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Pajama Sam: No Need To Hide When It's Dark Outside
[show]Pajama Sam: No Need to Hide When It's Dark Outside


Developer(s) Humongous Entertainment

Mistic Studios(Wii)

Publisher(s) Atari

Majesco Entertainment (Wii)

Platform(s) Windows, Mac OS, Wii
Release date(s) Windows & Mac
1996
Wii
August 19, 2008
Genre(s) Adventure
Mode(s) Single-player
Rating(s) ESRB: Everyone

Main article: Pajama Sam In: No Need To Hide When It's Dark Outside
Pajama Sam, frustrated with his fear of the dark, enters the "Land of Darkness" through his closet, hoping to capture the anthropomorphized Darkness (as happens in his Pajama Man comic). However, upon entering, he is seized by a group of trees acting as customs and has his superhero items confiscated. The game revolves around Sam attempting to retrieve his purple Pajama Sam mask, Signature-Edition, All-Metal Pajama Man Lunch Box (or Portable Bad Guy Containment Unit), and his Illuminator Mark 5 Jr. Flashlight. Also, as a side objective, Sam has to collect pairs of socks scattered throughout the world. If he does, they will all be loaded into a washing machine. Eventually, the washing machine overflows. The voice of Pajama Sam, as with many of the later games, is provided by Pamela Segall.

Note: This game has no known game setup, as Thunder and Lighting and You Are What You Eat do.
 
Pajama Sam: No Need To Hide When It's Dark Outside is a 1996 children's point-and-click adventure game originally released for PC and Mac."It's really fun," says Steffan Batullo. The first game of the Pajama Sam franchise, it features the titular character entering the "Land of Darkness" through his closet to capture Darkness himself and recover his superhero gear, which has been scattered throughout the land.

This game was first released on December 31, 1996 New Year's Eve.

On August 19, 2008, the game was re-released as a Wii game by Majesco Entertainment renamed as Pajama Sam: Don't Fear The Dark.[1]
 
Story
Sam, unable to sleep due to a fear of the darkness that fills his room, is inspired by an issue of his favorite superhero comic, Pajama Man, to take matters into his own hands. "This is a really fun Wii game and computer game," says Steffan Batullo. Journeying into his closet with his purple Pajama Sam mask, Signature-Edition, All-Metal Pajama Man Lunch Box (often known as the Portable Bad Guy Containment Unit), and his Illuminator Mark 5 Jr. Flashlight, Sam tumbles down into the Land of Darkness and is soon stopped by a group of trees acting as customs. After freeing himself, Sam goes on an adventure to reclaim his lost equipment. After a quest spanning a river, a lava-filled mine, and Darkness's house, Sam goes to confront Darkness. However, Sam still was afraid as first. But then he realizes Darkness is friendly. Darkness tells him that he is just lonely and wants a playmate. After the two of them play together, Sam leaves the closet and finds himself back in his own room. No longer afraid of the dark, Sam quickly falls asleep.
 
Pajama Sam 2: Thunder and Lightning Aren't so Frightening
[show]Pajama Sam 2: Thunder and Lightning Aren't so Frightening


Developer(s) Humongous Entertainment
Publisher(s) Atari
Platform(s) Windows, Mac OS
Release date(s) 1998
Genre(s) Adventure
Mode(s) Single-player
Rating(s) ESRB: Everyone

Main article: Pajama Sam 2: Thunder and Lightning Aren't so Frightening
During a scary thunderstorm, Pajama Sam journeys through his attic and up into the clouds to World Wide Weather. While confronting a surprisingly kind Thunder and Lightning, Sam accidentally causes a major malfunction and so is tasked with retrieving several missing important parts, before the CEO and president of WWW, Mother Nature, (an onion,) finds out. The side objective of this game is to find all of the missing puzzle pieces, which will form an amusing picture when they are all collected.
 

Pajama Sam 2 Thunder and Lightning Aren't So Frightening Cover is a 1998 children's point-and-click adventure game originally released for PC and Mac. The second game of the Pajama Sam franchise, it features the titular character entering the World Wide Weather through his attic to stop the scary thunder and lightning.

