I'm a book addict myself and I do think I'd have benefited from my mom nudging me a little to get out of my comfort zone and do a little more interacting socially.
That's exactly the kind of thing I'm reading into the OP's post.
depending on the game in question, I'd disagree with the bolded part. While some games are very linear in their layout (you have no choice but to follow along the pre-set path/quest), there are open-ended games that allow you to roam/explore and even make ethical/moral choices that will impact what happens.
I disagree (as do all the folks who write education textbooks). No matter how open-ended, you're still required to operate within the confine of the game. Even the friendships and chatter that go along with multi-player games are still all driven by what's possible in the game.
And we actually have taken steps to ensure some balance in my daughter's life. She's not allowed to bring recreational reading to school anymore - any reading she does at school or in class has to related to the curriculum. She's discovered a number of lunchtime clubs that she enjoys, so she's involved in those. Her fanfiction has been limited to an hour a day (actual physical books are unlimited, since what we have is better quality), and she has to get her homework done first. For awhile I was insisted that before she could read, she had to write something first. As a result she's discovered she loves writing, and has filled many notebooks with poetry.
So when her "go to choice" was limited, she discovered other outlets -- and as a result, her world was expanded. Exactly the right choice for this kid!
Count me among those whose parents yelled at them because they read too much as a kid . . . The key is whether it seriously negatively impacts her life. If it does, it's an addiction and unacceptable. If not, its a hobby.
You bring up a good point -- WHY is the kid reading so much? The OP says that it seems to be an escape, a way of avoiding other things, and that's a legitimate concern. You know, that parental gut thing is right so often.
On the other hand, when I started 2nd grade my teacher told my mom that I had to stop reading. She said that I wasn't going to be allowed to check out books from the library during 2nd grade. Her reasoning: I was too far ahead of the other kids in reading ability, and she didn't want me to move up to the chapter books in the library while the other students were still in the little-kids' corner. This obviously
wasn't a good reason to withhold reading material from me, and my mother said so. She told the teacher that any week I was denied a library book, she'd take me to the public library and let me check out five. She also spoke to the principal about the teacher, and he saw things my mom's way.
WHY matters!
OP, I've wondered that as well. I often see the assumption that books are inherently good and video games are inherently bad. Personally, I think that depends entirely on what you are reading or playing, and neither one is good if done to excess. Some books are very educational and so are some games. Some books expand your vocabulary and others are pure fluff that don't teach you anything at all. Some games are nothing but mindless destruction, and some games teach you to think in new ways to solve problems . . . On the other hand, I think people who grew up with games like "Oregon Trail" being used in schools are more likely to realize that both reading and games have their benefits if they aren't done to the point that they interfere with "real life".
I totally agree that both books and video games vary in quality, but the majority of books have value, while you have to look past a few blow-em-up games to find video games with substance. I'm not saying they're not out there -- my youngest is currently going through a house-building phase and is learning C.A.D.
Also, while kids may really enjoy games like Oregon Trail, they don't tend to become addicted to them and play them for hours and hours, months and months.