God was a programmer, Adam and Eve were the beta testers, Satan was a system cracker, and Jesus was a patch.
The apple was the, if you'll pardon the inaccuracy, core of the game, and Satan broke in and told the clueless testers (god's non-tech savvy friends) to mess with it in order to turn on godmode. They screw it p, God revokes their system access so that they and their invites can't do that again, puts a better firewall up, and this time it's a firesword. Later, all the increased respawn traffic the PK'ing causes floods ther server, and his admin Noah has to help fix it before anyone can be let back in. The Moses stuff was all an in-game event to explain a rules change in context to prevent another PK respawn server flood, with a few things about "no porn" and "listen to the admins" thrown in. Jesus was a patch added to the game as a last-ditch effort to make things better, punish PK'ers with a longer respawn wait and decrease damage dealt by roman-class creatures, but it ultimately failed. There was also an optional sidequest on the premium sever where if you did a bunch of tasks each day you could get a bunch of in-game rewards (with rumors spread about a harem minigame being unlocked if you participated long enough), but nothing really caught on. Membership exploded as the internet increased in popularity, but eventually not even the fan-made Quest for the Golden Plates (first place gets to name the questgiver after themself, and all participants get a pg-rated harem mod), but nothing ever really kept up interest like the earlier versions.
•If those were the stated goals of the "patch", does that make forgiveness of sins the best Good Bad Bug ever?
◦Pretty much
Actually, scratch that. Salvation is way too specific and elaborate to be a random glitch. The resurrection must have been an Easter Egg.