Can you find your way out of a doorless room? (Warning, timesuck!) ETA listing post1

Took me a while to get this one. Look in the drawer with the shells in it and notice where the ones are that match the photo on the wall of the shells.

I have done this and I can'r figure out how to open the box. I never saw the fish in the marble before I used it in the frog, but I have tried it in every direction. I am so confused.:confused3
 

I have done this and I can'r figure out how to open the box. I never saw the fish in the marble before I used it in the frog, but I have tried it in every direction. I am so confused.:confused3

The fish isn't in the marble you put in the frog. So don't worry about missing that one!
 
:banana: I found the darn missing marble.:worship: :worship: This is consuming my afternoon. lol
 
i have the code but the way i put it like shown in 3rd page of sketch book wont open the door for me!!!! any ideas?
 
Anyone here who knows what to do after the windmill? I'm stuck...
 
My windmill has a V on it so my numbers are 56145 or v vi i iv v. if I use the grid like the sketch book has:

I II III
VIII IX IV
VII VI V

with a line going through the numbers.

I would push the bottom right, bottom middle, top left, middle right and bottom right but nothing happens. I have tried clicking on the handle after this also and nothing works. (this is on the door on the wall - this is the right place for this isn't it?)
 
ok i'm taking a break. i have to go to the grocery store. I'm getting alcohol so i can finish this. :rotfl:
 
i have the code but the way i put it like shown in 3rd page of sketch book wont open the door for me!!!! any ideas?

Part of it is knowing what the symbols mean...

The "windmill" symbol actually refers to the one blade that you see when you look down off the front of the balcony (with the windmill turned off).
Then the hex refers to what you see when you climb all the way up the ladder and look up at the windmill (while it's running).
Then, the semi-circle refers to the # that's on the base of the lever.
And you have to examine the gold gear thingie that you have to get the number for the gear.

...Then, just put them in order, and make sure you punch the keys in the right order...
 
My windmill has a V on it so my numbers are 56145 or v vi i iv v. if I use the grid like the sketch book has:

I II III
VIII IX IV
VII VI V

with a line going through the numbers.

I would push the bottom right, bottom middle, top left, middle right and bottom right but nothing happens. I have tried clicking on the handle after this also and nothing works. (this is on the door on the wall - this is the right place for this isn't it?)



i am stuck the same way i have the code 26392 and anyway i put it it wont work:confused3 !!! folks i am ready to scream :sad1:
 
My windmill has a V on it so my numbers are 56145 or v vi i iv v. if I use the grid like the sketch book has:

I II III
VIII IX IV
VII VI V

with a line going through the numbers.

I would push the bottom right, bottom middle, top left, middle right and bottom right but nothing happens. I have tried clicking on the handle after this also and nothing works. (this is on the door on the wall - this is the right place for this isn't it?)

Is your windmill spinning? I remember trying to stop the windmill so it was in the same position as the picture, but can't remember if that affected the outcome.
 
How do I get the clock to match up with the plant? I clicked it to match the plant and I clicked it to be the opposite and nothing happens.
 












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