Prizes announced for Water Park Games - Woo Hoo...

tigressjewel said:
You mean like giving an everest chair as a "special" prize for winning in the everest ride competition, then days later giving everyone access to all the chairs they can get by giving them away in a ride-a-thon? :rolleyes1


Heheheh. I was soooooo tempted to write this. Glad you beat me to it. ;)
 
Diva of Dragons said:
My question is...whay don't they tell you what level or score you have to reach to get the prize???? On my 1st attempt, I bit it on level 16 of the Blizzard Beach game and got the down slide. But, could I have stopped before I got that bored and still won it? :confused3

If there's one thing in VMK I don't like (one thing?) it's that they don't tell you anywhere how many point/levels you need to achieve to get X prize, code, award, bonus, etc. You're on your own to find out.

Sure, places like disboards exist, and they post the scores/levels, etc. But before I learned about dis I was lost.

I suppose they think the surprise you get when you first win a bonus is part of the Magic... yeah, whatever. :smooth:
 
Sorry but I have to comment...

I don't understand the negative attitude here. Just because you have enough slides does not mean everyone else has enough. Many many requests have come in asking for slides to be back. We have made no secret of the fact that items will come back now and them.

Just because the prizes are slides now does not mean they will stay slides forever. (Yes there is other prizes ready to replace the slides but I won't say what they are or when they are coming).

What about the game itself? Is this a style of game you would like to see more of? With all the comments about arcade games I was expecting some comments about a puzzle game.

Yavn
 

Yavn said:
Sorry but I have to comment...

I don't understand the negative attitude here. Just because you have enough slides does not mean everyone else has enough. Many many requests have come in asking for slides to be back. We have made no secret of the fact that items will come back now and them.

Just because the prizes are slides now does not mean they will stay slides forever. (Yes there is other prizes ready to replace the slides but I won't say what they are or when they are coming).

What about the game itself? Is this a style of game you would like to see more of? With all the comments about arcade games I was expecting some comments about a puzzle game.

Yavn

I personally do not like the "get 4 in a row and they will go away" games. Way too many games are based off the same idea. Snood, bust-a-move, Phlinx, bejewled, Dr. Mario ect ... The list goes on and on. These games get boring very fast, and after the first few levels are very repetitive
The arcade games are by far the most fun. Sure BIS is a bit long, and kind of copies astroids, but that was an all time classic game, and this is a bit different. The HyperSpace game is amazing. Its tricky at first, but very fun, very original, and not too long. Fireworks is another original idea, that is fun, never ending challange for high score, and takes about 8 minutes.
What about a pac-man-ish game that everyone can play. Make it Ned on a boat and in the river are fuel cans. The things that chase you can be snakes and bad animals, and your power pellet can be a camera and film. Then once you take the animals picture they go away or something. Simple, fun, and everyone can play. Thats just my $.02
 
Yavn said:
Sorry but I have to comment...

I don't understand the negative attitude here. Just because you have enough slides does not mean everyone else has enough. Many many requests have come in asking for slides to be back. We have made no secret of the fact that items will come back now and them.

Just because the prizes are slides now does not mean they will stay slides forever. (Yes there is other prizes ready to replace the slides but I won't say what they are or when they are coming).

What about the game itself? Is this a style of game you would like to see more of? With all the comments about arcade games I was expecting some comments about a puzzle game.

Yavn

Don't be sorry...we welcome your input when ever you want to give it.

I said I would have to pass because I have loads of ups and downs and have yet to use any of them...that is not to say I am against your making them the prize for these games. I think DIS members were just hoping for something new and different....kindof the been there done that.....I promise though to play each of these games a few times not for the codes I will give those away but just to play. I promise to comment then...as you know I will.

Maybe we all could do a little more postitive reinforcement instead of so many negative comments more often.

Got a question though why make them not tradeable when that leads to trading of codes which in turn can lead to scamming?