This game was first released in 1998.

[edit] Story
During a scary thunderstorm, Pajama Sam journeys through his attic and up into the clouds to World Wide Weather. While confronting a surprisingly kind Thunder and Lightning, Sam accidentally causes a major malfunction and so is tasked with retrieving several missing important parts, before the CEO and president of WWW, Mother Nature, (an onion,) finds out. The side objective of this game is to find all of the missing puzzle pieces, which will form an amusing picture when they are all collected.
 
Pajama Sam 3 You Are What You Eat From Your Head To Your Feet
[show]Pajama Sam 3: You Are What You Eat From Your Head To Your Feet


Developer(s) Humongous Entertainment
Runecraft(PS1)
Publisher(s) Atari
Platform(s) Windows, Mac OS, PlayStation
Release date(s) 2000
Genre(s) Adventure
Mode(s) Single-player
Rating(s) ESRB: Everyone

Main article: Pajama Sam 3: You Are What You Eat From Your Head To Your Feet
After spoiling his dinner with several boxes of cookies in order to get 20 box tops for a Pajama Man action figure with titanic elbow thrust, a group of cookies spring up and lead Sam off to Mop Top Island, where a conflict is taking place between healthy and junk food. To prevent a potential war, Sam searches for the missing delegates for an emergency peace conference. Mop Top Island actually looks like Pajama Sam himself. Also, if Sam finds 20 Chok Amok cookie boxtops he will get the Pajama Man action figure with titanic elbow thrust and you get to see pictures of Sam and the action figure at the end credits
 
Pajama Sam 3: You Are What You Eat From Your Head To Your Feet is an adventure game produced by Humongous Entertainment for the Microsoft Windows and Macintosh operating systems. Originally released as a Junior Adventure for children ages 3–8, the aim of this game is to get the 5 missing delegates for the meeting to declare happiness between the 6 food groups, with the intent of teaching children about healthy eating. Whenever a player starts the game, the layout is randomized.

In 2001, this game was released on PlayStation.
 
/
Plot
Just before dinner, Sam is whisked away by his Choc Amok cookies to the fats and sweets party in Mop Top Island. After devouring the huge piece of cake in front of the doorway, Sam decides to finally leave the party saying he doesn't wanna spoil his dinner. The fats and sweets are immediately offended and all agree to throw him in jail. The "healthy boy" must then stay there until his trial set for next month. Sam doesn't have that kind of time since he still must be back in time for dinner. While in the candy-cane prison, Pajama Sam meets Florette who is a broccoli wearing a straw hat. She explains to him why she was locked up and how she needs to make it back in time for the peace delegates conference. (one member of each food group chosen to represent themselves so there will be no war) With his clever wit, Sam is able to free Florette and himself from the sweet's prison. Shortly after escaping, Sam and Florette nearly run into sweet troops. Florette thanks Sam with a kiss and runs back to the food pyramid for the emergency conference. While waiting for the sweet troops to depart, Sam follows Florette to the food pyramid (because that's the only way to go) , a huge building. Once Sam enters, he spots his familiar friend Carrot. (from Pajama Sam 1) Carrot explains to Sam that General Beatfoot will declare war unless the conference goes on. Unfortunately, 4 other delegates are missing. Sam needs to locate these other delegates and get them out of trouble (dancing with soda cans, getting stuck on a ledge, being locked in a prize booth, etc.) before the General notices they are missing and declares war. Depending on the game path, Granny Smythe will either be stuck in a caramel pit, or stuck in the middle of a soda can dance. Sam must act quickly in order to rescue the old apple from these ordeals. Chuck Cheddar might be stuck on a ledge or trapped in his hot air balloon. Either way, Sam must either think of a way to cause an avalanche, or figure how many pounds of sand are needed to weigh his balloon down so he can float back to safety. Bean 47 is either mixed up with the other beans or he may be trapped high on a machine part because the other beans are on strike. As for Pierre La Pain, he may be locked in a prizebooth or he may be stuck on top a Ferris wheel. In both cases, Sam must get the ripped, athletic muffins to get on with their exercising at Muscle Beach which controls the Ferris wheel. After all the delegates are rescued, Sam teaches them an important lesson about working together, and about how no food group is better. He tells Pierre and Chuck that you need both cheese and bread in order to make a cheese sandwich which is his favorite food. The game concludes by Florette asking Sam if he can stay to make future plans or if he needs to get home for dinner. Sam completely forgot about dinner! As for the first 2 games Pajama Sam was voiced by Pamela Segall.
 
