What a dlrp do you hate? not including other people

I don't mind the character express itself, but what i do hate about it is the rugby scrum that comes with it. It makes it difficult to see the characters and it's also difficult to get round the scrum if you don't want to see the characters, so you can't win either way.
 
The Character express song was bad when it was Party Express in Tokyo, and it's bad now. and people dis IASW....rather hear It's a Small world anyday. could be worse, Toon Circus was the worst Disney song ever (as well as Need Magic)
 
I hate that there's no fastpass for Crush.

2 days in a row we arrived at 9am and didn't ride for 80/90 minutes. It's madness :confused3 - Before the 10am opening, the queue was back to Studio 1 and circling in on itself. Why on earth the flying carpets can have FP but Crush can't still doesn't make sense to me.

Also I hate that the Village looks so cheap. Anyone who's been to Downtown Disney in Florida will know what I'm on about - that is smart and clean and slick and impressive, whereas the Village looks like a run down seaside resort.

I also hate it that lots of the French/Italian/Spanish women who visit DLP are incredibly beautiful and I'm already married :mad: .
 

I hate that there's no fastpass for Crush.

2 days in a row we arrived at 9am and didn't ride for 80/90 minutes. It's madness :confused3 - Before the 10am opening, the queue was back to Studio 1 and circling in on itself. Why on earth the flying carpets can have FP but Crush can't still doesn't make sense to me.

It's a capacity issue, fastpass won't solve that. Instead you would queue for ages to get a fastpass, and you would have to be there first thing in the morning before they sell out, then the park would be mega crowded with all the people not in the queue.

I'm sorry, but Fastpass may seem convenient, but for park ops, they actually really diminish the park experience over all.
 
It's a capacity issue, fastpass won't solve that. Instead you would queue for ages to get a fastpass, and you would have to be there first thing in the morning before they sell out, then the park would be mega crowded with all the people not in the queue.

I'm sorry, but Fastpass may seem convenient, but for park ops, they actually really diminish the park experience over all.

Very true. I think a better solution would be a single rider queue, although fitting it in may be tricky. That way, they can fill all the empty seats which go spare, which seemed to be happening quite a lot when we went last month.
 
Has anyone noticed how they aren't smart with ToT either?

We queued for over 45 minutes for it, and were then in a lift that was half empty....
 
I hate that there's no fastpass for Crush.

2 days in a row we arrived at 9am and didn't ride for 80/90 minutes. It's madness :confused3

It's a capacity issue...

Sorry dave...I don't quite understand what you mean.

Why should fastpass on crush work any different from Thunder Mountain [the was a 15 minute scrum for f/p tickets on that last week] or say, Soarin' in WDW [f/p ran out by midday every day last time we went]? If f/p is available for them, why not crush?
 
Sorry dave...I don't quite understand what you mean.

Why should fastpass on crush work any different from Thunder Mountain [the was a 15 minute scrum for f/p tickets on that last week] or say, Soarin' in WDW [f/p ran out by midday every day last time we went]? If f/p is available for them, why not crush?

I have to admit that I'm not an authority on this, but I think I understand why crush is a bad candidate for fastpass. Maybe somebody can add to / correct this if I miss something or I'm just plain wrong...

There's a very interesting article about this on DLRP Mgic, but I've attempted to explain it below as well (although DLRP Magic cover points that I've missed).

Crush has a low throughput (people per hour) which is partially due to the small cars and partially due to the fact that there is only one platform for both loading and offloading. Big thunder on the other hand, has a fairly high throughput, as do a lot of the other rides with fastpass.

When you add fastpass to an attraction, all it does is move a certain number of lucky people from one line to another (i.e. from the normal queue to the fastpass queue). This also has the effect that the new, slightly shorter traditional queue now takes longer than the old queue of the same length. It doesn't actually alter the number of people trying to ride the ride in any way.

Care must be taken not to give out too many fastpass tickets, otherwise people will be complaining about both the length of the fastpass queue and how long the traditional queue now takes, despite its short length. Essentially, the lower the throughput of the ride, the less the number of fastpass tickets you can give out before people start complaining.

Bearing in mind what I said about the throughput of crush being low, this basically means that you won't get many tickets given out. When people realise this, they all rush to get the tickets, which are then sold out very early on because crush is still very popular.

Once they're sold out, everybody then piles into the traditional queue as normal, which gets very long again, perhaps longer than before because CMs now have to handle people from 2 queues and not one. Even worse is when people use their fastpass to attempt to grab a quick, second ride, which means that the same number of people are going through the traditional queue, plus people with fastpasses are now going for a second ride, which they wouldn't have done before.

The final result of all this is that the main queue is now longer than it was before.
 
Sorry dave...I don't quite understand what you mean.

Why should fastpass on crush work any different from Thunder Mountain [the was a 15 minute scrum for f/p tickets on that last week] or say, Soarin' in WDW [f/p ran out by midday every day last time we went]? If f/p is available for them, why not crush?


There is a big difference between BTM and Crush. The capacity of Big Thunder Mountain has two trains and 2 queues. The hourly throughput for BTM is around 1800 passengers per hour compared to Crush's 800 (and loading 4 people at a time). So it means stand by would got to 3-4 hours. Also, there is more to do to soak up people in Frontierland than WDSP - places to sit, shop and dine.

Similarly with Soarin' at DCA and Epcot - they run 2 theatres at a time and the throughput is mammoth. They also are built in parks that can soak up more people.

Crush has exceedingly low capacity. Primeval Whirl in WDW has two coasters side by side to help deal with the issue. At WDSP, having fastpass would lead to a scrum to get tickets, even worse standby times, and an unbearable crowded park instead of people being in lines.
 
Thanks for the replies and information dave and stitch...it makes more sense now :thumbsup2 .
 
<<I might also be tempted (controversial I know, so don't hate me here!) to lose the tram tour or at least shorten it>>

Yeah I find the DLRP tram tour just a bit too gimmicky. I mean it's not a real studio like Florida or Hollywood and you can just feel that when you're shown relics from Dinotopia lol. The Reign Of Fire set is cool and so is catastrophe canyon but I didn't like Dinotopia and showing me the whole darn wardrobe won't make me :rotfl:

tom
 











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