Welcome back by the way ;) :wave:
 
Thanks for the comments.

Ok different types of games is fine. As we build more game we will look into other styles. The question is more arcade types or more puzzlers?

The trading issue is more difficult to answer. We are working on soloutions for making code distribution more secure. Once that issue is solved you will see more items tradable.

Yavn
 
I'm one of the hopeless types who can't manage to play the arcade games
well enough to earn the items, but I could do the puzzles. I think a nice
balance of both types of games work, because it will play on people's
strengths.

I want to venture a guess to the reason behind a lot of the "Where are
the NEW prizes?" comments. I think much of it is due to the "teasers"
we've seen in ride-a-thon rooms. People see the Jungle Chair w/banana
or the seagull lamp and think, "Ooh, eye candy." (Ok, that is MY thought,
but I'm sure lots of others think that way, too!) And we can't wait to
get our pixels around the new "eye candy".

So yeah, the re-release of slide ups/downs was a bit anti-climatic.
But after reading Yavn's post, I can understand why VMK would want the
people who missed out on the slide-a-thon to get a chance to get the pieces
they want.

But hey, I fully admit that I'm Pavlovian about my VMK "eye candy". LOL!
 
I really think VMK did a wonderful job with designing this game. The artwork is wonderful and the spin on the classical matching game is great. I understand for the prize was high also. I just do not understand why you make it 1 waterslide as the prize only. It takes so much hard work and time to win the game to have to do it over to get another. If you are building a major theme park like I am, I can not spend that much time beating that game. Along with school I barely have time to find the time to play VMK, never mind trying to play a puzzle game.

I both Agree and Disagree with VMK's decision on this game



Disniplaya
 
Yavn said:
Ok different types of games is fine. As we build more game we will look into other styles. The question is more arcade types or more puzzlers?
Yavn

I also think a mix of games would be best for all. Many of us are better at, or enjoy playing, one type or another and by offering both it gives more players a chance to win. For those that are masters of all games, it provides them with a nice variety to choose from and keeps things more interesting. :)
 
Yavn said:
Thanks for the comments.

Ok different types of games is fine. As we build more game we will look into other styles. The question is more arcade types or more puzzlers?

The trading issue is more difficult to answer. We are working on soloutions for making code distribution more secure. Once that issue is solved you will see more items tradable.

Yavn

I think the only problem is that everything seems to be coming back. Should we live life catering to those who missed out? Why doesn't Disney re-release that limited edition Monsters Inc. poster that was only given out to people who purchased $50 or more of Monsters stuff at the Disney Store in 2001? I mean it's not fair to me that I missed out, shouldn't Disney accomadate me too? Maybe Disney should say screw you to the customers back then and then release this poster again. Disney would never do that since they know about the collectors and VMK should recognize us too.

Learn from your mistakes. it's clear that releasing anything people will need a lot of in a slide-a-thon event is wrong. Use those events to give away something like chairs where most would be happy with a few. Never release tracks or slides because everyone will want a lot of them. Then you don't have to worry about releasing them again.

I think you cater way too much to the whiney cry baby crowd, and instead of having a happy medium you have everyone angry. Why? Because you dont keep things simple. Everything and you just said it "might return" What in the world is this? everyone is on pins n' needles in VMK about trading why? Because it "might come back and I don't want to chance it" Is that the kind of trade experience you want for us yavn? People in fear. VMK's reputation is if enough complain and email, VMK will bend over and release it.

I was in Texas visiting my grandparents on that weekend with the water slides. I wasn't in the competition so no rush for the slides but because your newsletter said "only available this weekend" I knew I just had to spend six hours on Sat and four on Sun to get the ups and downs. I would have rather been on the ranch or playing with my friends. But I sacrified my personal time to get something I thought would never be available again. Thanks Push for giving me trashtalk, now I see why it's called that.

