Robo
1971 Castle in the Hub: Your lights are on!
- Joined
- Nov 18, 2001
- Messages
- 106,997
If the estimated costs for Xpass are $1 billion as stated...
And, I have never thought that they were anywhere near that...
(But, don't mind me.)

If the estimated costs for Xpass are $1 billion as stated...
If the estimated costs for Xpass are $1 billion as stated then Disney is probably projecting $2-4 billion in additional profits depending on how they structure their business cases.
I guess all this makes sense, and I give you props for attempting to figure out the math behind it, but one thing that keeps bugging me is that if they send more people over to the "short" line (be it FP or XPass or a combo of both) than the "short" line will get longer.
If the goal really is to get select guests through the lines faster (those who take advantage of the Xpass system, or who hold FPs), then they have to keep those lines short. The only way I can see them doing that is by either taking away FP entirely, or taking a percentage of FPs and devoting them to XPass guests. If they try to keep the same number of FPs and then add Xpass volume on top of that, then the "short" lines just get longer.
Right now the goal wait time in the FP line is under 15 mintues, right? If they give out the same number of Xpasses as they do Fastpasses, then that could potentially double the wait time to 30 minutes, which I don't see as an advantage, and certainly not something I would pay for!
The flaw in your thinking is that ride capacity is not constant for all rides. Some rides can increase or decrease their capacity as needed. The way Xpass could help that (or at least help Disney) is to be able to more accurately predict when the capacity of those rides needs to be increased or decreased. Running a ride at a higher capacity than needed would result in more wear and tear which, in turn, requires more maintenance and upkeep which is costlier. The reverse is also true in that the quicker that Disney can get people on and off a ride the quicker the patron is able to get back to buying things (you can't buy anything standing in a line). The overall impact of Xpass will be cumulative from a Disney perspective and all the little improvements and efficiencies will add up to increased profits. If the estimated costs for Xpass are $1 billion as stated then Disney is probably projecting $2-4 billion in additional profits depending on how they structure their business cases. You don't do this type of project just to break even on it.
Or look at the villas...but they will run a LOT more. To fit six, it's a 2BR unit, and they run around $800/night. But you get a kitchen, and it will actually sleep 8 (or 9 at some).
Suites at the deluxes seem to all be in club level, so you're paying even more, but a "deluxe room - club level" which sleeps 6 at WL is $655.
So saying there's not much difference between an AoA suite that sleeps 6 at $240, and a deluxe room that sleeps 6 at $600+, is a wee bit off...
Creating a "perk" that would alienate offsite guest could be an extremely bad idea.
Then people will not stay there and they will stay at WL.
I don't really see that Xpass is going to have a huge effect on where people stay,
1- especially knowing that Fastpass will still be available to all guests.
2- Oh yeah, the good old standby line will still exist too. It's not like anyone is being barred from the rides here.
But there is a maximum capacity that cannot be exceeded, and the peak days you would expect to be running it at full tilt. And I have doubts that the frontrunners like Soarin' and TSM ever operate at less than full capacity except for very rare times.
Then, if they base Fastpass/xPASS issue on expected capacity needs, and they are wrong, what happens?
And as far as not spending while in lines - well, that was the argument for Fastpass as well...and reportedly that didn't have the desired effect either.
Everyone keeps assuming that Disney is doing this to make things easier for the customer (which it may very well do) but the primary factor is going to be profit. On a peak day (a 10 crowd day) the need to maximize capacity is moot because the place is packed. Everything is going to be running at full tilt anyway. The incremental benefit (and profit) is gained on the non-peak days because there are fewer people in the park. Being able to squeeze just a little bit more from customers is the key here.
But this part of the discussion doesn't really have much to do with profit, if any, to the company, but the effect of xPASS on guest experience. xPASS doesn't change how they may cut back on capacity on non-peak days, other than they have to maintain a percentage of xPASS/Fastpass vs. standby slots, which they must already do for Fastpass as it is.
They can make a wrist band with all this importand data but, not a band for a kids height???????????????
It has everything to do with profit. Do you really think Disney is just doing this without considering profit? It's all inter-related. Being able to know where people are in the park, how many are in the park, how many are in the stand-by line, how many are in the fast pass line, etc. all can factor in to capacity and queue management. The RFID bands make all this info available to park managers in REAL TIME. They may not be adding an extra train to BTR but they could be making more fast passes available as needed (or whatever).
They can make a wrist band with all this importand data but, not a band for a kids height???????????????
The RFID bands make all this info available to park managers in REAL TIME. They may not be adding an extra train to BTR but they could be making more fast passes available as needed (or whatever).
I don't care for the idea of being "tracked" all day long, though. Yes, I know there are cameras all over the earth, etc., but I think it would feel weird to be carrying a sort of tracking device.
That is my point! And they want to put your life on one???Of course they COULD make one. The problem is that you could get a taller kid measured, get his height band, then take it off and put it on a shorter kid. Old argument, doesn't solve the problem.
Of course they COULD make one. The problem is that you could get a taller kid measured, get his height band, then take it off and put it on a shorter kid. Old argument, doesn't solve the problem.
Of course they could use a wrist band that isn't transferable like the ones they use for the MNSSHP and MVMCP. Which is exactly what other parks do. Having a measuring station outside the turnstiles at each park would allow every child to be measured and given a color coded wristband corresponding to various height levels. The when they get to the ride all the CMs have to do is look a the wristband and will immediately know if the child is the right height, without having to measure them over and over again. Plus it would remove all the ambiguity for the parents and the child to know which rides they are tall enough for before walking up to the ride. Once when my youngest was just slightly over 40 inches (like a 1/2 inch) he got measured 3 times during one trip through Star Tours (once at the entrance, once at the end of the cue, and then a 3rd time by another CM when we were waiting in front of the loading doors). It was a very uncomfortable situation for both us and him.