MJMcBride
Barely lost is barely found
- Joined
- Jan 10, 2006
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I still miss Walter Cronkite.
I'm with you. The ride hasn't been the same since good old Walt left.
I still miss Walter Cronkite.
I'm not opposed to updating, but it is scary when they mess with the biggies
I can think of a lot of attractions in WDW which need updating far worse than Spaceship Earth, and the summer closure doesn't seem like such a good time to do this anyway.
Didn't someone (AV Maybe?) say it was basicly falling down?
Scott Powers | Sentinel Staff Writer
Posted April 12, 2007
The first changes are in the post-show area (reopening this month) including:
20-foot-high globe offering an ever-changing collage of images of the future.
3-D game called "Body Builder" enabling visitors to assemble a digital human body.
Walt Disney World and Siemens AG are giving Epcot's Spaceship Earth a new spin, updating the ride and its technologies.
Work already has begun in the attraction's post-show area, which is now closed as Disney installs new interactive features to transform it into "Project Tomorrow: Inventing the World of Tomorrow." Broader changes, including updates throughout the ride, will be phased in over the next few months, forcing a closure of the ride later this year.
Spaceship Earth, housed in Epcot's signature structure, a 180-foot geodesic sphere that can be seen for miles, offers visitors a slow, circling, indoor train ride past a series of panoramic scenes depicting the march of time, technology and creativity from cavemen through the late 20th century.
The ride has had minor updates since it opened with Epcot in 1982, but no major overhauls until now.
"We're building on Spaceship Earth's existing attractions and taking it to the next level," said Disney spokeswoman Zoraya Suarez.
The first changes take place in the post-show area, which will reopen late this month with three of several planned new exhibits. The new features will be a 20-foot-high globe offering an ever-changing collage of images of the future; a 3-D game called "Body Builder" enabling visitors to assemble a digital human body; and a driving simulator showcasing motor-vehicle accident and avoidance systems.
Those features and others that will be wired into the ride are based on technologies developed by Siemens. The Munich, Germany-based company with operations in Orlando is involved in a variety of technology fields including automobiles, high-speed rail, water, wind energy, medical equipment and light bulbs. Siemens and Disney signed a sponsorship deal in late 2005, in which Disney pledged to spend $100 million on Siemens' technologies over 12 years.
Cara Allen, another Disney spokeswoman, said the globe renovations will take place later this year, updating everything from the lighting and audio effects to the exhibits themselves. There even will be interactive touch screens installed in ride cars, enabling visitors to create their own visions of the future.
Spaceship Earth's overhaul is not expected to affect the controversial, giant Mickey Mouse arm and wand structure that was added in 1999. The structure has been the target of heated criticism from some Epcot fans who say it clashes with the park's architecture.
Allen said all the changes will be on the inside.
Scott Powers can be reached at spowers@orlandosentinel.com or 407-420-5441.
Spaceship Earth's geodesic dome
Back to being critical, I'm sorry to say.
Siemens and Disney have announced that Spaceship Earth will be getting a major overhaul soon. That should be good news. Why do I feel it’s not?
With this renovation of Spaceship Earth, it appears Imagineering is putting the final nail in the coffin of EPCOT’s once-grand theme – exploring our world and our place in it by examining overarching subjects.
No one reading this needs a history lesson, but to put it in context, EPCOT Center was designed to take guests on journeys through subjects that are critical to our understanding of our world: energy, health, transportation, imagination, the land and the seas. When the much-missed Horizons was added, it served to bring all of these concepts together – we could see how all of these coalesced into a whole, and what they might mean to our future.
Central to all of it was the idea that communication – both in concept and application – was vital to our lives. Spaceship Earth was the literal and figurative centerpiece of EPCOT Center. It reminded us that as much as man strives to better himself and his world, nothing can be accomplished without effective communication systems.
EPCOT Center took the idea of a “theme park” to new heights. The theme was the whole reason for the park. Even if World Showcase seemed like a separate concept, it wasn’t – after we learned about the ideas of the world we live in, we had a chance to meet the people with whom we share our planet and our hopes.
Over the years, EPCOT’s theme has eroded, and the description of the “new” Spaceship Earth degrades it further. At this point, EPCOT Center is truly gone; Epcot is all that’s left. Here’s the description:
On a trip through time inside the Spaceship Earth attraction, guests discover how each generation of mankind has invented the future for the next generation, and how the spirit of innovation has moved people from the caves to the cosmos.
So much for communication. So much for helping us understand how everything at EPCOT fits together. So much for the dream (no matter how wild) that the brilliant theme of EPCOT Center might ever make a comeback.
“Innovation” is the new theme, and it feels wholly generic, as if there is no passion left anywhere for EPCOT, as if Disney and Siemens are simply struggling to find something interesting to put in the attraction – an attraction that, even as it is now, is something of a classic. (Remember what Dear Abby used to say, “If it ain’t broke ...”)
They seem to have seized on the idea of “time machines” (which is, funnily enough, what the vehicles have always been called) and the oh-so-trendy idea of allowing riders a level of interactivity.
There’s not a lot to go on from the reports, very little that’s concrete, other than the loss of the “communication” concept and, by extension, the effective end of the ideas, concepts and vision that originally brought EPCOT Center to life.
This was an opportunity for Imagineers to look deeply at EPCOT and say, “How can we revive some of what made it so special, some of that theme that was such an intrinsic part of the park’s creation?” They did have that opportunity, and it appears they didn’t take it, that they opted instead for something that can be easily marketed (“travel into the past – and into your future!” – wait, didn’t they shut down a ride like that, called Horizons?) and easily sold as an “adventure.”
I guess I can’t fault anyone for taking the easy way out, because, hey, it’s the easy way. But they had an opportunity here. And they missed it.
(P.S. Guess what? Disney appears to say the wand's not coming down, either.)
Can't say I buy into that article on a couple of points.
First, "innovation through time" sounds like a concept that would have fit into original EPCOT just fine. The loss would be that in the original EPCOT Future World arrangement, communications was a specific focus of SE, and all of the pavillions dealt with innovation in particular areas. But given the current state of Future World, that doesn't seem like a big issue. Horizons is gone; if SE is to be the new Horizons, so be it.
Second, I'm sure it's not just a funny coincidence that they "seized on the idea of 'time machines'"; rather, they knowingly retained the concept.
Third, the "oh-so-trendy idea of allowing riders a level of interactivity" is so trendy they had it back in Horizons.
Third, the "oh-so-trendy idea of allowing riders a level of interactivity" is so trendy they had it back in Horizons.
I guess we should be glad Roto Rooter didn't pony up the dough for a sponsorship.First, it makes sense that Siemens would want to tell a story that goes beyond the narrow confines of "communications." That was AT&T's game. But Siemens has a different (and broader) story to tell.