Sure I know not everyone was here but why screw those of us who were and MADE the effort? The newsletter gave enough time in advance. You deceived us yavn and I don't like it. I don't like how things are going with VMK. You can't say something is only available for this day and then bring it back again.

I think the reason is that your team is so slow at producing newer stuff that you keep bringing back the same old stuff again and always use that same line "I got emails that people wanted it back". Sure but you gotta have emails asking "where's the brown HM suit? brown explorer? other color space suits? other car, diver and space magic pins? flying carpet? treasure?" and more. So why not release all this new stuff and give it a rest with rehashing old stuff that is Summer related at the end of the season!

Where are the seagull lamps? That is so silly you didn't release it during the competition or even during the summer. It's almost fall already. Start pumping out new stuff and leave the old stuff where it belongs, in the past. Let it retire in peace and climb in value. We're tired of the same stuff coming back and stick to your guns already. If you say limited, keep it.

Yours,
Radvish.
 
Yavn said:
Sorry but I have to comment...

I don't understand the negative attitude here. Just because you have enough slides does not mean everyone else has enough. Many many requests have come in asking for slides to be back. We have made no secret of the fact that items will come back now and them.
Yavn, thank you for your comments and they are more than welcome! My negative statements in this thread were towards the prizes. Up and Down slides do not impress to someone who spent hours doing a ride-a-thon and then received the same slides later for a couple of Quest prizes. That in and of itself would not be minded so much except that now I am stuck with a plethora of extra slides (even after I built a ride) that I can't trade. So they are worthless. I haven't tried to sell them... I'm hoping the trade embargo will be lifted someday...

I don't doubt that other people weren't around for the ride-a-thon/quests and want slides. I'd be happy to give them away or trade for like items, but oh, wait... I can't. :guilty: So yeah, you have to re-release.

Yavn said:
Just because the prizes are slides now does not mean they will stay slides forever. ...
Excellent! New prizes would certainly be exciting! And when I see them I should expect to be happy about it then! When I say this I honestly mean no offense or disrespect Sir, but I've learned not to hold my breath for future releases in VMK. :teeth:

Yavn said:
....The trading issue is more difficult to answer. We are working on soloutions for making code distribution more secure. Once that issue is solved you will see more items tradable.
I understand that there were problems with illicit codes which caused certain items to become untradable (Sparrows, Narnia porters, Galleons, etc.). But the up/down slides were not previously available via code. Can it be explained why these had become untradeable? This is something that really has confused many people, myself included. And I think that is the core to my ire and distaste towards the new games, or more accurately the prizes for the new games.

:scratchin It just occurred to me... I see now that the slides may have been made untradeable because you knew they were going to become code prizes, and the code distribution security issue hadn't fixed... Of course that makes sense! :thumbsup2 :rolleyes: Hmm... and if you released something new, then went back to slides later, that would really upset people. Hmm... Better to release the slides to make the slideless masses happy and make them untradeable until the security issue is resolved. But you say they'll be re-tradable once the issue is resolved? :hyper:

Yavn, Sir, can you please confirm this line of thought? :bitelip:

Yavn said:
....The question is more arcade types or more puzzlers?
Yavn said:
What about the game itself? Is this a style of game you would like to see more of? With all the comments about arcade games I was expecting some comments about a puzzle game.
Ah, you know we should have talked more about the game itself. That was rude of us to only concentrate on the prizes and not comment on the game. For my part, I apologize for the oversight...

I have, thus far, only played the game a handful of times the morning it was first "previewed" - And I enjoyed it. I was sad not to get a code, at the time. But when the codes were released and I found out they were giving up/down slides, well I don't need those so haven't got back to it. I'd rather spend my VMK time playing Fireworks. :)

But I do like games like this (Tetris, Bejeweled, etc.) in general, and specifically this game was fun. It was visually pleasing, and had great artwork! The theme (beach, gator, life preservers, etc.) was consistant throughout and appropriate. The play was simple to learn, yet challenging enough not to be boring. I like how you could go up the side and change the angle of the gameboard. That was cool! To have to complete 10+ levels for only one slide piece seems like too much work since it takes 10-20 minutes to get there (well, it did for me). Play 10 minutes in Fireworks, get up to 1300 credits and you can buy several regular slide pieces at Ned's. Maybe the gator games can give 1 slide piece every other level or something so after 10 minutes/levels you get 5 slides?

