OneLittleSpark
A Michaelmusophobia Sufferer (please don't hate me
- Joined
- Dec 13, 2006
- Messages
- 2,150
I've been working on a ride for about as long as I've been playing this game (nearly a year now) and am looking for some advice as I near completion. So, here are a few random and unconnected questions that I was hoping you experts might be able to help me with:
1) What can you do to stop guests getting off in the middle of the ride? Does raising the track work, or do you have to line every inch of track with scenery?
2) How do you make the most of your 'empty' space (i.e. the area without track in it)? Does anyone have any 'tips of the trade' on making it look exciting and interesting?
3) how do you stop people entering rooms that are in the middle of your ride? Do you just block off the entrance, or is it possible to stop them from appearing on the rooms list, whilst still allowing guests to ride through?
4) What do people feel are the most important elements in a good ride?
5) Is there anything else I should ask / be told, to make this ride one to be proud of?
Thanks in advance for any advice! I'm waiting until the Christmas stuff comes out before I open this, but I'll let you know when the thing is finally up and running!
1) What can you do to stop guests getting off in the middle of the ride? Does raising the track work, or do you have to line every inch of track with scenery?
2) How do you make the most of your 'empty' space (i.e. the area without track in it)? Does anyone have any 'tips of the trade' on making it look exciting and interesting?
3) how do you stop people entering rooms that are in the middle of your ride? Do you just block off the entrance, or is it possible to stop them from appearing on the rooms list, whilst still allowing guests to ride through?
4) What do people feel are the most important elements in a good ride?
5) Is there anything else I should ask / be told, to make this ride one to be proud of?
Thanks in advance for any advice! I'm waiting until the Christmas stuff comes out before I open this, but I'll let you know when the thing is finally up and running!