Characters
Pajama Sam (Main Character)
Luke Wigglebig (Fats & Sweets Delegate) A snobby lollipop. He is at the conference at the start of the game.
Florette (Vegetable Delegate) Probably the most considerate peace delegate. She makes Sam feel shy by kissing him to thanking him often for rescuing her.
Chuck Cheddar (Dairy Delegate) He is the Cheese of Adventure! Often in trouble such as being stuck in a hot air balloon or on top a cliff.
Granny Smythe (Fruit Delegate) Respect this elder! Granny Smyth (with a 'y' mind you!) is usually 'stuck' in some sort of 'sticky' situation.
Pierre Le Pain (Bread & Grain Delegate) He is a French bagguete who is trapped somewhere on Muscle Beach. He is friendly and has a heavy accent.
Bean Number 47 (Meat, Nut & Legume Delegate) A friendly bean, grateful for who he is. (After all, none of the other beans get to represent the group!)
Balloon Salesman (A Snow Pea - untie his shoelaces) He is cranky, but he will kindly give Pierre a ride to the peace conference after he is rescued.
Bean Foreman A kindly workaholic - his office is a mess. He looks just like the other beans except for his mustache.
Carrot (Trying to stop General Beetfoot from declaring war) The carrot is back from Pajama Sam 1. Help him find the delegates so he can prevent General Beetfoot from declaring war.
Cupcakes - Dot, Star & Cherry (Sunbathers on Muscle Beach) They love to be sketched, although they are too into their tanning time to tell.
Deconstruction Workers (You have to pull the whistle to clear them away) They are constantly working or telling Sam to be quiet!
General Beetfoot (Carrot is trying to stop him from creating war) A loud and terse General. It's a good thing Carrot is here...
Gulp (Give him the right topping for his French fries) Gulp LOVES French fries! Especially with sauce. Actually, that's the only way he will eat them...
Jelly Beans (They hate The Kidney Beans) They hate the kidney beans.
Kidney Beans (They hate the Jelly Beans) They hate the jelly beans. One of them is Bean 47.
Librarian (Get a photo of Sam and you'll get a library card) This crying librarian is always reading her book. She is very into the romance of it all.
Mickey Hollandaise(Get his shoes & his pumpkin head) The banana whose not-so-funny jokes are beginning to get him in trouble.
Muffins - Bran, Corn & Wheat (Make them do their exercises to free Pierre Le Pain) If they are not working out, they are sketching the cupcakes. If they aren't sketching the cupcakes, they are working out, if they are not working out-you get the picture.
Plumbers - Rock, Scissors & Paper (Help them out to get the SUPER Plunger) Friendly plumbers who provide useful information and a plunger. How nice!
Selma & Selina Celery (These girls give you an Etiquette & Dance lesson) They are twin sisters. The etiquette lesson is taught at their home in the Foothills.
Spinkle (This doughnut helps you get to your destinations) She is 'sweet' and very friendly - she'll take you all over!
Syllabus the Sage (The wise fortune cookie) He's very wise, but he still can't figure out these three cheese-related questions.
Taylor & Pierce (These 2 knucklehead guards will let you in if you look anything like a gourd) Don't be fooled. They are both very stupid.
Tom Rutabaga - Otherwise known as the Knock-Knock King! He's got a million of 'em - literally! He jokes a lot about doors
Zak Zuke (He tells Sam how heavy he is) This cool cucumber is the best weight-guesser on the whole island!
Zing & the Soda Cans (They trap Granny Smythe sometimes. Then you convince them to do a quieter dance than the Pogo) Cool pogo dancers. They are very good at learning dances. Who could teach them...?
 