Arcade games can be fun, though I'm not good at the ones in Tomorrowland (Yet! I keep trying BiS as I love Asteroids!). I am really good at Fireworks (loved Missle Commander too ;) ) and though it's a speed/action game there's also a puzzle/pattern aspect to it - you guys found a great balance with that. The Galleon ship game is great too, looks beautiful, has a pattern, but there is some randomness and requires reflexes. The Sparrow suit game, while it looked pretty and was a fun adventure the first time through... it quickly became tedious and ponderous to go through so many screens for a chance at the brass ring. After 1000+ plays I really didn't care about how it looked (and, contrary to what VMK told me, I was never the envy of the kingdom for having a PoTC poster LOL :rotfl: )

Anywho, back to the Gator games... The games are great! You have to please so many people that you're going to have to come out with some fast games and some brain games. Hopefully you'll be able to do both. I look forward to playing Gator when it gives out new prizes or slides become tradeable again. Until then Good Sir... :goodvibes

-End of Line-
 
Yavn said:
Thanks for the comments.

Ok different types of games is fine. As we build more game we will look into other styles. The question is more arcade types or more puzzlers?

The trading issue is more difficult to answer. We are working on soloutions for making code distribution more secure. Once that issue is solved you will see more items tradable.

Yavn

Yavn,

Not to be flip but complaining seems to be part of the American culture. No matter what VMK adds to the game, people will complain. It seems like the ones doing the complaining are the loudest. Just keep in mind that while people are complaining, there are many very content people in the background who are too busy enjoying themselves to take part in those negative discussions.

Back to games, I say more of both! I absolutely love puzzle games. I was thrilled when airlock escape was released! The game for winning pink teleporter doors is awesome too. With puzzle games, it may make sense to have different levels of difficulty, much like the car magic quests, with different prizes for each level. It would be nice if the solution wasn't the same every time. How about something like a weekly crossword puzzle?

I'm looking forward to playing the typhoon lagoon and blizzard beach games. I played them a lot the first day they were released - the preview? I'm not playing them right now because I don't have a need for the up and down slides. Instead, I'm spending my time playing blast in space in an attempt to win tron items. I haven't won yet but I'm getting close! I would prefer to be tossing tubes though. Maybe you should put the tron prizes in the new games and put the slides in the arcade games? That would make me happy but I'm sure many other people would be unhappy if you did that. :confused3

Airlock escape was the first game I could play well other than Jungle Cruise. I was using an older Mac. Pirates just plain crashed. Fireworks was almost impossible and I couldn't get to a round where I earned credits. Airlock escape was such a wonderful change! I solved each level on my own and made pencil drawings of each level as I solved it. They don't match the solutions posted on this board. Being the strange person I am, I then experimented with trapping and killing the diver in various ways. That was quite entertaining! Flaming death is by far my favorite! :rotfl:

I also have enjoyed doing quests. I consider those to be puzzle games. Yes, we might have to play some mini-games too but over all, I like the challenge of figuring out the clues.

I play VMK on a laptop now so I'm able to play the mini-games, arcade games and so far all of the promotional games. That's not to say that I'm able to play them well but at least I can play them. So I say, just keep making more games of both types and with more prizes! :thumbsup2

Here's another random idea. Would it be possible to offer a choice of prizes for winning a game? Maybe have three choices. for example, a code for a tron related prize, a code for a water slide piece or a code for credits? That would be really awesome and would encourage more people to play the games and more often! :cool1: I would really like that!!
 














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