I think there is something that might help with remembering which rooms were visited. Were all the rooms named the same? If the hosts alter the room titles adding "A", "B", "C", at the end, perhaps it would be easier to keep track of which rooms were visited.
Great idea! It's a simple yet effective navigational system for our hosts.
While I did appreciate the way the planners staggered the room openings this week, I agree that they're better off eliminating the two gold door teleporters that confused both our hosts
and our players. At least five people stepped through the doorway along with countless others asking what's behind Door Number Nowhere. Paired with the six identically-titled rooms, I can understand why Hula lost her way.
According to FlyingPegasus' account, Hula visited each room two or three times:
10 minutes per visit x 6 rooms = 60 minutes
60 minutes x 3 hours = 3 visits per room
EVENT CAPACITY: 360 lucky triviameisters
In the ideal situation in which Hula visits each room for 10 minutes, 100 people in five rooms must wait
one hour for a visit.
If VMK reduced the number of trivia rooms to two, that would
1) shrink the waiting time down to 10 minutes
2) make room-hopping less labyrinthian for our solo overworked host (six rooms is too much for one person to cover; give 'em a break or a raise!)
3) ensure that no one tries to play a second round (hosts will most likely remember names and faces they saw ten minutes earlier)
Honestly, I'd rather wait in queue than glue my eyeballs to a room entrance for over an hour. At least I can sneak in a snack break or sink a swashbuckler's pirate ship.
I'd recommend setting up more TDM teleporters to clear the trivia rooms faster, although that's not really necessary when you factor in the ten minute exit time.
In spite of the technical hurdles, I felt both hosts made a valiant effort to reach as many VMKers as possible.