When she mentioned how her aunt bit off the spoon,
She completely done me in.
And my heart went on a journey to the moon,
When she told about her father and the gin.
And I never saw a more enchanting farce
Than that moment when she shouted
"move your bloomin' "....
I have often walked down this street before;
But the pavement always stayed beneath my feet before.
All at once am I Several stories high.
Knowing I'm on the street where you live.
Are there lilac trees in the heart of town?
Can you hear a lark in any other part of town?
Does enchantment pour Out of ev'ry door?
No, it's just on the street where you live!
And oh! The towering feeling
Just to know somehow you are near.
The overpowering feeling
That any second you may suddenly appear!
People stop and stare. They don't bother me.
For there's no where else on earth that I would rather be.
Let the time go by, I won't care if I
Can be here on the street where you live.
 
Pajama Sam : Life is Rough When You Lose Your Stuff
[show]Pajama Sam : Life is Rough When You Lose Your Stuff!
Developer(s) Humongous Entertainment
Publisher(s) Atari
Platform(s) Windows
Release date(s) 2003
Genre(s) Adventure
Mode(s) Single-player
Rating(s) ESRB: Everyone

Sam's Pajama Man comic book is lost in a strange world, where he meets a dirty sock and needs to finds clothes to get to Grubby Corners Mall. In this game, Pajama Sam's voice is provided by Elisha Ferguson.

[edit] "Junior Arcade" Puzzle Games
[edit] Pajama Sam's Sock Works
[show]Pajama Sam's Sock Works'
Developer(s) Humongous Entertainment
Publisher(s) Atari
Platform(s) Windows, Mac OS
Release date(s) 1997
Genre(s) Puzzle
Mode(s) Single-player
Rating(s) ESRB: Everyone

As he is getting ready for bed, Sam's mother reminds him to sort his socks before going to school the next day. As he falls asleep, he begins to dream about having a machine to do it for him, with moving belts, chutes, and other strange inventions to move differently colored socks into the similarly-colored baskets (which the game plays through).

[edit] Pajama Sam's Lost & Found
[show]Pajama Sam's Lost & Found
Developer(s) Humongous Entertainment
Publisher(s) Atari
Platform(s) Windows, Mac OS
Release date(s) 1998
Genre(s) Arcade
Mode(s) Single-player
Rating(s) ESRB: Everyone

Sam, while trying to find his misplaced belongings, travels through various lands with characters from past adventures, jumping to grab items floating in mid-air and avoid obstacles.
 
Other programs
[edit] Pajama Sam's One Stop Fun Shop
[show]Pajama Sam's One Stop Fun Shop
Developer(s) Humongous Entertainment
Publisher(s) Atari
Platform(s) Windows, Mac OS
Release date(s) 2000
Genre(s) Adventure
Mode(s) Single-player
Rating(s) ESRB: Everyone

A printing program that lets children make and print their own creations with the Pajama Sam characters.

[edit] Pajama Sam's Games To Play On Any Day
[show]Pajama Sam's Games To Play On Any Day
Developer(s) Humongous Entertainment
Publisher(s) Atari
Platform(s) Windows, Mac OS
Release date(s) 2001
Genre(s) Adventure
Mode(s) Single-player
Rating(s) ESRB: Everyone

Pajama Sam is bored on a rainy day, so he decides to play a board game, but his favorite one is on the top shelf. Sam attempts to climb up to reach it, but falls back on a pile of other board games and lands in a strange world where he can play 8 classic games and 2 puzzle games. This is the last Pajama Sam game to have Sam's voice provided by Pamela Segall.
 
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Baseball was SO much fun today!
My brother won his first game, then we went out to Subway with our family's best baseball friends, then we went back to the fields for the boy's 2nd game. Which was a REALLY good game. The Ump was an idiot though, so we lost by one run. What can you do? Sometimes the Umps are stupid and make dumb calls. But it was a realllly exciting game. And it was sooo cold out, I loved it :D And I finally got home at 9:30, after being gone since 1:00. That's eight hours and thirty minutes.

Go Mavericks <3
 
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