How did Horizons work?

Hobbes

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So I'm stood here doing my ironing listening to Horizons soundtrack on Mouseworld Radio (other Disney radio stations are available...) and it suddenly struck me-How did it work at the end where you got to choose your ending? I only did the ride once with my ex so I can't ask him! I bet Robo knows-he is to Goto guy for everything!
 
So I'm stood here doing my ironing listening to Horizons soundtrack on Mouseworld Radio (other Disney radio stations are available...) and it suddenly struck me-How did it work at the end where you got to choose your ending? I only did the ride once with my ex so I can't ask him! I bet Robo knows-he is to Goto guy for everything!

You picked the ending and then that video was presented on a screen made to fit the ride vehicle.
 
You picked the ending and then that video was presented on a screen made to fit the ride vehicle.
Thanks I always wondered how you got to see something different to the people in the next carriage
 

They also had small dividers that would appear to make it seem like you were having an individual experience. It was fairly simple but did the trick.
 
I rode with my DD and DS many times and sometimes we would agree to each press a different scene to see which one won out in the end... can't remember if this had an effect or not
 
I rode with my DD and DS many times and sometimes we would agree to each press a different scene to see which one won out in the end... can't remember if this had an effect or not
The majority selection ruled in the vehicle, but I believe the first selection would default should their be a tie.
 
Not altogether far off from how Spaceship Earth ends now. Without the "Jetson's-style" cartoon characters.
 
As I can recall, the ride vehicles all faced the side (relative to the direction of motion, like The Seas). There was a lap bar with buttons on it, I think there were two or 3 sets (one for each potential passenger). They would light up and everyone would vote. Then the ride vehicle would synch up to a separate track of projection screens that moved into position (between the afore mentioned dividers) giving an up-close view of the selected environment. It was pretty cool!
 
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Good Post,nothing I can really add.I do remember I and family all have good memories of it. As I remember it was sponsored by General Electric. :)
 
As I remember it was sponsored by General Electric. :)

Yes, with some musical nods to Carousel of Progress,
which was also under GE sponsorship with its first incarnation at the 1964 New York World's Fair and
continuing that sponsorship for some years after CoP was moved to Disneyland.
 
Here's a ridethrough of the experience. It includes all three of the options. Sea was my favorite!


If you are really curious, I'd suggest you watch Martin's entire 6 part video on it. Lots of great info and pictures!
 
Your question has been answered, but I can't pass up on opportunity to say how much I miss my all-time favorite attraction. I only hope it comes back some day in some form of virtual reality just so I can experience it (somewhat) again.
 
From some research I was doing on Horizons:

From George McGinnis -

“At the time there was talk in technical journals of using technology to project images on subway tunnel walls. They would travel with the trains and be used for advertisements. I suggested it for an element in the Horizons post show. It was to be a ‘tunnel’ of moving images that the guest viewed while standing on a moving belt. GE's businesses would be highlighted. It was a short experience but had good capacity—ideal for a post-show experience. Its weakness, as I had conceived it, was that there was no sequential story, much as in the Omnimax theatre. So the post show was eliminated, and the show ideas with it.”

“After the Omnimax experience was moved to mid-story, Marty Sklar asked me to come up with an ending, so I suggested this idea to the team. The first thought was to use it for polling, but a GE team member said, “I could get all the information I need from just 1,000 guests leaving the pavilion.” It then evolved into the guest voting for a choice of simulation experiences.”

The other technology making this possible was GE's Talaria Light Valve projectors, which could project images in great detail onto screens 12 feet and larger. The close viewing position of the vehicle called for this. The GE team was concerned about the visual intrusion of the adjacent vehicle's screens, so shields were added to separate each screen.

“WDI Engineer Marty Kindel worked out the complicated logistics that would enable each car to see a different environment. There were many other disciplines involved in its creation, but I credit him with the concept's survival. It's an example of how the creative team works, one person suggests an idea and before it gets thrown out, another team member sees something more in it. Without the fear of being told “it will never work” or other discouraging words, great things happen.”

Essentially, after selecting the choice on the panels in front of guests, a 6x5ft screen appeared in front of guests. The screen was shaped to fit the ride vehicle alone - making it like a simulator. On the screen a video was displayed corresponding to whichever flight path the majority chose. Each one was 30 seconds long. Additional technology enabled the ride vehicles to tilt ten degrees, and there were also low-frequency transducers built into the base of the vehicles. Combined with all the visual effects, it created the feeling of accelerating through space, the desert, or under sea.
 
The "end scenes" were cool because you had a choice, but the video quality was so terrible. Very grainy.
 


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