Hello, I need some help getting a project started for school. I have decided to design some interactive amusement-parks attractions, following this argument:
While Theme parks are mostly visited in families, couples, or other small groups, (and rarely alone), most current existing interactive attractions are not designed around this fact.
EG: for example. The new Toy Story Midway Mania at Disney is a four-dimensional, interactive experience, where each individual gets a canon-gun, and a score for each target hit, but the only real flow of interaction in the ride is still between a single guest propelling computer-simulated objects at a screen.
How does everyone feel about cooperative or synchronous play in interactive theme park rides? In other words, how would you feel if the "conflict" was between you and someone in your party, rather than just the attraction?
Do you see any potential benefits to a direct interactive flow between human and human rather than human and machine?
Please, anything is welcomed. comments, opinions, thoughts, ideas!
Thanks!!!
While Theme parks are mostly visited in families, couples, or other small groups, (and rarely alone), most current existing interactive attractions are not designed around this fact.
EG: for example. The new Toy Story Midway Mania at Disney is a four-dimensional, interactive experience, where each individual gets a canon-gun, and a score for each target hit, but the only real flow of interaction in the ride is still between a single guest propelling computer-simulated objects at a screen.
How does everyone feel about cooperative or synchronous play in interactive theme park rides? In other words, how would you feel if the "conflict" was between you and someone in your party, rather than just the attraction?
Do you see any potential benefits to a direct interactive flow between human and human rather than human and machine?
Please, anything is welcomed. comments, opinions, thoughts, ideas!
Thanks!!!