My theory on the maze queue problem

mickle

Earning My Ears
Joined
Oct 9, 2005
Messages
9
I think VMK should disable, if they can, their "rule" that you can only be connected the standard amount of time - lets say 45 minutes - when they are operating these mazes. Any time I try to enter a maze that has a queue of over 200, I always run out of time and lose connection by the time I enter the start room or am in next room. My guess is that nobody is winning the maze when they have a start wait of at least 200 people in the queue. Any other theories?
 
My time-out threshold is around an hour. No matter what I'm doing, I seem to time-out and lose connection after an hour. It happens all of the time, mainly in the middle of a game of fireworks. I shouldn't be as frustrated with it as I am because I'm used to it, but I got jipped on my prize because of it :mad:
 
It was also mentioned to me that this problem can't be fixed without shutting down the game by VMK_Babs. (that's second-hand, who knows if it's true)

They don't plan on re-starting the game, so we're stuck with it :(
 
Not quite what the thread is about, but I was wondering about the problems of people being booted to the room entrance when people went through a teleporter that was blocked on the other end.

Anyone else remember early in Beta when players could not "overlap" at room entrances, and then they fixed it by allowing multiple players to take up the same spot at room entrances?

Couldn't they completely solve the teleporter boot to entrance problem by making it so that the "entrance/exit" spot of all teleporters also allow multiple players?

Anyone who agrees, feel free to send the suggestion to the Black Hole of VMK feedback.
 

JeanJoe said:
Not quite what the thread is about, but I was wondering about the problems of people being booted to the room entrance when people went through a teleporter that was blocked on the other end.

Anyone else remember early in Beta when players could not "overlap" at room entrances, and then they fixed it by allowing multiple players to take up the same spot at room entrances?

Couldn't they completely solve the teleporter boot to entrance problem by making it so that the "entrance/exit" spot of all teleporters also allow multiple players?

Anyone who agrees, feel free to send the suggestion to the Black Hole of VMK feedback.

I don't necessarily agree that the suggestions go to a black hole.

I'm thrilled that the very suggestions about trading windows were
implemented after I discussed ideas with you and sent a message to VMK.
I felt they actually listened to suggestions then. Perhaps a lot of other
people also messaged them about that change, too?

Let's hope this will be a learning experience for them.
 
mickle said:
I think VMK should disable, if they can, their "rule" that you can only be connected the standard amount of time - lets say 45 minutes - when they are operating these mazes. Any time I try to enter a maze that has a queue of over 200, I always run out of time and lose connection by the time I enter the start room or am in next room. My guess is that nobody is winning the maze when they have a start wait of at least 200 people in the queue. Any other theories?
the first time i was in a queve was about 589 people to get in a maze room. i also got bugs on saturday,friday, and on sunday. i never got to even play. my vmk name is acemagma
 












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