Smugglers run hourly rider capacity

chimoe

Mouseketeer
Joined
Aug 4, 2018
Messages
397
I was reading online that the new Smugglers Run hourly ride capacity is only 1,800/hr.

Not sure what Rise of the resistance will be,

Compared to other WDW rides with higher capacity (haunted mansion and Pirates of the Caribbean) which are 3k+ per hr. It seems very low, for what is supposed to be the next generation in rides everyone will want to go on for the next 5-10yrs.

One would think Disney learned with FOP that they need to step up their investment with bigger rides to handle the growing crowds. No one should wait 2-3hrs in line for 1 ride, this seems like bad management on Disney’s end.

What are you thoughts? I think they should be building new rides with at least 2500 pp per hr.
 
2500 is very difficult unless you are building a giant omnimiver basically.

Look at Flight of Passage though, that’s only about 1400 per hour.

Rise will be similar maybe a bit more to Falcon.
 
Yes, FOP in my opinion is a great ride, but was not properly designed for volume.

I would rate it an F with that in mind. Disney shouldn’t consider a ride successful if it’s going to take 4hrs for people to wait in line to ride it. It wont’ contribute to a positive guest experience.

I’m sure It would cost much more to design and staff larger rides with more seats per hour, but Disney needs to really start thinking bigger.

Are they OK with building rides that simply don’t meet demand for their guests?

I worked in a similar industry, where we had to manage participant capacity, and any wait over 30mins is considered a fail and a negative impact on our guest’s experience.
 

Rise will be similar maybe a bit more to Falcon.

I’m hoping RoTr will be over 3k per hr. Given that the ride-time is rumored at around 30mins, that means it should carry a ton of people through the different phases of the ride.
 
I’m hoping RoTr will be over 3k per hr. Given that the ride-time is rumored at around 30mins, that means it should carry a ton of people through the different phases of the ride.
Lol nope.

Rise isn’t around 30 minutes either.
 
Lol nope.

Rise isn’t around 30 minutes either.

Do we know this? Has anything disputed the rumored 28 minute experience? I assume a lot of that will be preshow, but the ride description itself sounds lengthy. I was the first person in the park for FoP the other day (about 20th by the time we got there). I walked under the entrance at 7:39 and was off the ride at 7:59 with no delays. So I could easily see a 28 minute overall experience.
 
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Do we know this? Has anything disputed the rumored 28 minute experience? I assume a lot of that will be preshow, but the ride description itself sounds lengthy. I was the first person in the park for FoP the other day (about 20th by the time we got there). I walked under the entrance at 7:39 and was off the ride at 7:59 with no delays. So I could easily see a 28 minute overall experience.
Yes Carlye Wisel a reporter who went into SWGE said that the ride is not the rumored 28 minutes but they wouldn’t tell her exactly how long it is.
 
Yes, FOP in my opinion is a great ride, but was not properly designed for volume.

I would rate it an F with that in mind. Disney shouldn’t consider a ride successful if it’s going to take 4hrs for people to wait in line to ride it. It wont’ contribute to a positive guest experience.

I’m sure It would cost much more to design and staff larger rides with more seats per hour, but Disney needs to really start thinking bigger.

Are they OK with building rides that simply don’t meet demand for their guests?

I worked in a similar industry, where we had to manage participant capacity, and any wait over 30mins is considered a fail and a negative impact on our guest’s experience.

I am more concerned about Disney creating cutting edge one of a kind experiences than the ride being a people eater. Every ride will just be an omnimover if they did that.
 
They could easily cut down the wait time on FoP by simply cutting down the overall land capacity by half. Done.

Seriously, what would you have them do? People flock to the latest and greatest. No one is going to design a ride to accommodate the mad rush of the first 2-3 years. That's how you end up with inefficient utilization and wasted space once the next big shiny gets released and people flock to that one instead.
 
I’m hoping RoTr will be over 3k per hr. Given that the ride-time is rumored at around 30mins, that means it should carry a ton of people through the different phases of the ride.

The length of the ride has nothing to do with capacity. Its all on how long it takes for a vehicle to leave the station. A ride that has 30 vehicles on and a ride that has 5 vehicles on will have the same capacity if the trains leave unboard/board in the same amount of time.

RotR looks to have two vehicles leaving at a time with 16 people total. Even with 30 second dispatches, you are looking at capacity at about 1900 per hour.

Tyler at Coaster Studios likes to time theme parks ride operations and Disney by far has the most efficient operations.

 
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Lol nope.

Rise isn’t around 30 minutes either.
I thought I'd read somewhere that the entire experience was aabout 28 minutes including all the pre-show areas, but the real ride itself was about 7-8 minutes.
Lots of rumors still going around.
 
I thought I'd read somewhere that the entire experience was aabout 28 minutes including all the pre-show areas, but the real ride itself was about 7-8 minutes.
Lots of rumors still going around.
Disney has shot that down.
 













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