
Make sure when you are creating a quest that all the information is clear. If not your friends might not know what you mean. For example Instead of just saying Find a Jewel. You might want to say Find a Jewel at the Matterhorn. Make sure that your being specific with your information.
A few Examples:
Confusing [] Not Confusing
------------------------------------
Pick them up! [] Pick up the clovers in this room
Buy something [] Buy the tiki idol
Run Away! [] Run Away to the gallery!
What I'm saying Is give alot of information. Don't have quick, confusing clues.
For each task you may set a timer (optional) and include a picture (optional). In order to include a picture, you must take it before you begin designing your Quest. If you want to add a picture at a later date, you must review your Quest which kickes out all players currently playing your game
Prizes Tab:
Option 1 - Choose prizes for your winning players. Prizes can be awarded in order of best Quest performance. This means you can set the best prizes for the best players!
Option 2 - You can give out credits and/or items to your players. You can give different prizes depending on how well the players do. For instance, the player that comes in first can win 100 credits and inferno magic and the second place player could wind 50 credits and a pirate hat.
Settings
There are two different ways your can have your Quest end:
When all the prizes have been awarded - First come, first served. Players win prizes by being the first to finish the Quest. The Quest ends when all the prizes are gone.
When a timer has run out - You set a length of time that your Quest runs. When the Quest closes, players who took the least amount of time to finish win the best prizes.
Quest Name: Choose a fun name for your Quest.
Quest Description: This is an important part of your Quest building. Be sure to include tasks that may limit players from finishing. For example, if you hide an item in the Nautilus Grotto, make sure players know they need the DeepSea magic pin first, or if you plan to make them spend 1000 credits, they should know that they will have to give up some money to complete the Quest.
Testing and Launching Your Quest
You will have to test your Quest before you can launch it to make sure it is possible to complete all of the tasks. Any time you make changes to your tasks, prizes or settings, you must re-test your Quest.
Once you have successfully tested your Quest, you may launch it right away or any time later on (as long as you don't make changes).
If you want to make changes after you have launcher your Quest, keep in mind that all players will be kicked out of the Quest. They will have to restart after you have made changes.
Hope I Helped!!!
Cost: 30,000 credits
-Building A Quest-
Before Note: Before you can create a quest you need to buy a quest. To get a quest Complete the Adventure through Inner Space Quest in order to gain access to the Inner Space Shop (formerly Star Trader). In the shop you can purchase the Quest Kiosk. Now you are on your way to creating your own Quests that everyone in the kingdom can enjoy. HINT: Start with the Ships and Shipwrecks Quest and the Lights, Engines, Action! Quests as they may come in handy when trying to complete the Adventure in Inner Space Quest.
The first step to creating your own Quest is the Tasks tab. This is where you set your players on their path and provide them with the information necessary to complete your Quest.
Tasks tab:
Open the "Add New Task" window. Now you can decide what kind of task you would like players to complete. Here is a list of your options:
Acquire Item - This task requires your players to win, buy, trade or find an item from the selection list that pops up. The item must be something which you already own.
Change Clothes - Choose this task to make players change their costumes.
Dance - With the Dance task, all they have to do is get down and boogie!
Earn Money - Make your players work. You set the amount of credits they must earn.
Emote - Select an emotional icon for players to display.
Find an Item - Hide one of these six items somewhere in VMK for your players to find.
Make New Friends - This task is as simple as adding someone to be your friend.
Multiple Choice - If you're feeling in the mood to give a pop quiz, you can come up with your own questions and answers.
Play a Mini Game - Choose the game and wish your players good luck as they try to reach the score you set.
Play a Song - Tell your players to head over to the Music Mix game to spin some of their best tracks.
Say a Word - Make your players say a word. This is a sure fire way to quiz them with a question that is too easy for multiple choice.
Sit Down - Give your players a chance to rest their feet and take a seat.
Spend Money - You set the amount of money that players must spend. Give them hints by naming items that cost the same amount.
Trigger a Magic Spell - Choose a magic spell from the pins you have earned and your players will have to perform the same spell.
Visit a Room - Choose a room that your players must visit before they continue on their Quest.
Visit an NPC - Choose a character form the VMK world (not a player character) for players to find.
Wave - Your players must wave.
Make sure when you are creating a quest that all the information is clear. If not your friends might not know what you mean. For example Instead of just saying Find a Jewel. You might want to say Find a Jewel at the Matterhorn. Make sure that your being specific with your information.
A few Examples:
Confusing [] Not Confusing
------------------------------------
Pick them up! [] Pick up the clovers in this room
Buy something [] Buy the tiki idol
Run Away! [] Run Away to the gallery!
What I'm saying Is give alot of information. Don't have quick, confusing clues.
For each task you may set a timer (optional) and include a picture (optional). In order to include a picture, you must take it before you begin designing your Quest. If you want to add a picture at a later date, you must review your Quest which kickes out all players currently playing your game
Prizes Tab:
Option 1 - Choose prizes for your winning players. Prizes can be awarded in order of best Quest performance. This means you can set the best prizes for the best players!
Option 2 - You can give out credits and/or items to your players. You can give different prizes depending on how well the players do. For instance, the player that comes in first can win 100 credits and inferno magic and the second place player could wind 50 credits and a pirate hat.
Settings
There are two different ways your can have your Quest end:
When all the prizes have been awarded - First come, first served. Players win prizes by being the first to finish the Quest. The Quest ends when all the prizes are gone.
When a timer has run out - You set a length of time that your Quest runs. When the Quest closes, players who took the least amount of time to finish win the best prizes.
Quest Name: Choose a fun name for your Quest.
Quest Description: This is an important part of your Quest building. Be sure to include tasks that may limit players from finishing. For example, if you hide an item in the Nautilus Grotto, make sure players know they need the DeepSea magic pin first, or if you plan to make them spend 1000 credits, they should know that they will have to give up some money to complete the Quest.
Testing and Launching Your Quest
You will have to test your Quest before you can launch it to make sure it is possible to complete all of the tasks. Any time you make changes to your tasks, prizes or settings, you must re-test your Quest.
Once you have successfully tested your Quest, you may launch it right away or any time later on (as long as you don't make changes).
If you want to make changes after you have launcher your Quest, keep in mind that all players will be kicked out of the Quest. They will have to restart after you have made changes.
Hope I Helped!!!
