GrillMouster
Mouster of the Grill
- Joined
- Dec 13, 2005
- Messages
- 1,236
What makes WDW so great is that everything about it tells a story. When I say everything, I mean EVERYTHING, including the mundane tiny details, like sidewalks, handrails, landscaping, colors, architecural elements, music and sounds throughout the park. Most guests pay no attention to these details, but they are important nonetheless, because they flesh out the story and create an immersive environment. The fact that these details go unnoticed is a testament to how successful Disney has been at making them natural aids to the story, rather than distractions.
When Universal Studios originally opened in Orlando, was a disorganized hodge podge of themed attractions thrown together with no cohesiveness. For the most part, Universal was a large slab of concrete with scattered unattractve soundstage buildings that look like airplane hangars. With few exceptions, there was nothing of interest to look at or immerse yourself in as you walked around Universal Studios. Even the queues for the attractions were poorly designed, long, and dreadfully boring, with no theming. I remember standing in lines for hours at a time in over 100 degree heat for each ride with nothing to look at but plain concrete, metal bars, and some TVs playing the same clips over and over again in the queue. Universal saved all of their good stuff and theming for the insides of the attractions. That all changed with Islands of Adventure and CityWalk. In fact, Islands of Adventure is one of of my favorite parks. Unfortunately, IoA is heavy on thrill rides, which is fine for me, but many people (like my wife) aren't roller coaster -types, so much is lost on them. I haven't been to IoA in years, because there isn't much non-thrill stuff for my wife or toddler to do or see, as there is at WDW.
When Universal Studios originally opened in Orlando, was a disorganized hodge podge of themed attractions thrown together with no cohesiveness. For the most part, Universal was a large slab of concrete with scattered unattractve soundstage buildings that look like airplane hangars. With few exceptions, there was nothing of interest to look at or immerse yourself in as you walked around Universal Studios. Even the queues for the attractions were poorly designed, long, and dreadfully boring, with no theming. I remember standing in lines for hours at a time in over 100 degree heat for each ride with nothing to look at but plain concrete, metal bars, and some TVs playing the same clips over and over again in the queue. Universal saved all of their good stuff and theming for the insides of the attractions. That all changed with Islands of Adventure and CityWalk. In fact, Islands of Adventure is one of of my favorite parks. Unfortunately, IoA is heavy on thrill rides, which is fine for me, but many people (like my wife) aren't roller coaster -types, so much is lost on them. I haven't been to IoA in years, because there isn't much non-thrill stuff for my wife or toddler to do or see, as there is at WDW.