ZenJD
Old Hack
- Joined
- Jul 11, 2006
- Messages
- 74
Between the "hang" when I wait to see if I DC and the sometimes 10 minutes it takes to log in, yesterday (Sunday) I spent more time offline than online while playing VMK. There were two exceptions periods where I was able to play for once just over and once just under 30 minutes.
For a few hours every time I went into the Dance Music Room VMK would crash. The actual black and white crash screen is making it's appearance more and more lately.
I know why Disney when with Shockwave but I think it VMK is just too much for it. I have played MMORP (Lineage) where there are no single screen rooms but rather huge maps where thousands of people are playing on the same map at the same time. I've been involved in castle sieges where there are more than a hundred of people on the screen at a time, with just as many a screen's walk away. I've played this game for 2, 4, sometimes 8 hours at a time and rarely, if ever, get disconnected. Granted this involves a program being installed on your computer and takes up a bit of space, but their is less of a system demand as it doesn't all live in memory.
I don't know if the root of the problem is on the client (user) end or the server side... but something is VERY wrong and needs to be fixed as it is not working correctly.
For a few hours every time I went into the Dance Music Room VMK would crash. The actual black and white crash screen is making it's appearance more and more lately.
I know why Disney when with Shockwave but I think it VMK is just too much for it. I have played MMORP (Lineage) where there are no single screen rooms but rather huge maps where thousands of people are playing on the same map at the same time. I've been involved in castle sieges where there are more than a hundred of people on the screen at a time, with just as many a screen's walk away. I've played this game for 2, 4, sometimes 8 hours at a time and rarely, if ever, get disconnected. Granted this involves a program being installed on your computer and takes up a bit of space, but their is less of a system demand as it doesn't all live in memory.
I don't know if the root of the problem is on the client (user) end or the server side... but something is VERY wrong and needs to be fixed as it is not working correctly.